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	<title>ETF2L &#8211; Latest activity in &#8220;Light up models&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9280/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by pRize</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157970</link>
    	    <description><![CDATA[<i>Quoted from returNNNN</i>
		<blockquote>r_worldlights 4?</blockquote>

Thanks alot 

worked :) 


 - it maked the environment a little blighter tough but its bether 

thanks :)]]></description>
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    	    <pubDate>Tue, 16 Mar 2010 17:18:50 +0100</pubDate>
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    	<item>
    	    <title>Reply by pRize</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157968</link>
    	    <description><![CDATA[<i>Quoted from Ijantis</i>
		<blockquote>I think he means brightskins which as far as i know would require a custom model.</blockquote>

i mean,  i want to make the class caracters to be bligt but keeping the environment the same ;)]]></description>
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    	    <pubDate>Tue, 16 Mar 2010 17:11:51 +0100</pubDate>
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    	    <title>Reply by Ijantis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157962</link>
    	    <description><![CDATA[I think he means brightskins which as far as i know would require a custom model.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9280&#038;post=157962</guid>
    	    <pubDate>Tue, 16 Mar 2010 16:45:29 +0100</pubDate>
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    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157955</link>
    	    <description><![CDATA[Your post is a little unclear, but I think you're asking about making player models more bright whilst keeping the environment the same.

This is not possible.]]></description>
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    	    <pubDate>Tue, 16 Mar 2010 16:25:19 +0100</pubDate>
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    	<item>
    	    <title>Reply by returnzor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157953</link>
    	    <description><![CDATA[r_worldlights 4?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9280&#038;post=157953</guid>
    	    <pubDate>Tue, 16 Mar 2010 16:14:58 +0100</pubDate>
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    	<item>
    	    <title>Reply by returnzor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157954</link>
    	    <description><![CDATA[ffs double post]]></description>
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    	    <pubDate>Tue, 16 Mar 2010 16:14:58 +0100</pubDate>
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    	<item>
    	    <title>Reply by pRize</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157951</link>
    	    <description><![CDATA[<i>Quoted from Sir Remix</i>
		<blockquote>Try mat_bumpmap 1 or 0, can't remember.</blockquote>

wasnt that one :(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9280&#038;post=157951</guid>
    	    <pubDate>Tue, 16 Mar 2010 15:50:05 +0100</pubDate>
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    	    <title>Reply by SirRemix</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157927</link>
    	    <description><![CDATA[Try mat_bumpmap 1 or 0, can't remember.]]></description>
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    	    <pubDate>Tue, 16 Mar 2010 14:25:28 +0100</pubDate>
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    	<item>
    	    <title>Created by pRize</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9280/page-1/?recent=157970#post=157920</link>
    	    <description><![CDATA[Hello etf2l :) 

Is there any way i can light up my player models ingame, wihout light the environment such as the heaven and rocks. A command a cvar anything? :)]]></description>
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    	    <pubDate>Tue, 16 Mar 2010 14:10:45 +0100</pubDate>
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