<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Perfect soldier crosshair?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8148/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Traxantic</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-5/?recent=254306#post=254306</link>
    	    <description><![CDATA[Default]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=254306</guid>
    	    <pubDate>Wed, 08 Dec 2010 15:23:11 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-5/?recent=254306#post=254296</link>
    	    <description><![CDATA[I use a white cross sized 32 and viewmodel 70 for rocket launcher and 32 sized yellow circle for shotgun and viewmodel 90]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=254296</guid>
    	    <pubDate>Wed, 08 Dec 2010 14:55:20 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Firegun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-5/?recent=254306#post=254128</link>
    	    <description><![CDATA[<i>Quoted from broesel</i>
		<blockquote>[...]

I tried it before, doesnt work like intended anyways - cba to work it out now, will probably try again later</blockquote>
did u manage to find it?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=254128</guid>
    	    <pubDate>Tue, 07 Dec 2010 19:08:26 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-5/?recent=254306#post=245648</link>
    	    <description><![CDATA[<i>Quoted from Not here</i>
		<blockquote>[...]
i can't find the stupid command in the txt file. whats it called?</blockquote>

I tried it before, doesnt work like intended anyways - cba to work it out now, will probably try again later]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=245648</guid>
    	    <pubDate>Wed, 17 Nov 2010 20:28:59 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Firegun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-5/?recent=254306#post=245614</link>
    	    <description><![CDATA[<i>Quoted from broesel</i>
		<blockquote>[...]

It sure works with the HudAnimations_tf.txt file, not with the layout file..

edit: hahaha it's even the 1st animation which is defined there - just change the time value for the close animation to 10000s and you're good to go</blockquote>
i can't find the stupid command in the txt file. whats it called?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=245614</guid>
    	    <pubDate>Wed, 17 Nov 2010 19:04:42 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Big Chief</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=245611</link>
    	    <description><![CDATA[the best crosshair for soldier or any class, is the one you feel most comfortable with.

I used to use 7 for a long time but switched to the dot, but in honesty i moved to the little circle and made it a smallish/medium size and im much happier with that for now. makes sniping easier aswell as your dot goes in the donut part of the circle when zoomed

the only thing suggested good here is the colours such as green or a lighty blue, as other colours can easily mix with the textures on some maps (yellow/orange crosshair and badlands = it will "dissapear" into walls and you wont see etc..)

personally i use a lime green]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=245611</guid>
    	    <pubDate>Wed, 17 Nov 2010 19:01:14 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Theman_2</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=245603</link>
    	    <description><![CDATA[thanks man]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=245603</guid>
    	    <pubDate>Wed, 17 Nov 2010 18:39:22 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=245568</link>
    	    <description><![CDATA[<i>Quoted from Theman_2</i>
		<blockquote>[...]

can you tell me how do you do this or if you could just be so kind to paste the section from hudlayout.res I would be realy gratefull.</blockquote>

It sure works with the HudAnimations_tf.txt file, not with the layout file..

edit: hahaha it's even the 1st animation which is defined there - just change the time value for the close animation to 10000s and you're good to go]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=245568</guid>
    	    <pubDate>Wed, 17 Nov 2010 17:54:52 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Theman_2</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=245541</link>
    	    <description><![CDATA[<i>Quoted from Fragga</i>
		<blockquote>Just updated my HUD with constant weapon icon display so I can tell which weapon I have out without viewmodels

http://i.imgur.com/G23B3.jpg</blockquote>

can you tell me how do you do this or if you could just be so kind to paste the section from hudlayout.res I would be realy gratefull.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=245541</guid>
    	    <pubDate>Wed, 17 Nov 2010 17:31:44 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by X Hunter X</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=236602</link>
    	    <description><![CDATA[<i>Quoted from WOODY[</i>
		<blockquote>i use this
http://dl.dropbox.com/u/427355/crosshair.png</blockquote>

Isn't your crosshair a bit small?

I use a small green cross for my rocketlauncher and a cyan one for my shotgun.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=236602</guid>
    	    <pubDate>Mon, 25 Oct 2010 15:19:57 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by woody.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=236596</link>
    	    <description><![CDATA[i use this
http://dl.dropbox.com/u/427355/crosshair.png]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=236596</guid>
    	    <pubDate>Mon, 25 Oct 2010 15:06:11 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Luxi1995</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=236558</link>
    	    <description><![CDATA[BEST CROSSHAIR IS NO CROSSHAIR. problem solved]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=236558</guid>
    	    <pubDate>Mon, 25 Oct 2010 12:00:34 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Exeandrey</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=236553</link>
    	    <description><![CDATA[<i>Quoted from stikky</i>
		<blockquote>what a nerds... discussing about crosshairs</blockquote>

pfff..russians..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=236553</guid>
    	    <pubDate>Mon, 25 Oct 2010 11:46:49 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Smofo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=236548</link>
    	    <description><![CDATA[There is no perfect crosshair only the ones you prefer.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=236548</guid>
    	    <pubDate>Mon, 25 Oct 2010 11:18:07 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8148/page-4/?recent=254306#post=236546</link>
    	    <description><![CDATA[Largest size green +]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8148&#038;post=236546</guid>
    	    <pubDate>Mon, 25 Oct 2010 11:09:50 +0200</pubDate>
    	</item>
    </channel>
</rss>