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	<title>ETF2L &#8211; Latest activity in &#8220;Shine?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9274/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by sgN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=158029</link>
    	    <description><![CDATA[<i>Quoted from M0re</i>
		<blockquote>mat_bumpmap 1 with dx9 or dx8 with 0.</blockquote>
scary pic m0re :O]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9274&#038;post=158029</guid>
    	    <pubDate>Tue, 16 Mar 2010 20:13:53 +0100</pubDate>
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    	<item>
    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=157780</link>
    	    <description><![CDATA[mat_bumpmap 1 with dx9 or dx8 with 0.]]></description>
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    	    <pubDate>Mon, 15 Mar 2010 21:25:53 +0100</pubDate>
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    	    <title>Reply by loof</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=157776</link>
    	    <description><![CDATA[im pretty sure r_worldlights 0 is what youre looking for. default is 4. this removes the shine but doesnt make the models white.]]></description>
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    	    <pubDate>Mon, 15 Mar 2010 20:59:44 +0100</pubDate>
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    	<item>
    	    <title>Reply by achy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=157773</link>
    	    <description><![CDATA[Thanks lads!]]></description>
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    	    <pubDate>Mon, 15 Mar 2010 20:57:31 +0100</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=157768</link>
    	    <description><![CDATA[<i>Quoted from WildEast</i>
		<blockquote>[...]
this, but you may stay on dx9 with mat_bumpmap 0, this will remove the shines</blockquote>

mat_bumpmap 0 on dx9 looks horrible and has this odd white glimmer on all player models though... wouldn't recommend it]]></description>
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    	    <pubDate>Mon, 15 Mar 2010 20:24:58 +0100</pubDate>
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    	    <title>Reply by WildEast</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=157767</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>divx 9? what? latest version is 7, unless you mean directx, in which case what you want to do is go down to dxlevel 81 and set mat_bumpmap and mat_specular to 0.</blockquote>
this, but you may stay on dx9 with mat_bumpmap 0, this will remove the shines]]></description>
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    	    <pubDate>Mon, 15 Mar 2010 20:22:45 +0100</pubDate>
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    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=157765</link>
    	    <description><![CDATA[divx 9? what? latest version is 7, unless you mean directx, in which case what you want to do is go down to dxlevel 81 and set mat_bumpmap and mat_specular to 0.]]></description>
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    	    <pubDate>Mon, 15 Mar 2010 20:14:06 +0100</pubDate>
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    	<item>
    	    <title>Created by achy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9274/page-1/?recent=158029#post=157758</link>
    	    <description><![CDATA[I have been playing with DivX9 now for quite some time and only just found out that you can remove the shine that it puts on your weapons and player models. Just wanting to know if anyone knows the command for this! Thanks in advance]]></description>
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    	    <pubDate>Mon, 15 Mar 2010 20:01:25 +0100</pubDate>
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