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	<title>ETF2L &#8211; Latest activity in &#8220;December 22 update&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8194/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132987</link>
    	    <description><![CDATA[So for the boots I need a Soldier Class Token, a Secondary Slot Token and scrap metal?

Will try :)]]></description>
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    	    <pubDate>Wed, 23 Dec 2009 10:08:25 +0100</pubDate>
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    	<item>
    	    <title>Reply by cheetah</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132974</link>
    	    <description><![CDATA[<blockquote>They really fucked up the SR jumping, i preferred it pre-update.. Now i cant lay traps below me as bait traps and detonate stickies infront of me... grrrr</blockquote>
I mostly liked the sr because I couldnt kill myself because of forgotten stickies
now I cant rely on that :/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132974</guid>
    	    <pubDate>Wed, 23 Dec 2009 07:54:25 +0100</pubDate>
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    	<item>
    	    <title>Reply by rezOnance</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132969</link>
    	    <description><![CDATA[They really fucked up the SR jumping, i preferred it pre-update.. Now i cant lay traps below me as bait traps and detonate stickies infront of me... grrrr]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132969</guid>
    	    <pubDate>Wed, 23 Dec 2009 05:05:49 +0100</pubDate>
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    	<item>
    	    <title>Reply by KOVACS</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132962</link>
    	    <description><![CDATA[byte + others found this "bug" as you call it literally 2 mins after the update... pretty funny tho]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132962</guid>
    	    <pubDate>Wed, 23 Dec 2009 04:01:38 +0100</pubDate>
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    	<item>
    	    <title>Reply by Foxtreme</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132961</link>
    	    <description><![CDATA[Now you can explode stickies with no delay with the Scottish Resistance, and do massive damage with an ubercharge. You can also fly around (not really without cheats). Credit to gLongas for finding this bug :p

http://www.youtube.com/watch?v=pnp_61fVGr4]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132961</guid>
    	    <pubDate>Wed, 23 Dec 2009 03:52:07 +0100</pubDate>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132958</link>
    	    <description><![CDATA[<blockquote><blockquote>class token + weapon from different class = different class token.

i.e. spy token + sandvich = heavy token</blockquote>

Could help in getting the boots faster :)</blockquote>

Thanks, very useful information, I was dumb enough to craft 4 buff banners into a secondary slot token &#62;.&#60;

Got the boots first try...shotgun stays. :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132958</guid>
    	    <pubDate>Wed, 23 Dec 2009 03:26:38 +0100</pubDate>
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    	<item>
    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132955</link>
    	    <description><![CDATA[Are demo's broken?

And why have they made some of the harder achievements easier? &#62;&#60;]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132955</guid>
    	    <pubDate>Wed, 23 Dec 2009 03:15:00 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132954</link>
    	    <description><![CDATA[Oooh, the SR becomes competetive?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132954</guid>
    	    <pubDate>Wed, 23 Dec 2009 03:12:47 +0100</pubDate>
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    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132950</link>
    	    <description><![CDATA[<blockquote><blockquote>class token + weapon from different class = different class token.

i.e. spy token + sandvich = heavy token</blockquote>

Could help in getting the boots faster :)</blockquote>

you're right, just made them]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132950</guid>
    	    <pubDate>Wed, 23 Dec 2009 03:05:24 +0100</pubDate>
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    	<item>
    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132949</link>
    	    <description><![CDATA[<blockquote>class token + weapon from different class = different class token.

i.e. spy token + sandvich = heavy token</blockquote>

Could help in getting the boots faster :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132949</guid>
    	    <pubDate>Wed, 23 Dec 2009 02:29:27 +0100</pubDate>
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    	    <title>Reply by Rotab</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132925</link>
    	    <description><![CDATA[TDH bawwwww]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8194&#038;post=132925</guid>
    	    <pubDate>Wed, 23 Dec 2009 01:13:52 +0100</pubDate>
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    	<item>
    	    <title>Created by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8194/page-1/?recent=132987#post=132924</link>
    	    <description><![CDATA[[-]December 22, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2


Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens

Fixed the TFBots not reacting correctly to stun effects

Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward

Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets

Fixed the player keeping their rage setting when the Buff Banner isn't equipped

Fixed resupply cabinet not clearing the rage and the buff status effect

Fixed the Buff Banner not working when +reload has been forced in console

Fixed the motion blur on charging Demomen not always drawing

Fixed the Direct Hit mini-critting enemies submerged in water

Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0

Capped the amount of overhealing from taking heads to the player's max buffed health

Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player

Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon

Updated the Baseball and Jarate HUD indicators to stay on screen when full


Crafting improvements

Spy's unlockable PDAs can now be smelted into scrap metal

Recipes can no longer produce items matching any of the items used in the crafting

Added some new recipes


Achievement fixes

Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team

Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point

Fixed several Scout achievements that were broken by the new type of bat stun

Fixed the "Ghastly Gibus Grab" achievement not awarding the hat correctly

Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life

Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists



stickyjumping and buffs to the gumshoes yeaaaa]]></description>
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    	    <pubDate>Wed, 23 Dec 2009 01:13:17 +0100</pubDate>
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