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	<title>ETF2L &#8211; Latest activity in &#8220;PMOD&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8222/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by mihalch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-5/?recent=237460#post=237460</link>
    	    <description><![CDATA[up.

<a href="http://pmod.etboosts.com/viewtopic.php?f=3&#038;t=32">1.5 released</a>
<a href="http://pmod.etboosts.com/viewtopic.php?f=3&#038;t=31">Open Test Server announce</a>

samples of working stats can be viewed here: http://pmod.etboosts.com/_test/


to Jarppa: I`ll do small article about installing own service in a while, and for linux users - there is server side cvar (pmod_debugmaxpacketsize), if there is any problems with uploading large (more than about 16k) files you should set it up. try from 10001.
And soz for that fast replay ;)

hf]]></description>
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    	    <pubDate>Thu, 28 Oct 2010 11:06:45 +0200</pubDate>
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    	    <title>Reply by Jarppa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201719</link>
    	    <description><![CDATA[<i>Quoted from mihalch</i>
		<blockquote>[...]And as i know - nobody managed to get their own service, even for teams personal purposes.</blockquote>cBullets tested PMOD during last league season, and we managed to setup own service for it. Since it stores everything into files, there was some trouble with chmoding, since there aren't any <span style="text-decoration:underline">installation documentation</span>. (for newbies that only use mysql powered php scripts)

Also we had some trouble with SourceTV demo uploading, but it probably had something to do with nginx's <a href="http://wiki.nginx.org/NginxHttpCoreModule#client_max_body_size">upload limit</a>, we didn't tried to fix it. (lazy!)

--


		<blockquote>Planned in 1.4 version
- auto pcw tracking mode</blockquote>

You should definitely get this to the next version, it isn't very great to start PMOD manually if someone (read: me me me) want stats all the time. This would be useful for pickups too.]]></description>
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    	    <pubDate>Tue, 03 Aug 2010 14:24:28 +0200</pubDate>
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    	    <title>Reply by mihalch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201682</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>Why isn't this used anywhere yet?</blockquote>

According to mine understanding - people don`t like SourceMod as a fact. On the overside - we have to get one fully funtional web service first (etf2l have one, but it is still needs to be updated), so people can see the main core of this work.

And as i know - nobody managed to get their own service, even for teams personal purposes.]]></description>
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    	    <pubDate>Tue, 03 Aug 2010 12:23:02 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201668</link>
    	    <description><![CDATA[Wow, I started reading this from page 1 and thought this whole PMOD thing is rather awesome.

Then I realised the first post is over 200 days old..

Why isn't this used anywhere yet?]]></description>
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    	    <pubDate>Tue, 03 Aug 2010 10:37:15 +0200</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201607</link>
    	    <description><![CDATA[Because we dont have an issue being vocal. We know what we would like and we like sharing our ideas.

ETF2L is bigger than Div's 1 and 2 :)]]></description>
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    	    <pubDate>Mon, 02 Aug 2010 23:20:01 +0200</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201566</link>
    	    <description><![CDATA[<i>Quoted from crzfst</i>
		<blockquote>Why do i only see guys from ne &#38; tickus or something arguing about weapon unlocks?</blockquote>

Probably because the rest of us is waiting till the AFS ends and the discussion holds immediate importance.]]></description>
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    	    <pubDate>Mon, 02 Aug 2010 20:04:13 +0200</pubDate>
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    	    <title>Reply by CRZ-</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201565</link>
    	    <description><![CDATA[Why do i only see guys from ne &#38; tickus or something arguing about weapon unlocks?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8222&#038;post=201565</guid>
    	    <pubDate>Mon, 02 Aug 2010 20:02:50 +0200</pubDate>
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    	    <title>Reply by rezOnance</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201560</link>
    	    <description><![CDATA[<i>Quoted from Enef</i>
		<blockquote>the point isn't that people don't have the weapons but that ETF2L chooses to ban them because they are only obtainable through random drops or crafting weapons and the only way make sure everyone gets the original weapons needed for crafting is through achievements.

And then you have to hope you get them in a random drop.

I don't get it either but this is the reasoning given behind banning community weapons etc.

If a smod plugin could unlock all the weapons (see promod for COD4) then weapons would be banned only on their actual balance not on their availability to the community.</blockquote>

this +100000000]]></description>
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    	    <pubDate>Mon, 02 Aug 2010 19:40:39 +0200</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201192</link>
    	    <description><![CDATA[<i>Quoted from Swifty</i>
		<blockquote>gunboats!@!@!</blockquote>

Seconded!]]></description>
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    	    <pubDate>Sat, 31 Jul 2010 22:11:03 +0200</pubDate>
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    	<item>
    	    <title>Reply by -Swifty-</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201182</link>
    	    <description><![CDATA[gunboats!@!@!]]></description>
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    	    <pubDate>Sat, 31 Jul 2010 21:24:57 +0200</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201171</link>
    	    <description><![CDATA[the point isn't that people don't have the weapons but that ETF2L chooses to ban them because they are only obtainable through random drops or crafting weapons and the only way make sure everyone gets the original weapons needed for crafting is through achievements.

And then you have to hope you get them in a random drop.

I don't get it either but this is the reasoning given behind banning community weapons etc.

If a smod plugin could unlock all the weapons (see promod for COD4) then weapons would be banned only on their actual balance not on their availability to the community.]]></description>
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    	    <pubDate>Sat, 31 Jul 2010 20:47:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by mihalch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201168</link>
    	    <description><![CDATA[<i>Quoted from antyjc</i>
		<blockquote>if it is possible, giving all weapons in pmod would be such a good feature for competetive tf2. We could ban weapons on what they actually do rather than whether everyone has them or not. 

and it means you can craft all your weapons for hats!</blockquote>

erm.. i don't get it. who doesn't have their weapons they wanted to? kriezkrig? damn lol. and still same.. i don`t see any problem to get every unlockable weapon into your hand.]]></description>
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    	    <pubDate>Sat, 31 Jul 2010 20:30:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by -Swifty-</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201160</link>
    	    <description><![CDATA[<i>Quoted from antyjc</i>
		<blockquote>if it is possible, giving all weapons in pmod would be such a good feature for competetive tf2. We could ban weapons on what they actually do rather than whether everyone has them or not. 

and it means you can craft all your weapons for hats!</blockquote>

althoughhh everyone will then have sourcemod on their server. inb4 sourcemod abuse :(]]></description>
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    	    <pubDate>Sat, 31 Jul 2010 19:30:16 +0200</pubDate>
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    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201159</link>
    	    <description><![CDATA[if it is possible, giving all weapons in pmod would be such a good feature for competetive tf2. We could ban weapons on what they actually do rather than whether everyone has them or not. 

and it means you can craft all your weapons for hats!]]></description>
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    	    <pubDate>Sat, 31 Jul 2010 19:19:57 +0200</pubDate>
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    	    <title>Reply by pendum</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8222/page-4/?recent=237460#post=201158</link>
    	    <description><![CDATA[I havent had a kritzkrieg for a month. How can i get it in 30 mins without crafting my other unlockables?]]></description>
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    	    <pubDate>Sat, 31 Jul 2010 19:14:20 +0200</pubDate>
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