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	<title>ETF2L &#8211; Latest activity in &#8220;close please&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4439/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Traget</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=73440</link>
    	    <description><![CDATA[What has this to do with m0rehud? :s]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=73440</guid>
    	    <pubDate>Wed, 15 Jul 2009 18:30:39 +0200</pubDate>
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    	<item>
    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=73407</link>
    	    <description><![CDATA[tf_playergib 1

Thinks that's missing]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=73407</guid>
    	    <pubDate>Wed, 15 Jul 2009 17:14:30 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by loof</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=71411</link>
    	    <description><![CDATA[<blockquote><blockquote><blockquote>ah didnt read your post, just saw glow m0reconf etc and it was 1+1 = matbumpmap instantly :p</blockquote>

ah i see :D but what is the command to allow player gibs ? / explosions ? :D</blockquote>

//	GIBS AND RAGDOLLS
ragdoll_sleepaftertime			"5.0f"
cl_ragdoll_physics_enable		"1"
cl_ragdoll_fade_time			"15"
g_ragdoll_fadespeed			"600"
g_ragdoll_lvfadespeed			"100"
g_ragdoll_maxcount			"8"
violence_ablood				"1"
violence_agibs				"1"
violence_hblood				"1"
violence_hgibs				"1"
cl_phys_props_enable			"1"
cl_phys_props_respawndist		"1500"
cl_phys_props_respawnrate		"60"
cl_phys_props_max			"300"


I think thats all of them</blockquote>

didnt work :S]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=71411</guid>
    	    <pubDate>Tue, 14 Jul 2009 01:50:22 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by loof</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=71035</link>
    	    <description><![CDATA[<blockquote>Hahah you're getting more fps in those pics on "default" TF2 with AA/AF etc than with m0re's config.</blockquote>


xD but, when i jump into the spam like middle on badlands, it aint like that. m0re = 60. normal tf 30.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=71035</guid>
    	    <pubDate>Mon, 13 Jul 2009 11:00:41 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=71020</link>
    	    <description><![CDATA[<blockquote>Hahah you're getting more fps in those pics on "default" TF2 with AA/AF etc than with m0re's config.</blockquote>

But then again one picture shows that the bots have just loaded in etc and the other doesnt so could be the fps was still going up when he took the screenshot :p

anyway i get that with dx9, i get a better fps with full settings than i do with dx8 on low]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=71020</guid>
    	    <pubDate>Mon, 13 Jul 2009 08:36:18 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by KOVACS</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=71019</link>
    	    <description><![CDATA[Hahah you're getting more fps in those pics on "default" TF2 with AA/AF etc than with m0re's config.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=71019</guid>
    	    <pubDate>Mon, 13 Jul 2009 08:31:22 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=71010</link>
    	    <description><![CDATA[<blockquote><blockquote>ah didnt read your post, just saw glow m0reconf etc and it was 1+1 = matbumpmap instantly :p</blockquote>

ah i see :D but what is the command to allow player gibs ? / explosions ? :D</blockquote>

//	GIBS AND RAGDOLLS
ragdoll_sleepaftertime			"5.0f"
cl_ragdoll_physics_enable		"1"
cl_ragdoll_fade_time			"15"
g_ragdoll_fadespeed			"600"
g_ragdoll_lvfadespeed			"100"
g_ragdoll_maxcount			"8"
violence_ablood				"1"
violence_agibs				"1"
violence_hblood				"1"
violence_hgibs				"1"
cl_phys_props_enable			"1"
cl_phys_props_respawndist		"1500"
cl_phys_props_respawnrate		"60"
cl_phys_props_max			"300"


I think thats all of them]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=71010</guid>
    	    <pubDate>Mon, 13 Jul 2009 05:32:15 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by loof</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=71008</link>
    	    <description><![CDATA[<blockquote>ah didnt read your post, just saw glow m0reconf etc and it was 1+1 = matbumpmap instantly :p</blockquote>

ah i see :D but what is the command to allow player gibs ? / explosions ? :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=71008</guid>
    	    <pubDate>Mon, 13 Jul 2009 05:20:36 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=70943</link>
    	    <description><![CDATA[ah didnt read your post, just saw glow m0reconf etc and it was 1+1 = matbumpmap instantly :p]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=70943</guid>
    	    <pubDate>Mon, 13 Jul 2009 01:37:30 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by loof</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=70941</link>
    	    <description><![CDATA[all that said r_worldlights: thanks alot!!! worked!  =D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=70941</guid>
    	    <pubDate>Mon, 13 Jul 2009 01:35:15 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=70915</link>
    	    <description><![CDATA[<blockquote><blockquote>mat_bumpmap 1 prolly helps you out</blockquote>

thankz, but that only works for the player models, not the weapon models =D</blockquote>
Put r_worldlights to 1, that should work.
It controls how many lights will shine on the weapon, 4 is default.]]></description>
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    	    <pubDate>Mon, 13 Jul 2009 00:56:12 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by loof</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=70909</link>
    	    <description><![CDATA[<blockquote>mat_bumpmap 1 prolly helps you out</blockquote>

thankz, but that only works for the player models, not the weapon models =D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=70909</guid>
    	    <pubDate>Mon, 13 Jul 2009 00:42:39 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by destructo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=70889</link>
    	    <description><![CDATA[r_worldlights 0/1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=70889</guid>
    	    <pubDate>Mon, 13 Jul 2009 00:12:33 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=70884</link>
    	    <description><![CDATA[mat_bumpmap 1 prolly helps you out]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4439&#038;post=70884</guid>
    	    <pubDate>Sun, 12 Jul 2009 23:57:05 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by loof</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4439/page-1/?recent=73440#post=70859</link>
    	    <description><![CDATA[CLOSE THIS TOPIC]]></description>
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    	    <pubDate>Sun, 12 Jul 2009 23:19:32 +0200</pubDate>
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