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	<title>ETF2L &#8211; Latest activity in &#8220;tf2 update Jan 13th, 2010&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8498/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Buck</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141416</link>
    	    <description><![CDATA[Putting this up in contribution site soon after working on the model for bit more.
http://img44.imageshack.us/img44/8115/preview10v.jpg
http://img682.imageshack.us/img682/6026/preview9.jpg

And if they do decide to change the stats of the weapons heres what i'm suggesting to them.
7 sec to charge 100%, 4x crit multiplier instead of 3x. Heres a graph to illustrate it. Blue = default sniper rifle, red = my sniper rifle, light colors are bodyshots.

http://img693.imageshack.us/img693/3685/graph2.jpg]]></description>
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    	    <pubDate>Sat, 16 Jan 2010 02:23:25 +0100</pubDate>
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    	    <title>Reply by kimmoli</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141090</link>
    	    <description><![CDATA[It's a little different from any of the q3 ones.]]></description>
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    	    <pubDate>Fri, 15 Jan 2010 10:33:43 +0100</pubDate>
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    	    <title>Reply by Rake</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141083</link>
    	    <description><![CDATA[If memory serves W:ET uses the q3cpma hitsound.]]></description>
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    	    <pubDate>Fri, 15 Jan 2010 10:03:49 +0100</pubDate>
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    	    <title>Reply by Taimouu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141074</link>
    	    <description><![CDATA[im not sure how many of you have played Wolfenstein Enemy Territory, but I think the hitsounds are damn awesome. I would like to hear the hitsound when doing hits and when headshotting I would love to hear the high cling voice. Any1 has these and could share?]]></description>
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    	    <pubDate>Fri, 15 Jan 2010 08:10:44 +0100</pubDate>
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    	    <title>Reply by cMw</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141072</link>
    	    <description><![CDATA[<blockquote>cmw for me it isnt...my viewmodel 90 is back!</blockquote>

the viewmodel while watching a demo, its being limited, not the regular viewmodel]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8498&#038;post=141072</guid>
    	    <pubDate>Fri, 15 Jan 2010 07:54:50 +0100</pubDate>
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    	    <title>Reply by Bash</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141047</link>
    	    <description><![CDATA[Well aren't you obnoxious.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8498&#038;post=141047</guid>
    	    <pubDate>Fri, 15 Jan 2010 01:20:59 +0100</pubDate>
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    	    <title>Reply by purplefistmixer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141043</link>
    	    <description><![CDATA[<blockquote>as bash already said demo vs demo is a joke on bad/gran

please dont take a week to fix it and just release a quick patch for it today if it has to be done</blockquote>
God knows we can't wait a single week longer for an update. Don't Valve know how important this is?!]]></description>
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    	    <pubDate>Fri, 15 Jan 2010 01:09:21 +0100</pubDate>
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    	    <title>Reply by Daviddd</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141016</link>
    	    <description><![CDATA[<blockquote>still isn't working for me.. :/</blockquote>

Try just putting tf_dingaling_wav_override "" in console/autoexec. 

Assuming you have the quake sound or whatever in your sound/ui folder, I had the same problem of no hit sound despite having the box ticked, and this worked for me :S (including changing pitch)]]></description>
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    	    <pubDate>Thu, 14 Jan 2010 23:22:57 +0100</pubDate>
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    	    <title>Reply by Majestic</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141015</link>
    	    <description><![CDATA[i use a mouse]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8498&#038;post=141015</guid>
    	    <pubDate>Thu, 14 Jan 2010 23:21:19 +0100</pubDate>
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    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=141001</link>
    	    <description><![CDATA[<blockquote>viewmodel_fov_demo is still limited to between 54-70

can someone mention this to robin and ask him if its possible for a fix</blockquote>

He won't, there's a reason why they implemented a new cvar to block higher/lower viewmodels with this update. I guess they were annoyed by people putting fragvids on YouTube with ridiculous viewmodels (like 90) and other people who don't know TF2 seeing those vids thinking "uh, that looks ugly".]]></description>
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    	    <pubDate>Thu, 14 Jan 2010 22:38:03 +0100</pubDate>
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    	    <title>Reply by Gniedler</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=140940</link>
    	    <description><![CDATA[http://www.youtube.com/watch?v=b9CK37sqoz0 - use this as hitsound]]></description>
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    	    <pubDate>Thu, 14 Jan 2010 19:47:27 +0100</pubDate>
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    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-6/?recent=141416#post=140887</link>
    	    <description><![CDATA['the good stuff' well considering it's valve who will be the judge on what's good and what's not. You calmed me down Sir.]]></description>
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    	    <pubDate>Thu, 14 Jan 2010 18:06:28 +0100</pubDate>
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    	    <title>Reply by The7alfa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-5/?recent=141416#post=140884</link>
    	    <description><![CDATA[cmw for me it isnt...my viewmodel 90 is back!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8498&#038;post=140884</guid>
    	    <pubDate>Thu, 14 Jan 2010 18:01:40 +0100</pubDate>
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    	    <title>Reply by cMw</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-5/?recent=141416#post=140882</link>
    	    <description><![CDATA[viewmodel_fov_demo is still limited to between 54-70

can someone mention this to robin and ask him if its possible for a fix]]></description>
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    	    <pubDate>Thu, 14 Jan 2010 17:58:44 +0100</pubDate>
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    	    <title>Reply by honeymustard</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8498/page-5/?recent=141416#post=140877</link>
    	    <description><![CDATA[<blockquote>Wait , so now anyone who knows how to make weapons can actually make them and valve will put them in the game? gg tf2</blockquote>

They're not going to include everything that's submitted through the site, just the good stuff.]]></description>
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    	    <pubDate>Thu, 14 Jan 2010 17:49:27 +0100</pubDate>
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