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	<title>ETF2L &#8211; Latest activity in &#8220;How to make def xhair more visible?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4324/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by hazee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4324/page-1/?recent=73997#post=73997</link>
    	    <description><![CDATA[<blockquote>
errr.... i mean the default xhair, the white one. (cl_crosshair "")</blockquote>

Maybe you try playin' with a smaller resolution?]]></description>
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    	    <pubDate>Fri, 17 Jul 2009 00:15:58 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by revanxp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4324/page-1/?recent=73997#post=68139</link>
    	    <description><![CDATA[<blockquote>Put these lines in your autoexec.cfg


Select a crosshair file, e.g.

<code>cl_crosshair_file crosshair3</code>

crosshair1-7 works afaik


Then select the colours, in the example it's green:
<code>
cl_crosshair_red 0
cl_crosshair_green 255
cl_crosshair_blue 0
</code>


Then adjust the size:
<code>
cl_crosshair_scale 16
</code>

Change the values how you like it best.</blockquote>
errr.... i mean the default xhair, the white one. (cl_crosshair "")]]></description>
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    	    <pubDate>Mon, 06 Jul 2009 16:10:40 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Cycles</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4324/page-1/?recent=73997#post=68115</link>
    	    <description><![CDATA[Good point, it sure is clear. I just wonder if it's post processed in some colour filter on the video though...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4324&#038;post=68115</guid>
    	    <pubDate>Mon, 06 Jul 2009 15:26:38 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4324/page-1/?recent=73997#post=68112</link>
    	    <description><![CDATA[Put these lines in your autoexec.cfg


Select a crosshair file, e.g.

<code>cl_crosshair_file crosshair3</code>

crosshair1-7 works afaik


Then select the colours, in the example it's green:
<code>
cl_crosshair_red 0
cl_crosshair_green 255
cl_crosshair_blue 0
</code>


Then adjust the size:
<code>
cl_crosshair_scale 16
</code>

Change the values how you like it best.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4324&#038;post=68112</guid>
    	    <pubDate>Mon, 06 Jul 2009 15:22:38 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by revanxp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4324/page-1/?recent=73997#post=68107</link>
    	    <description><![CDATA[I love the default xhair but i have a problem: it's not as visible as a green or blue one.
Then i saw this video: http://www.pldx.com/movie/683/Nislem-Fragmovie/ (just one i pick)
I noticed his def xhair his more visible than mine which is lighter. So, my question is, how can i set gfx settings, xhair settings, monitor settings, whatever, to make the def xhair more visible, more defined on the background. With hdr enabled, i use high settings, tf2 is great but the def white xhair is less visible in lighter areas. Disabling it, tf2 gfx sucks. Is there a way to continue using high gfx settings  and make the xhair more visible? 
Thx in advance]]></description>
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    	    <pubDate>Mon, 06 Jul 2009 15:02:40 +0200</pubDate>
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