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	<title>ETF2L &#8211; Latest activity in &#8220;Interview with Robin Walker about the competitive scene&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4632/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by kitty jones</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4632/page-1/?recent=75797#post=75797</link>
    	    <description><![CDATA[excellent interview. new mappack is finally on it's way.]]></description>
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    	    <pubDate>Wed, 22 Jul 2009 16:01:24 +0200</pubDate>
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    	    <title>Reply by gryzor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4632/page-1/?recent=75797#post=75676</link>
    	    <description><![CDATA[<blockquote>
Yeah how irritating would that be if your playing 6v6 and one or two guys chrashes. "Change of tactics guys!"</blockquote>
When they did this the first time, it was the "real" well-map, and it opened/closed sewers and entrance to upper areas depending on 1-8, 9-16 or 17+ players. no need to worry, as usual you can likely control everything with cvars.]]></description>
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    	    <pubDate>Wed, 22 Jul 2009 02:30:45 +0200</pubDate>
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    	    <title>Reply by MasterBlaster</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4632/page-1/?recent=75797#post=75673</link>
    	    <description><![CDATA[<blockquote><blockquote>We've got a map where we're trying out areas that modify themselves based on the number of players in the game, in the hopes that both public &#38; competitive players can use it.</blockquote>

"OMG THE WALL IS MOVING GO GO GUYS RUUUUNNNNN"
rawr.</blockquote>

Yeah how irritating would that be if your playing 6v6 and one or two guys chrashes. "Change of tactics guys!"]]></description>
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    	    <pubDate>Wed, 22 Jul 2009 02:15:30 +0200</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4632/page-1/?recent=75797#post=75661</link>
    	    <description><![CDATA[<blockquote>We've got a map where we're trying out areas that modify themselves based on the number of players in the game, in the hopes that both public &#38; competitive players can use it.</blockquote>

"OMG THE WALL IS MOVING GO GO GUYS RUUUUNNNNN"
rawr.]]></description>
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    	    <pubDate>Wed, 22 Jul 2009 01:51:52 +0200</pubDate>
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    	<item>
    	    <title>Created by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4632/page-1/?recent=75797#post=75658</link>
    	    <description><![CDATA[http://communityfortress.com/tf2/news/exclusive-interview-with-valves-robin-walker.php]]></description>
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    	    <pubDate>Wed, 22 Jul 2009 01:40:56 +0200</pubDate>
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