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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 Update 14/10/09&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-7010/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-4/?recent=108485#post=108485</link>
    	    <description><![CDATA[<blockquote>Updated server ConVar “tf_playergib” to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

woohooo</blockquote>

Time to update the etf2l cfg with tf_playergib 2

:D]]></description>
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    	    <pubDate>Thu, 15 Oct 2009 00:49:42 +0200</pubDate>
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    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-4/?recent=108485#post=108482</link>
    	    <description><![CDATA[<blockquote>update messed up my hud...</blockquote>

That always happen, just reinstall the hud.

Damn ninja'd]]></description>
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    	    <pubDate>Thu, 15 Oct 2009 00:48:07 +0200</pubDate>
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    	    <title>Reply by Hiper</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-4/?recent=108485#post=108481</link>
    	    <description><![CDATA[<blockquote>update messed up my hud...</blockquote>

Reinstall it,that worked for me. Im using m0re´s 4:3 version.]]></description>
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    	    <pubDate>Thu, 15 Oct 2009 00:47:54 +0200</pubDate>
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    	<item>
    	    <title>Reply by sidude7</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-4/?recent=108485#post=108479</link>
    	    <description><![CDATA[update messed up my hud...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=7010&#038;post=108479</guid>
    	    <pubDate>Thu, 15 Oct 2009 00:45:36 +0200</pubDate>
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    	    <title>Reply by fJack</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108478</link>
    	    <description><![CDATA[<blockquote>demors still work</blockquote>
just what i was going to ask. thank fuck.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=7010&#038;post=108478</guid>
    	    <pubDate>Thu, 15 Oct 2009 00:44:18 +0200</pubDate>
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    	<item>
    	    <title>Reply by saiboat</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108469</link>
    	    <description><![CDATA[demors still work]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=7010&#038;post=108469</guid>
    	    <pubDate>Thu, 15 Oct 2009 00:37:47 +0200</pubDate>
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    	    <title>Reply by MasterBlaster</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108461</link>
    	    <description><![CDATA[I thought nothing could be more dull than the QL update that came today... I was wrong -.-]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=7010&#038;post=108461</guid>
    	    <pubDate>Thu, 15 Oct 2009 00:27:29 +0200</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108446</link>
    	    <description><![CDATA["Fixed thrown sandvich traveling through players before being activated"

This should make it much easier to heal your medic with the sandvich.]]></description>
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    	    <pubDate>Thu, 15 Oct 2009 00:10:49 +0200</pubDate>
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    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108444</link>
    	    <description><![CDATA["Added ability to turn off particle trail for players carrying the item_teamflag entity"

The first step towards removing rocket trails?]]></description>
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    	    <pubDate>Thu, 15 Oct 2009 00:06:50 +0200</pubDate>
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    	    <title>Reply by Cla</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108443</link>
    	    <description><![CDATA[Updated server ConVar “tf_playergib” to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

woohooo]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=7010&#038;post=108443</guid>
    	    <pubDate>Thu, 15 Oct 2009 00:04:15 +0200</pubDate>
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    	<item>
    	    <title>Reply by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108442</link>
    	    <description><![CDATA[Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class &#38; active weapon slot

Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)

Added 1/2 Bonus Point for healing a teammate with a dropped sandvich

Updated the class menu to show the local player's current class

Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

Updated "player_hurt" game event to include "damageamount" and "crit" values

Fixed a rare crash in particle system

Fixed being able to eat your sandvich (via taunt) and drop it in the same frame

Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0

Fixed Medic not being able to release his ÃœberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")

Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart

Prevented servers from using steam:// commands in their MOTD text

Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes

Fixed friendly-fire/spectator exploit using projectiles

Fixed disguised spies not getting ammo from enemy dispensers

Fixed thrown sandvich traveling through players before being activated

Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls

Fixed fire overlay drawing on hats in DX80

Fixed an exploit that allowed servers to corrupt client's item database

Fixed full packet updates showing cloaked Spies for an instant

Fixed a prediction error resulting in mis-predictions of crits

Community requests
Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity

Added server ConVar "bot_crouch" to make bots crouch

Added model override for item_teamflag entity

Added ability to turn off particle trail for players carrying the item_teamflag entity

Updated team_train_watcher to support 8 cp/track links (was previously 4)

http://store.steampowered.com/news/2930/]]></description>
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    	    <pubDate>Thu, 15 Oct 2009 00:02:35 +0200</pubDate>
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    	<item>
    	    <title>Reply by Nightbox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108435</link>
    	    <description><![CDATA[And the update is back on.  Should be live in about 30 minutes.  Really.

Jason


Faster than Ani.]]></description>
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    	    <pubDate>Wed, 14 Oct 2009 23:46:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by Pedog</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108352</link>
    	    <description><![CDATA[<blockquote>As is customary, this update has been delayed.  It should still happen today, but we're not sure what time it will be ready.</blockquote>

i say only one link to that: http://developer.valvesoftware.com/wiki/Valve_Time]]></description>
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    	    <pubDate>Wed, 14 Oct 2009 21:26:49 +0200</pubDate>
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    	    <title>Reply by berg</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108350</link>
    	    <description><![CDATA[Guard Dog update]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=7010&#038;post=108350</guid>
    	    <pubDate>Wed, 14 Oct 2009 21:25:38 +0200</pubDate>
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    	    <title>Reply by Hiper</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-7010/page-3/?recent=108485#post=108349</link>
    	    <description><![CDATA[<blockquote>As is customary, this update has been delayed.  It should still happen today, but we're not sure what time it will be ready.</blockquote>
ffs,stupid valve time.]]></description>
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    	    <pubDate>Wed, 14 Oct 2009 21:23:18 +0200</pubDate>
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