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	<title>ETF2L &#8211; Latest activity in &#8220;Scout Question - r_drawmodels 0?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-5016/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Oggy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-3/?recent=89447#post=89447</link>
    	    <description><![CDATA[No I didn't?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5016&#038;post=89447</guid>
    	    <pubDate>Wed, 26 Aug 2009 14:34:24 +0200</pubDate>
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    	<item>
    	    <title>Reply by Zappah</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-3/?recent=89447#post=89417</link>
    	    <description><![CDATA[<blockquote>hud_fastswitch 1
alias weapon1 "+reload; slot1; r_drawviewmodel 0; bind "MWHEELDOWN" weapon2; bind "MWHEELUP" weapon3"
alias weapon2 "+reload; slot2; r_drawviewmodel 1; bind "MWHEELDOWN" weapon3; bind "MWHEELUP" weapon1"
alias weapon3 "-reload; slot3; r_drawviewmodel 1; bind "MWHEELDOWN" weapon1; bind "MWHEELUP" weapon2"
alias weapon4 "-reload; slot4; bind "MWHEELDOWN" weapon1; bind "MWHEELUP" weapon3"
alias weapon5 "-reload; slot5; bind "MWHEELDOWN" weapon1; bind "MWHEELUP" weapon3"
bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"
bind "4" "weapon4"
bind "5" "weapon5"
bind "MWHEELUP" weapon3"
bind "MWHEELDOWN" weapon2

alias qswitch1 "weapon2; bind "q" qswitch2"
alias qswitch2 "weapon1; bind "q" qswitch1"
bind "q" qswitch1</blockquote>
you forgot to set:
bind "3" "weapon3; bind q qswitch2"]]></description>
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    	    <pubDate>Wed, 26 Aug 2009 12:58:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by Oggy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-3/?recent=89447#post=89407</link>
    	    <description><![CDATA[hud_fastswitch 1
alias weapon1 "+reload; slot1; r_drawviewmodel 0; bind "MWHEELDOWN" weapon2; bind "MWHEELUP" weapon3"
alias weapon2 "+reload; slot2; r_drawviewmodel 1; bind "MWHEELDOWN" weapon3; bind "MWHEELUP" weapon1"
alias weapon3 "-reload; slot3; r_drawviewmodel 1; bind "MWHEELDOWN" weapon1; bind "MWHEELUP" weapon2"
alias weapon4 "-reload; slot4; bind "MWHEELDOWN" weapon1; bind "MWHEELUP" weapon3"
alias weapon5 "-reload; slot5; bind "MWHEELDOWN" weapon1; bind "MWHEELUP" weapon3"
bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"
bind "4" "weapon4"
bind "5" "weapon5"
bind "MWHEELUP" weapon3"
bind "MWHEELDOWN" weapon2

alias qswitch1 "weapon2; bind "q" qswitch2"
alias qswitch2 "weapon1; bind "q" qswitch1"
bind "q" qswitch1]]></description>
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    	    <pubDate>Wed, 26 Aug 2009 12:28:26 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-3/?recent=89447#post=89245</link>
    	    <description><![CDATA[<blockquote>Maybe a bit OT: But is there anyway to only use R_DRAWMODELS 0 when I equip my rocket launcher? Or just when I'm solly?</blockquote>

M0res class configs, Admirables class configs

Take your pick.]]></description>
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    	    <pubDate>Tue, 25 Aug 2009 19:49:32 +0200</pubDate>
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    	    <title>Reply by Morty</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-3/?recent=89447#post=89239</link>
    	    <description><![CDATA[There is my friend. Ill check my cfg and ill tell ya later.]]></description>
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    	    <pubDate>Tue, 25 Aug 2009 19:17:23 +0200</pubDate>
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    	    <title>Reply by Kaffepige</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-3/?recent=89447#post=89234</link>
    	    <description><![CDATA[Maybe a bit OT: But is there anyway to only use R_DRAWMODELS 0 when I equip my rocket launcher? Or just when I'm solly?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5016&#038;post=89234</guid>
    	    <pubDate>Tue, 25 Aug 2009 18:49:57 +0200</pubDate>
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    	    <title>Reply by forcenet</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88815</link>
    	    <description><![CDATA[started playing without models once I got over to autoreloading

till then I used viewmodel_fov 30 which is quite good, most of the weapons block your view less like that.. it was annoying with FaN tho as the reloading animation was all over the screen

anyway I got used to r_drawmodels 0 and doubt I'll ever go back
maybe I'll just turn them on for spy since often I'm not sure whether I'm invis or not.. not that I play spy 24/7 anyway]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 14:18:27 +0200</pubDate>
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    	    <title>Reply by seggz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88813</link>
    	    <description><![CDATA[works fine for me.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=5016&#038;post=88813</guid>
    	    <pubDate>Mon, 24 Aug 2009 14:06:50 +0200</pubDate>
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    	    <title>Reply by berserking god</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88808</link>
    	    <description><![CDATA[You can turn models on?]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 13:53:24 +0200</pubDate>
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    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88789</link>
    	    <description><![CDATA[I use it, the gun animations throw off my aim.]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 13:16:57 +0200</pubDate>
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    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88787</link>
    	    <description><![CDATA[Playing with no model is just weird for me. I guess I could get used to it  in a couple of weeks, but I dont think it's worth it.]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 12:55:03 +0200</pubDate>
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    	    <title>Reply by Puppets</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88786</link>
    	    <description><![CDATA[oh and i use different colors for the weapons and bout primary to q secondary to e and melee to f so i dont get confused which weapon i got out]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 12:53:45 +0200</pubDate>
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    	    <title>Reply by pl4t1num</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88785</link>
    	    <description><![CDATA[i played with no gun for like 2 weeks, but i just like the animation of the gun :D

anyway, it made my aim better, but less fun to play, and it was confusing when i used pistol]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 12:50:54 +0200</pubDate>
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    	    <title>Reply by Puppets</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88784</link>
    	    <description><![CDATA[i want to use autoreload and reload animation is shit and so i was like putting no viewmodel in and somehow i can aim betta but i still aim shit so i keep playing soldier]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 12:49:26 +0200</pubDate>
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    	    <title>Reply by sc0pe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-5016/page-2/?recent=89447#post=88780</link>
    	    <description><![CDATA[it feels really much better. recommended for each class. just get use to it]]></description>
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    	    <pubDate>Mon, 24 Aug 2009 12:38:52 +0200</pubDate>
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