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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 Update 27/01/2010&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8680/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144709</link>
    	    <description><![CDATA[lol, first link is a little bit, ermm, how can I put this, 'Zieg Heil!'

(Sorry for the spelling!)]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 16:23:36 +0100</pubDate>
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    	    <title>Reply by Hellfish</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144708</link>
    	    <description><![CDATA[<i>Quoted from tesco</i>
		<blockquote>there will be a new taunt, only for the soldier and the demoman
HIGH FIVE!!

http://i46.tinypic.com/dyn3t4.jpg
</blockquote>

Oo it looks more like: hail...]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 16:22:58 +0100</pubDate>
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    	    <title>Reply by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144706</link>
    	    <description><![CDATA[there will be a new taunt, only for the soldier and the demoman
HIGH FIVE!!

http://i46.tinypic.com/dyn3t4.jpg
http://i50.tinypic.com/eknuk8.png
http://i47.tinypic.com/1aqa1.jpg
http://www.cubeupload.com/files/f51200hidive.png

http://www.youtube.com/watch?v=dBqoDCd6rmc]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 16:20:37 +0100</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144657</link>
    	    <description><![CDATA[<i>Quoted from stko!</i>
		<blockquote>[...]
Massive props to Valve for both listening and taking our suggestions for improvements on-board. I can't wait to see what the map plays like now.</blockquote>

Had a run through late last night/this morning, and really don't think it will make any real difference to how the map plays.

Which may not be a bad thing, as I didn't hate it in the first place]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 14:20:40 +0100</pubDate>
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    	    <title>Reply by Satako</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144652</link>
    	    <description><![CDATA[<i>Quoted from jason</i>
		<blockquote>Updated CP_Gorge
Added more cover outside of the initial BLU spawn area
Added a forward spawn for the BLU team after Cap1 is captured
Added another access point to the upper level from the front of the RED base
Added more cover in the room just before Cap2
Decreased RED team's respawn time while they own Cap1
Fixed a few areas where players would sometimes become stuck</blockquote>
Massive props to Valve for both listening and taking our suggestions for improvements on-board. I can't wait to see what the map plays like now.]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 13:54:21 +0100</pubDate>
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    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144618</link>
    	    <description><![CDATA[<i>Quoted from deusense</i>
		<blockquote>

Here in Argentina we dont play cp_gorge, so...and about de hats, they are more cool-less than the camera spam beard for example, and i dont know how much fps will take the f***ing model of the three hats all in one.</blockquote>

If hats lower your fps it's time to ditch your hamsterpowered pc.]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 11:55:56 +0100</pubDate>
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    	    <title>Reply by Shampoo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144615</link>
    	    <description><![CDATA[<i>Quoted from revanxp</i>
		<blockquote>I think demo sticky bug is the one who makes server crash.
If you sticky a door during spawn time (the door, not around the door) When round starts, the sticky were stucked in the air and the server crash</blockquote>
Actually I think it's the one when the stickies just flew away when someone tried to rocket jump or use explosives on them]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 11:47:45 +0100</pubDate>
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    	    <title>Reply by revanxp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144613</link>
    	    <description><![CDATA[I think demo sticky bug is the one who makes server crash.
If you sticky a door during spawn time (the door, not around the door) When round starts, the sticky were stucked in the air and the server crash]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8680&#038;post=144613</guid>
    	    <pubDate>Thu, 28 Jan 2010 11:30:54 +0100</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144606</link>
    	    <description><![CDATA[<i>Quoted from dougiie</i>
		<blockquote>If this breaks demos - I will cry</blockquote>

This. I had JUST finished collecting all the footage for a little fragvid :&#124;
like literally, last night.

Just played one back, they still work. :]]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 10:25:56 +0100</pubDate>
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    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144605</link>
    	    <description><![CDATA[<i>Quoted from Hazander</i>
		<blockquote>the weird appereance when scout is doublejumping , is now fixed.
hmmmmmm</blockquote>

It was already fixed in the january 13th update , you missed it. :)]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 10:19:11 +0100</pubDate>
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    	    <title>Reply by Lynus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144604</link>
    	    <description><![CDATA[the weird appereance when scout is doublejumping , is now fixed.
hmmmmmm]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 09:58:56 +0100</pubDate>
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    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144601</link>
    	    <description><![CDATA[After those hats it's time for a cvar to disable hats... ugly as hell.]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 09:38:58 +0100</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-2/?recent=144709#post=144590</link>
    	    <description><![CDATA[The fact they say "fixed" rather than changed or reverted pretty much confirms it wasn't intentional.]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 07:53:37 +0100</pubDate>
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    	    <title>Reply by sickless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-1/?recent=144709#post=144588</link>
    	    <description><![CDATA[i fucking love valve for fixing sniper and demoman bug. I was raging everytime scout was killing my stickie while they were flying and then killing me :D]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 07:24:12 +0100</pubDate>
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    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8680/page-1/?recent=144709#post=144586</link>
    	    <description><![CDATA[<i>Quoted from deusense</i>
		<blockquote>The demoman stickies bug it wasnt really a bug, it was something that make Demoman less Overpowered than it was.</blockquote>

i'm pretty sure robin confirmed that it was a bug]]></description>
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    	    <pubDate>Thu, 28 Jan 2010 07:11:21 +0100</pubDate>
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