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	<title>ETF2L &#8211; Latest activity in &#8220;Viewmodel_fov now bugged?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-5152/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Extremer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87467</link>
    	    <description><![CDATA[viewmodel_fov 0 also removes the muzzle flash and etc coming out from the weapon.]]></description>
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    	    <pubDate>Thu, 20 Aug 2009 15:46:35 +0200</pubDate>
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    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87455</link>
    	    <description><![CDATA[<blockquote>Ok but if you put the size to 0, the weapon is not shown.

So i'm asking if anyone knows a difference between the 2 commands "viewmodel_fov 0" and "r_drawviewmodel 0" (be aware of the 0 :)).</blockquote>

Viewmodel_fov 0 makes the model so small you can't see it.
R_drawviewmodel 0 disables the model.]]></description>
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    	    <pubDate>Thu, 20 Aug 2009 15:30:47 +0200</pubDate>
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    	    <title>Reply by Xantraz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87440</link>
    	    <description><![CDATA[On viewmodel_fov you're editing model + particle effects, like flame, or medigun beam. They are still visible on r_drawviewmodel 0, but closer or farther, depends of viewmodel_fov

BTW check viewmodel_fov -70]]></description>
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    	    <pubDate>Thu, 20 Aug 2009 14:28:27 +0200</pubDate>
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    	    <title>Reply by Traget</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87428</link>
    	    <description><![CDATA[i get muzzelflash with viewmodel_fov 0 and no muzzles with r_viewmodel 0, i dont know if its true]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87428</guid>
    	    <pubDate>Thu, 20 Aug 2009 14:14:43 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87418</link>
    	    <description><![CDATA[well i think they both do the same thing. havent tried it though]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87418</guid>
    	    <pubDate>Thu, 20 Aug 2009 13:44:25 +0200</pubDate>
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    	    <title>Reply by Sk10.Ben</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87416</link>
    	    <description><![CDATA[Ok but if you put the size to 0, the weapon is not shown.

So i'm asking if anyone knows a difference between the 2 commands "viewmodel_fov 0" and "r_drawviewmodel 0" (be aware of the 0 :)).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87416</guid>
    	    <pubDate>Thu, 20 Aug 2009 13:38:39 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87412</link>
    	    <description><![CDATA[<blockquote>What the difference between viewmodel_fov 0 and r_drawviewmodel 0 ?

ps: I'm writing the commands name by heart so they may be approximative.</blockquote>

One is the size of the viewmodel and the other is whether or not it is shown.]]></description>
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    	    <pubDate>Thu, 20 Aug 2009 13:32:26 +0200</pubDate>
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    	    <title>Reply by Sk10.Ben</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87392</link>
    	    <description><![CDATA[What the difference between viewmodel_fov 0 and r_drawviewmodel 0 ?

ps: I'm writing the commands name by heart so they may be approximative.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87392</guid>
    	    <pubDate>Thu, 20 Aug 2009 12:45:17 +0200</pubDate>
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    	    <title>Reply by Ka0s</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87375</link>
    	    <description><![CDATA[OH I GUESS DELETE THIS SHIT THEN

I didnt realize, I never mess around with console]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87375</guid>
    	    <pubDate>Thu, 20 Aug 2009 11:46:48 +0200</pubDate>
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    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87370</link>
    	    <description><![CDATA[<blockquote>Yes, there has never been any limit.</blockquote>

True

Been using viewmodel_fov 80 for solly the whole time]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87370</guid>
    	    <pubDate>Thu, 20 Aug 2009 11:11:19 +0200</pubDate>
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    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87366</link>
    	    <description><![CDATA[The thing in options menu had a limit to 75 , but the console command never had any limits.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87366</guid>
    	    <pubDate>Thu, 20 Aug 2009 11:00:13 +0200</pubDate>
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    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87365</link>
    	    <description><![CDATA["It was messing up my aim with the flame thrower and no scope snipers so I keep it at default."

Yeah...]]></description>
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    	    <pubDate>Thu, 20 Aug 2009 10:57:13 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87352</link>
    	    <description><![CDATA[Yes, there has never been any limit.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87352</guid>
    	    <pubDate>Thu, 20 Aug 2009 09:41:15 +0200</pubDate>
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    	    <title>Reply by fJack</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87338</link>
    	    <description><![CDATA[been like that since they added it, you could end up with upside down weapon models if you kept going.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5152&#038;post=87338</guid>
    	    <pubDate>Thu, 20 Aug 2009 07:25:18 +0200</pubDate>
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    	    <title>Created by Ka0s</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5152/page-1/?recent=87467#post=87337</link>
    	    <description><![CDATA[ok I never really pay attention to steam forums because theyre a forge of massive bullshit, but these days there is always the little nerdy guy coming up with some hidden news about the update so I'm checking the threads to see if something like the easter egg thing is going on again...
Well anyway, this time I've spotted a thread about the vewmodel_fov feature: apparently now its bugged and has no limits (while before it was between 54 and 75)
example: http://imgur.com/kFVIb.jpg
source: http://forums.steampowered.com/forums/showthread.php?t=944755

I really cant think of an exploit for this at the moment, but maybe because its 6 am and I'm awake from 10 minutes.]]></description>
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    	    <pubDate>Thu, 20 Aug 2009 07:01:39 +0200</pubDate>
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