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	<title>ETF2L &#8211; Latest activity in &#8220;Charger, and the midfight&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8081/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130463</link>
    	    <description><![CDATA[Looks interesting, I'm just wondering if you are able to jump while charging. That could be pretty cool. You might be able to pull of pyro style rocket jumps on the enemy with a large damage reduction, then go in for a melee. Could be more useful than people think, but I very much doubt it will see much action in competitive play... but who knows!]]></description>
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    	    <pubDate>Wed, 16 Dec 2009 02:38:54 +0100</pubDate>
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    	    <title>Reply by destructo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130399</link>
    	    <description><![CDATA[Will be fun in public probably, will suck in comp :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8081&#038;post=130399</guid>
    	    <pubDate>Tue, 15 Dec 2009 23:00:25 +0100</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130376</link>
    	    <description><![CDATA[<blockquote>overhealed demoman with Targe and Eyelander running at the combo...+65% blast damage resistance...so that's like 6 rockets? at fighting range?</blockquote>

Yeah, and 1 rocket at his feet to make him fly. 2 shots in the air with shotty. Byebye. Or he charges in and you RJ away + medic strafes away. Scouts clean up. gg demo.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8081&#038;post=130376</guid>
    	    <pubDate>Tue, 15 Dec 2009 22:27:20 +0100</pubDate>
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    	    <title>Reply by itsNEVERlupus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130277</link>
    	    <description><![CDATA[Either way, I'm pretty excited about how useful this could be.]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 18:39:43 +0100</pubDate>
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    	    <title>Reply by GangsterAlgot</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130142</link>
    	    <description><![CDATA[<blockquote>Edit: would be the first class whereby a soldier would kill himself over the enemy at point blank range if he engaged with the rocket launcher (ie,. if the enemy didnt even fire back)</blockquote>

Lots of fun killing Nooby McNoobington pubsollies then :) Just run up to them and let them do the job.]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 14:57:13 +0100</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130096</link>
    	    <description><![CDATA[<blockquote><blockquote>overhealed demoman with Targe and Eyelander running at the combo...+65% blast damage resistance...so that's like 6 rockets? at fighting range?</blockquote>
7


Assuming the resistance goes for all explosive damage, the damage of a rocket on a targe demo would be 39 damage pointblank (less then the selfdamage :p) and mid-long range would be 17 damage (maximum falloff). 

This would mean that it would take 5 hits to kill an demo with full health and 7 with overheal. (Not counting the health decrease of the sword, but assuming the sword wont take more then 50 health it should take a maximum of 1 rocket less.)
It will take 4 rockets of both soldiers and another reloaded one to kill a demo that is being healed.

So I'd say you switch to the shotgun :D</blockquote>

40 damage point blank (self-dmg is 85/86)

around 25 damage "fighting" range

Edit: would be the first class whereby a soldier would kill himself over the enemy at point blank range if he engaged with the rocket launcher (ie,. if the enemy didnt even fire back)]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 13:07:21 +0100</pubDate>
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    	    <title>Reply by itsNEVERlupus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130095</link>
    	    <description><![CDATA[<blockquote><blockquote>overhealed demoman with Targe and Eyelander running at the combo...+65% blast damage resistance...so that's like 6 rockets? at fighting range?</blockquote>
7


Assuming the resistance goes for all explosive damage, the damage of a rocket on a targe demo would be 39 damage pointblank (less then the selfdamage :p) and mid-long range would be 17 damage (maximum falloff). 

This would mean that it would take 5 hits to kill an demo with full health and 7 with overheal. (Not counting the health decrease of the sword, but assuming the sword wont take more then 50 health it should take a maximum of 1 rocket less.)
It will take 4 rockets of both soldiers and another reloaded one to kill a demo that is being healed.

So I'd say you switch to the shotgun :D</blockquote>
The demo also gets health and speed boosts with decapitations, so boost + overheal = tank?]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 13:05:33 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130092</link>
    	    <description><![CDATA[<blockquote>overhealed demoman with Targe and Eyelander running at the combo...+65% blast damage resistance...so that's like 6 rockets? at fighting range?</blockquote>
7


Assuming the resistance goes for all explosive damage, the damage of a rocket on a targe demo would be 39 damage pointblank (less then the selfdamage :p) and mid-long range would be 17 damage (maximum falloff). 

This would mean that it would take 5 hits to kill an demo with full health and 7 with overheal. (Not counting the health decrease of the sword, but assuming the sword wont take more then 50 health it should take a maximum of 1 rocket less.)
It will take 4 rockets of both soldiers and another reloaded one to kill a demo that is being healed.

So I'd say you switch to the shotgun :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8081&#038;post=130092</guid>
    	    <pubDate>Tue, 15 Dec 2009 12:57:44 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130090</link>
    	    <description><![CDATA[I'm wondering if the shield will help people close to the demo man too..... Pocket demo anyone?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8081&#038;post=130090</guid>
    	    <pubDate>Tue, 15 Dec 2009 12:53:22 +0100</pubDate>
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    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-2/?recent=130463#post=130074</link>
    	    <description><![CDATA[Quad airshots are soooo last update! Get ready for 6x (I have no idea how its called) AIRSHOTS or even more!]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 12:30:12 +0100</pubDate>
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    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-1/?recent=130463#post=130039</link>
    	    <description><![CDATA["expect a decrease in your max health at the outset. However, once the blade feeds.."

With a significant decrease in health at start, that would mean that with the sword he will be steamrolled by scouts. You can keep the stickylauncher though. 

Using your shield will give you alot more ressistance to explosives and fire.. but not against melee or fire-arms. Once he shot 4 grenades at you, you can basically shoot him off like the dogg he is ;-)

I expect the demo becoming more and more a hit and run class, if the speedboost is any good.

Besides you can easily jump on grenades now, without much loss in health.]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 11:35:44 +0100</pubDate>
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    	    <title>Reply by cMw</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-1/?recent=130463#post=130035</link>
    	    <description><![CDATA[<blockquote>overhealed demoman with Targe and Eyelander running at the combo...+65% blast damage resistance...so that's like 6 rockets? at fighting range?</blockquote>

would u like some cheese with that wine m8?]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 11:31:45 +0100</pubDate>
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    	    <title>Reply by itsNEVERlupus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-1/?recent=130463#post=130029</link>
    	    <description><![CDATA[<blockquote>overhealed demoman with Targe and Eyelander running at the combo...+65% blast damage resistance...so that's like 6 rockets? at fighting range?</blockquote>
Even more if hes chopped 4 heads.]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 11:15:54 +0100</pubDate>
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    	<item>
    	    <title>Reply by itsNEVERlupus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-1/?recent=130463#post=130027</link>
    	    <description><![CDATA[<blockquote>What I'm thinking could be interesting now is, instead of running demoman limit 1 you run stickylimit 1.</blockquote>
Very interesting indeed, but then there is pipe launcher spam.]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 11:14:59 +0100</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8081/page-1/?recent=130463#post=130026</link>
    	    <description><![CDATA[overhealed demoman with Targe and Eyelander running at the combo...+65% blast damage resistance...so that's like 6 rockets? at fighting range?]]></description>
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    	    <pubDate>Tue, 15 Dec 2009 11:14:30 +0100</pubDate>
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