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	<title>ETF2L &#8211; Latest activity in &#8220;Advice on basic in game communication.&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-867/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-2/?recent=6934#post=6934</link>
    	    <description><![CDATA[Very good point and very true, Strut.

When it is going badly it is easy, as a first reaction, to start blaming and complaining.
I am guilty of this myself sometimes, even if I also try to encourage people as well.

If you make some mistakes it is easy to start feeling like a worthless noob and then it is easy to continue play as the noob you think you are...
On the other hand, if you think you are a really good and clever player, you are more likely to try to push your play a little more to the better side to impress your team..]]></description>
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    	    <pubDate>Fri, 10 Oct 2008 12:34:02 +0200</pubDate>
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    	    <title>Reply by strut</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-2/?recent=6934#post=6933</link>
    	    <description><![CDATA[From a more holistic angle than specific comm technicalities, is the benefit of a positive environment. Having trialled/merced a lot this week it's highlighted the contrast between how positive some teams are to each other compared to others.

Watch a top premier league footie team and encouragement is displayed everywhere by players even f***-ups are met with an "ok forget about it" attitude - Spain at euro 2008 were a good example of this too (helps when your players are world class in any type of competition of course). You're more likely to see finger pointing in the lower leagues and training ground violence at teams doing poorly. Chicken or the egg which comes first.

Where there is big money involved and every possible advantage is explored, sports psychologists are used and their research shows improved performance when a positive environment is established as it breeds confidence. In many ways confidence is the opposite of stress in terms of brain chemistry (the hippocampus I think) and enough stress/pressure can make potentially anyone perform like a retard - watch some world cup penalty shootouts for further examples. 

Or watch a fatal1ty comeback as a formerly strong opponent starts to crumble and lose. In 1v1 you're in charge of your own head but in a team the other guys can mentally help or hinder you.]]></description>
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    	    <pubDate>Fri, 10 Oct 2008 03:28:30 +0200</pubDate>
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    	    <title>Reply by byte</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-2/?recent=6934#post=6912</link>
    	    <description><![CDATA[Comms are crucial in this game, if you have a real intelligent thinker in your team then it helps your teamplay considerably. Most people know that for TCM&#124; and usually in pickups i speak and spurt out the most comms (useful ones i do believe) !

I know that Ypsy from IsF. has asked if he can drop by our vent and listen to our vent while we're in a match to see what sort of comms are said, how much detail, awareness etc...

So providing you're not a ***t and we don't hate you pm me whenever on irc in #team-coolermaster or #wotr @ quakenet and we can arrange something.

I'm not saying we have the best comms in the world i'm just saying we can offer maybe something to those who aren't familiar with solid comms. Which i believe up until recently (as i'm too tired from driving on the M4 every day! ¬_¬) in TCM&#124; generally our comms are ace,


Cheers


Byte]]></description>
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    	    <pubDate>Thu, 09 Oct 2008 17:49:43 +0200</pubDate>
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    	    <title>Reply by Wlv</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-2/?recent=6934#post=6911</link>
    	    <description><![CDATA[I'm a firm follower of calling everything you see regardless whether you think some one else has seen it, nmes über status, hp of somethings that killed you, or if you've killed something, potential and actual threats, your own spawn time. The key is comming things early and making your comms simple! As medic I just shout SCOUT over and over when I'm in danger.

Simple things like there's stickies behind you help so much as your team knows you can't follow and the player in question can't walk back etc (as med). 

Calling pushes etc are slightly different, you shouldn't have to tell people where to go as this should be covered by your tactics, unless you want to try something new :)]]></description>
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    	    <pubDate>Thu, 09 Oct 2008 17:44:13 +0200</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6764</link>
    	    <description><![CDATA[Many good points, Veehell.

I agree much of the importance of scouts calling and telling the others the enemies positions and so on in the first rush since they usually see them first. In lower skilled clans this doesn't happen most of the time. 

I also agree that it is a good idea for the medic or someone guarding him to call when for example it's time to retreat.

Also, as you say, it is important not to let the medic walk alone back to the battlefield. Usually I think it is a good idea to let a soldier jump back and escort him, but of course anyone available nearby will do fine as well.

To name places of the map properly is also something underestimated. I guess most team have names for the main places like midcap, tower and so on, but one should also have short names for all minor places on the map. 
When one is in a hurry to warn about an incoming enemy it is not a good time to start with some complicated long description of where he is..

Good communication can really improve a team and it shouldn't be that hard to sort out exactly what everyone should communicate. As someone else said, good communication is almost like a walllhack..]]></description>
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    	    <pubDate>Tue, 07 Oct 2008 10:56:37 +0200</pubDate>
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    	    <title>Reply by veehell</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6763</link>
    	    <description><![CDATA[scauts on very first rush have to pin-point the positions of classes they seen during rush on demo/medic
that's the essential of scauts...not only to kill medic or/and demonman, but also announce the position and type of clasess going to attack

medic however or soldier (mostly the one whom is guarding medic) is the main caller (i matter of "go to point" , "retreat", "uber on")

also it is good to know if opponent's medic is ready to uber AND WHAT TYPE :)), so bind proper key to get shown respown times (sometimes it is matter of seconds to get some flag)

also it is good to number the points, put names to special places where you are preparing to rush point (jump spot, arrival mid air spots....etc) also make the clear names of sides when attacking (left/right)

medic if he is only spawned one, he must call someone as guardian, mainly scauts, coz they are fast and they explore and find the proper save way for medic to rest of the team

everyone should announce what and where which opponents class died.
------
so far it is quite hard to master this, and i see when some clan was playing MOHAA/CSS/DODS and any other cw game, they usually have those comms issues sorted already out]]></description>
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    	    <pubDate>Tue, 07 Oct 2008 10:06:37 +0200</pubDate>
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    	    <title>Reply by NeoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6646</link>
    	    <description><![CDATA[<b>What do you do if a massive enemy attack starts and only you see it ?</b>
I am shitting my pants and starting to scream in vent..

The main idea in communications is to be able to listen, and to be able to do it really good. You can say what you see thousand times, and only on 1001st try your buddy will get info ).
So, first of all you should train your inout comm problems and then start to train your team to give directly important info (this problem would be solved by playin' alot matches)

imo]]></description>
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    	    <pubDate>Sun, 05 Oct 2008 13:56:04 +0200</pubDate>
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    	    <title>Reply by Smofo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6621</link>
    	    <description><![CDATA[I'm a noisy little c*nt I am. I shout about anything that happens what I hear or see, even through other people their perspectives. I'm a scout too so I can hey the name says it Scout so I mainly just shout what's going on and other people will shout what they see too and think what might be important. But then again about anything is important. If you can keep up with atleast 3 shouting people you'd have like a wallhack with communication, know where everything is and what's happening.]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 23:53:21 +0200</pubDate>
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    	    <title>Reply by toasty.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6598</link>
    	    <description><![CDATA[Interesting, thanks for the replies :)]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 19:00:54 +0200</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6597</link>
    	    <description><![CDATA[citation of Weqo : 
"Lastly, some people think you should completely rely on calling, thats of course bullshit. Like Iller said that a medic needs to call where he is….why? :) Tactics go hand in hand with calling, and with decent tactics, one general call is enough for things as positions and what you’re going to do next. Not something that has to be called every time, only gets too crowded."

I of course agree here. With decent tactics there is not that much need for the medic to call.
But without good tactics and a medic running around quite arbitrary it is of course a big problem if he doesn't tell people where he is running...]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 18:58:31 +0200</pubDate>
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    	    <title>Reply by Nymthae</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6594</link>
    	    <description><![CDATA[A defined leader works well if they know what they're doing and you have a team that listens. You may find over time however, that everyone technically becomes "the caller" 
Your medic is the centre of the team, they need the most protection, they know what's going on with uber/pushing/defending and are in the best position to call.
I do know not all clans call with their medic though, a medic buddy is pretty alright to call too (ie. a soldier) 
I find in my clan, our problem is not "focusing our fire", I notice from other clans/demos that you get behind their medic, suddenly everybody is chasing you down. You need someone who is very aware and good at decisions on the spot. Alot of it is just building on the basics, there isn't much more than calling where an enemy is, who's dead, who's alive, when to push and when to defend.]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 18:44:00 +0200</pubDate>
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    	    <title>Reply by weqo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6593</link>
    	    <description><![CDATA[When playing mixes and such with lower skilled teams (low/mid) what they lack is what they think they do right. They all know that they should call whenever they see an enemy scout etc but they just don't. :)

It's really only about following the basics and calling whatever you see, and a lot of people forget that what you don't see is equally important of what you see. Like calling that you only see one scout or one soldier. Or when you attacked, their demo was missing, to know what might ambush or potential class switches.

It's generally a good idea to have an "in-game" leader tho relying on one person is fail. It's even more fail if your only main caller is a medic since he generally has no idea what's going on beyond what he can see.

Lastly, some people think you should completely rely on calling, thats of course bullshit. Like Iller said that a medic needs to call where he is....why? :) Tactics go hand in hand with calling, and with decent tactics, one general call is enough for things as positions and what you're going to do next. Not something that has to be called every time, only gets too crowded.]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 18:34:28 +0200</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6569</link>
    	    <description><![CDATA[definitely with swiss accent for me :D

Comms... well, I noticed that I'm the one to talk the most as Medic... dunno, I just spam around where I see players, notice the mates about uber/enemy uber and so on... 
I've one simple rule: If you think they should know it, tell them.]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 14:23:37 +0200</pubDate>
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    	    <title>Reply by ViQun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6568</link>
    	    <description><![CDATA[Is that with or without the French accent, Evil?]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 14:09:16 +0200</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-867/page-1/?recent=6934#post=6567</link>
    	    <description><![CDATA[Sounds like an excellent idea, Evil ! :-)

(Actually this tactic is not far from the truth in many games I played :-) )]]></description>
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    	    <pubDate>Sat, 04 Oct 2008 14:01:57 +0200</pubDate>
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