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	<title>ETF2L &#8211; Latest activity in &#8220;Demoman vs Soldier update&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-8080/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Dorkan</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131455</link>
    	    <description><![CDATA[just press q then when you're on middle already]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 23:00:40 +0100</pubDate>
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    	    <title>Reply by uvio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131450</link>
    	    <description><![CDATA[Soldier using the pickaxe, having it out, can't get healed.
That's the only tradeoff. :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8080&#038;post=131450</guid>
    	    <pubDate>Fri, 18 Dec 2009 22:50:32 +0100</pubDate>
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    	    <title>Reply by Dreadi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131351</link>
    	    <description><![CDATA[I love the direct hit. Really refreshing for the solly and I can't see the reason for all the scout whine. I think it's harder to kill a skilled scout with the DH than the regular RL. The area damage, which is crucial to killing a scout in an open area, is nearly non existent with DH. Some people are talking like the DH rockets are some magic homing missiles. You still need to aim with the damn thing and a scout with tricky manouevers is still really hard to hit DIRECTLY.

I also like the equalizer but it doesn't seem to have any real trade-off; Does the spade have a use anymore? (not like it ever really had one)

I'm not sure how the banner would affect 6v6 gameplay but I can guess that it will be a hell of a lot harder to win the round anymore if you lose your medic and the bannersolly in mid, while the other team has both alive. I think the importance of winning mid-fights will become even more important if the banner is used which wouldn't be good at all imo.]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 18:01:46 +0100</pubDate>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131327</link>
    	    <description><![CDATA[<blockquote>goodbye times when airshoting required skills</blockquote>

You mean before tf2?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8080&#038;post=131327</guid>
    	    <pubDate>Fri, 18 Dec 2009 17:05:13 +0100</pubDate>
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    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131308</link>
    	    <description><![CDATA[well, you can sometimes look at stickies and not be able to det them etc, i would upload screenshots but i cba, it does seem pretty bugged]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 16:05:04 +0100</pubDate>
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    	    <title>Reply by Traget</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131305</link>
    	    <description><![CDATA[remove the 25% from the eyelander and it should be pretty fine imo]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 16:02:00 +0100</pubDate>
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    	    <title>Reply by kattkuk</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131294</link>
    	    <description><![CDATA[<blockquote>SR is bugged as hell, you can det it through walls aslong as your xhair is over where the sticky is on the other side ot the wall..
And the method of detecting which ones you can see or whatever needs some fixing.

Targe+sword seem fun, but thats all i guess</blockquote>I don't think that is a bug, u will detonate all stickies in the direction ur aiming at, u dont have to see them on ur screen.

U can detonate stickies through the wall with regular stickylauncher also]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 15:36:20 +0100</pubDate>
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    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131293</link>
    	    <description><![CDATA[SR is bugged as hell, you can det it through walls aslong as your xhair is over where the sticky is on the other side ot the wall..
And the method of detecting which ones you can see or whatever needs some fixing.

Targe+sword seem fun, but thats all i guess]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8080&#038;post=131293</guid>
    	    <pubDate>Fri, 18 Dec 2009 15:29:49 +0100</pubDate>
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    	    <title>Reply by Dauk</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-28/?recent=131455#post=131290</link>
    	    <description><![CDATA[goodbye times when airshoting required skills]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8080&#038;post=131290</guid>
    	    <pubDate>Fri, 18 Dec 2009 15:21:17 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-27/?recent=131455#post=131269</link>
    	    <description><![CDATA[The spy can build dispensers: http://forums.steampowered.com/forums/showthread.php?s=af09278486642e938665ba452d736cdb&#38;t=1072672

wth? :D]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 14:47:20 +0100</pubDate>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-27/?recent=131455#post=131259</link>
    	    <description><![CDATA[<blockquote>Havent had a chance to test the new update myself (im at work) how do fights between a soldier with the direct hit and the normal rocket launcher work out pretty even or heavily waited to one or the other weapon?</blockquote>

Not many 1v1 situations so far :P
From my experience so far it's in favour of the TDH solly.]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 14:22:45 +0100</pubDate>
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    	    <title>Reply by Black_Bob</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-27/?recent=131455#post=131216</link>
    	    <description><![CDATA[Havent had a chance to test the new update myself (im at work) how do fights between a soldier with the direct hit and the normal rocket launcher work out pretty even or heavily waited to one or the other weapon?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=8080&#038;post=131216</guid>
    	    <pubDate>Fri, 18 Dec 2009 12:38:18 +0100</pubDate>
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    	    <title>Reply by spary</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-27/?recent=131455#post=131207</link>
    	    <description><![CDATA[<blockquote><blockquote>
The SR as far as I tested it is the shittiest unlock I have ever seen in this game, far worse than the Dead Ringer. 
</blockquote>The dead ringer is actually awesome if you use some of your brains :P</blockquote>

I meant when it was released (The Dead Ringer).]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 12:04:31 +0100</pubDate>
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    	    <title>Reply by Adiemus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-27/?recent=131455#post=131204</link>
    	    <description><![CDATA[Cool, sollies won't feel like a shitbag when they are weak and alone now.]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 11:36:41 +0100</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-8080/page-27/?recent=131455#post=131203</link>
    	    <description><![CDATA[the banner is going to mean teams seriously considering using a heavy for attacking final points, nice "teamwork" sidegrade for the shotgun.

even though you can get to middle quickly with the pickaxe, you'd still want to arrive around the time of the medic. It's great for escaping, which was something a soldier could rarely manage.]]></description>
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    	    <pubDate>Fri, 18 Dec 2009 11:31:43 +0100</pubDate>
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