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	<title>ETF2L &#8211; Latest activity in &#8220;ubercharge particles&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8186/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=133188</link>
    	    <description><![CDATA[thanks]]></description>
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    	    <pubDate>Wed, 23 Dec 2009 19:26:40 +0100</pubDate>
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    	<item>
    	    <title>Reply by Rotab</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=133156</link>
    	    <description><![CDATA[That's not a particle.
What youre looking for is materials/Effects/invuln_overlay_red.vmt (or blue)]]></description>
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    	    <pubDate>Wed, 23 Dec 2009 17:51:10 +0100</pubDate>
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    	    <title>Reply by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=133081</link>
    	    <description><![CDATA[umm, no

i mean, when you pop the uber, glowing will appear on the screen of the game, and that stucked
http://images.netbag.hu/20091223/15042731218.png]]></description>
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    	    <pubDate>Wed, 23 Dec 2009 15:04:46 +0100</pubDate>
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    	<item>
    	    <title>Reply by Rotab</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=132918</link>
    	    <description><![CDATA[edit: it IS in medicgun_beam.pcf

medicgun_invulnstatus_fullcharge_blue
medicgun_invulnstatus_fullcharge_red]]></description>
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    	    <pubDate>Wed, 23 Dec 2009 00:21:38 +0100</pubDate>
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    	    <title>Reply by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=132781</link>
    	    <description><![CDATA[that's just the beam, i tried

i tried crit, water, item_fx, medicgun_attrib, impact, defult, class_fx, cinefx, conc_stars]]></description>
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    	    <pubDate>Tue, 22 Dec 2009 16:18:33 +0100</pubDate>
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    	<item>
    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=132761</link>
    	    <description><![CDATA[particles/medicgun_beam.pcf ?]]></description>
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    	    <pubDate>Tue, 22 Dec 2009 15:17:47 +0100</pubDate>
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    	<item>
    	    <title>Reply by SamurAi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=132756</link>
    	    <description><![CDATA[+1

for nick]]></description>
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    	    <pubDate>Tue, 22 Dec 2009 14:40:26 +0100</pubDate>
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    	<item>
    	    <title>Created by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8186/page-1/?recent=133188#post=132746</link>
    	    <description><![CDATA[which pcf file contains the particles of ubercharge? i have a demo file, that has been recorded with an uber-bug and the color/glowing of ubercharge stays on edge of the screen and i want to remove it.]]></description>
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    	    <pubDate>Tue, 22 Dec 2009 14:04:51 +0100</pubDate>
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