<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Critical Hit&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9153/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by franco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155060</link>
    	    <description><![CDATA[If you have individual weapon scripts (like comp config for example) you can alias combat text and have it on/off for sniper rifle / knife and still have it on for smg / revolver]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155060</guid>
    	    <pubDate>Fri, 05 Mar 2010 11:51:35 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Jazzman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155051</link>
    	    <description><![CDATA[you could add cl_combattext 0 to you sniper and spy config and cl_combattext 1 to all the other classes]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155051</guid>
    	    <pubDate>Fri, 05 Mar 2010 10:55:53 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by pRize</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155050</link>
    	    <description><![CDATA[cl_combattext 0

type that in your spy config and then cl_combattext 1 in the other configs :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155050</guid>
    	    <pubDate>Fri, 05 Mar 2010 10:54:29 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Once</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155031</link>
    	    <description><![CDATA[I don't know anything about HUDs, so what exactly do I put in there to make it say critical hit? D:]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155031</guid>
    	    <pubDate>Fri, 05 Mar 2010 03:49:21 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by M24_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155018</link>
    	    <description><![CDATA[thats what  i meant.
delta_font_big is the ciritcal hit one]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155018</guid>
    	    <pubDate>Fri, 05 Mar 2010 01:07:26 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Once</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155014</link>
    	    <description><![CDATA[there's no huddamage file, but there is huddamageaccount, and that doesn't show anything about crits it just says;

		<blockquote>
{
	"CDamageAccountPanel"
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"255 0 255 255"
		"NegativeColor"			"255 0 255 255"
		"delta_lifetime"		"2.0"
		"delta_item_font"		"HudFontMedium"
		"delta_item_font_big"	"HudFontBig"
	}

	"DamageAccountValue"
	{
		"ControlName"	"CTFLabel"
		"fieldName"		"DamageAccountValue"
		"xpos"			"c-194"
		"ypos"			"r67"
		"zpos"			"2"
		"wide"			"100"
		"tall"			"26"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%metal%"
		"textAlignment"	"west"
		"fgcolor"		"255 0 255 255"
		"font"			"HudFontMediumBigBold"
	}
	
	"DamageAccountValueBG"
	{
		"ControlName"	"CTFLabel"
		"fieldName"		"DamageAccountValue"
		"xpos"			"c-193"
		"ypos"			"r66"
		"zpos"			"1"
		"wide"			"100"
		"tall"			"26"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%metal%"
		"textAlignment"	"west"
		"fgcolor"		"0 0 0 255"
		"font"			"HudFontMediumBigBold"
	}
</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155014</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:44:30 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Plasters</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155011</link>
    	    <description><![CDATA[You could add the command to turn damage text off in your class configs. So turn it off for spy but add it to the rest. Unless you still want to see damage numbers for the revolver then you're going to need a whole bunch of aliases I can't be ask to do myself. :(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155011</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:35:20 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by M24_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155009</link>
    	    <description><![CDATA[in the huddamage HUD file, there is a section to edit what the damage loloks like when it's a crit. that might be your answer

good luck!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155009</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:28:47 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155002</link>
    	    <description><![CDATA[<i>Quoted from Once</i>
		<blockquote>yea, but that take's away my damage numbers for everything, I just want my damage numbers gone for headshots / backstabs. :/</blockquote>

Since this can be controlled by the HUD (damage display), I would imagine you could mod your HUD to do this.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155002</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:20:59 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Once</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=155000</link>
    	    <description><![CDATA[yea, but that take's away my damage numbers for everything, I just want my damage numbers gone for headshots / backstabs. :/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=155000</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:12:25 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by berserking god</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=154996</link>
    	    <description><![CDATA[<i>Quoted from eoN^</i>
		<blockquote>cl_combattext 0</blockquote>
Not what he asked.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=154996</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:08:47 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=154994</link>
    	    <description><![CDATA[cl_combattext 0]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=154994</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:07:38 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by Once</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9153/page-1/?recent=155060#post=154993</link>
    	    <description><![CDATA[Is there a way to make it so; when I backstab / headshot it shows "Critical Hit" like it used to , but other then headshots / backstabs, it shows the damage number?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9153&#038;post=154993</guid>
    	    <pubDate>Fri, 05 Mar 2010 00:06:56 +0100</pubDate>
    	</item>
    </channel>
</rss>