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	<title>ETF2L &#8211; Latest activity in &#8220;Confused about Viewmodel Fov&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9570/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by ErrorOperator</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-2/?recent=164566#post=164566</link>
    	    <description><![CDATA[facepalm... http://bit.ly/afvEHs]]></description>
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    	    <pubDate>Thu, 08 Apr 2010 16:23:35 +0200</pubDate>
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    	<item>
    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-2/?recent=164566#post=164564</link>
    	    <description><![CDATA[<i>Quoted from eoN^</i>
		<blockquote>[...]

its Admirables weapon configs 

All kudos to that sexy irish beast x</blockquote>

Im all out of kudo's.. can U lend me some :(]]></description>
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    	    <pubDate>Thu, 08 Apr 2010 16:20:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by ExcessiveEvil</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-2/?recent=164566#post=164463</link>
    	    <description><![CDATA[turn viewmodels off]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9570&#038;post=164463</guid>
    	    <pubDate>Thu, 08 Apr 2010 02:09:39 +0200</pubDate>
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    	<item>
    	    <title>Reply by Overcow</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-2/?recent=164566#post=164343</link>
    	    <description><![CDATA[<i>Quoted from Rotab</i>
		<blockquote>[...]


... and taunt with your minigun :D</blockquote>

shhh, you're not supposed to tell anyone that. ;)]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 18:30:30 +0200</pubDate>
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    	<item>
    	    <title>Reply by Imperia</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-2/?recent=164566#post=164325</link>
    	    <description><![CDATA[I do it this way in each class cfg so i can edit it very easily, or at least I find it that way:
alias "xslot1" "viewmodel_fov 70; r_drawviewmodel 0"

alias "xslot2" "viewmodel_fov 80; r_drawviewmodel 1"

alias "xslot3" "viewmodel_fov 70; r_drawviewmodel 1"
for example is my scout cfg, so i can easily change between models and no models and exact numbers. owe it to chad, he gave me the basis which i edited for personal viewmodels :)]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 17:47:19 +0200</pubDate>
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    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-2/?recent=164566#post=164315</link>
    	    <description><![CDATA[<i>Quoted from Andee</i>
		<blockquote>Nice config eon.. gonna use that too :-)</blockquote>

its Admirables weapon configs 

All kudos to that sexy irish beast x]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9570&#038;post=164315</guid>
    	    <pubDate>Wed, 07 Apr 2010 17:28:29 +0200</pubDate>
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    	<item>
    	    <title>Reply by Rotab</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164303</link>
    	    <description><![CDATA[<i>Quoted from Overcow</i>
		<blockquote>No viewmodels make it feel more like Quake, which is why you don't use them.</blockquote>


... and taunt with your minigun :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9570&#038;post=164303</guid>
    	    <pubDate>Wed, 07 Apr 2010 16:32:19 +0200</pubDate>
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    	    <title>Reply by umami</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164301</link>
    	    <description><![CDATA[Well some of us who isnt like super, bang, beer, sexy, cool maybe still want a fov.

Me like fov.

Bye.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9570&#038;post=164301</guid>
    	    <pubDate>Wed, 07 Apr 2010 16:29:21 +0200</pubDate>
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    	<item>
    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164299</link>
    	    <description><![CDATA[Nice config eon.. gonna use that too :-)]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 16:22:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164268</link>
    	    <description><![CDATA[<code>alias myViewD 				"viewmodel_fov 54"	// Default setting

alias myView1 				"viewmodel_fov 70" 	// Maximum value from the options slider
alias myView2 				"viewmodel_fov 0" 	// No model or particleseffects
alias myView3 				"viewmodel_fov -54" // Default upside-down
alias myView4 				"viewmodel_fov 80"
alias myView5 				"viewmodel_fov 90"
alias myView6 				"viewmodel_fov 10"
alias myView7 				"viewmodel_fov 85"
alias myView8 				"viewmodel_fov 71"
alias myView9 				"viewmodel_fov 100"


// Slot 1

alias sc_Slot1 				"def_Slot1 ; myXLYellowCross 		; myView6"		// Scout Scattergun &#38; Force-A-Nature
alias so_Slot1 				"def_Slot1 ; myXLYellowCross 		; myView9"		// Soldier Rocket Launcher &#38; The Direct Hit
alias py_Slot1 				"def_Slot1 ; myXLWhiteCross 		; myView1"		// Pyro Flamethrower &#38; Backburner
alias de_Slot1 				"def_Slot1 ; myXLYellowCross 		; myView2"		// Demoman Grenade Launcher 
alias he_Slot1 				"def_Slot1 ; myXLYellowCross 		; myView1"		// HWG Minigun &#38; Natascha
alias en_Slot1 				"def_Slot1 ; myLGreenOpenCross 		; myView4"		// Engineer Shotgun
alias me_Slot1 				"def_Slot1 ; myXLYellowCross 		; myView1"		// Medic Syringegun &#38; Blutsauger
alias sn_Slot1 				"def_Slot1 ; myXLYellowCross 		; myView1"		// Sniper Rifle &#38; Huntsman
alias sp_Slot1 				"def_Slot1 ; myXLYellowCross 		; myView1"		// Spy Revolver &#38; Ambassador


// Slot 2

alias sc_Slot2 				"def_Slot2 ; myXLWhiteCross 		; myView1"		// Scout Pistol &#38; Bonk
alias so_Slot2				"def_Slot2 ; myLGreenOpenCross 		; myView4"		// Soldier Shotgun &#38; Buff Banner
alias py_Slot2 				"def_Slot2 ; myXLWhiteCross 		; myView7"		// Pyro Shotgun &#38; Flare Gun
alias de_Slot2 				"def_Slot2 ; myLWhiteOpenCross 		; myView5"		// Demoman Stickybomb Launcher, Chargin' Targe &#38; Scottish Resistance
alias he_Slot2 				"def_Slot2 ; myXLWhiteCross 		; myView1"		// HWG Shotgun &#38; Sandvich
alias en_Slot2 				"def_Slot2 ; myXLWhiteCross		; myView1"		// Engineer Pistol
alias me_Slot2 				"def_Slot2 ; myLWhiteDot 		; myView4"		// Medic Medigun &#38; Kritzkrieg
alias sn_Slot2 				"def_Slot2 ; myXLWhiteCross 		; myView1"		// Sniper Submachine Gun, Jarate &#38; Razorback
alias sp_Slot2 				"def_Slot2 ; myXLWhiteCross 		; myView1"		// Spy Electro Sapper


// Slot 3

alias sc_Slot3 				"def_Slot3 ; myLWhiteDot 		; myView1"		// Scout Bat &#38; Sandman
alias so_Slot3				"def_Slot3 ; myLWhiteDot 		; myView1"		// Soldier Shovel &#38; Equalizer
alias py_Slot3 				"def_Slot3 ; myLWhiteDot 		; myView1"		// Pyro Fire Axe &#38; Axtinguisher
alias de_Slot3 				"def_Slot3 ; myLWhiteDot 		; myView1"		// Demoman Bottle &#38; Eyelander
alias he_Slot3 				"def_Slot3 ; myLWhiteDot 		; myView1"		// HWG Fists &#38; KGB
alias en_Slot3 				"def_Slot3 ; myLWhiteDot		; myView1"		// Engineer Wrench
alias me_Slot3 				"def_Slot3 ; myLWhiteDot 		; myView1"		// Medic Bonesaw &#38; Ubersaw
alias sn_Slot3 				"def_Slot3 ; myLWhiteDot		; myView1"		// Sniper Kukri
alias sp_Slot3 				"def_Slot3 ; myLWhiteDot 		; myView1"		// Spy Knife

alias def_Slot1				"slot1 ; mySlot1Reload ; mySlot1Model"
alias def_Slot2				"slot2 ; mySlot2Reload ; mySlot2Model"
alias def_Slot3				"slot3 ; mySlot3Reload ; mySlot3Model"</code>

best viewmodel fovs :)]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 14:52:40 +0200</pubDate>
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    	    <title>Reply by Overcow</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164264</link>
    	    <description><![CDATA[No viewmodels make it feel more like Quake, which is why you don't use them.]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 14:12:25 +0200</pubDate>
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    	<item>
    	    <title>Reply by ExcessiveEvil</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164263</link>
    	    <description><![CDATA[just turn them off]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 14:09:03 +0200</pubDate>
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    	    <title>Reply by Imperia</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164262</link>
    	    <description><![CDATA[traum thats fox, not viewmodel fov ;)]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 13:51:52 +0200</pubDate>
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    	<item>
    	    <title>Reply by Juniorsatan</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164260</link>
    	    <description><![CDATA[nvm]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 13:50:35 +0200</pubDate>
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    	    <title>Reply by Imperia</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9570/page-1/?recent=164566#post=164256</link>
    	    <description><![CDATA[some viewmodels can block parts of the screen (something like viewmodel 60 on scattergun really does this when reloading) but nothing generally major, so it is just personal preference. For some no viewmodels is better so they can see the screen and for others something like viewmodel fov 90 on the rocket launcher gives it a "lead", since the weapon can help you judge aim.

its completely personal preference, it is also possible to get different viewmodels for each weaponif you cant decide on one]]></description>
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    	    <pubDate>Wed, 07 Apr 2010 13:44:50 +0200</pubDate>
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