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	<title>ETF2L &#8211; Latest activity in &#8220;Hit noises&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4190/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-4/?recent=77074#post=77074</link>
    	    <description><![CDATA[<blockquote>I would say hitsounds for all or noone though, couse it gives a little advantage, especcialy becouse these sounds get deeper the more dmg u do, so youll know if the other scout/medic/whatever is really low or not, and youll know if you hit with a spamrocket that you just shoot around a corner.</blockquote>

Yeah on games like warsow and quake it fits with the graphics etc, thats what im unsure about, would TF2 sound stupid and irritating with beeping? Or would it add something to the game. I think if it was a feature it would have to be added as an option like bobbing is on quake and warsow etc.]]></description>
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    	    <pubDate>Sat, 25 Jul 2009 21:05:15 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-4/?recent=77074#post=77073</link>
    	    <description><![CDATA[<blockquote>Tbh i think hit sounds are good but the main thing i think Valve need to fix is to remove the overheal signs because atm they are useless ive seen scouts on 10 hp that have them... just another badly implemented feature tbh :X</blockquote>

They disappear after a while, but it's really annoying because it takes several seconds to do so.]]></description>
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    	    <pubDate>Sat, 25 Jul 2009 20:57:36 +0200</pubDate>
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    	    <title>Reply by Macisum</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-4/?recent=77074#post=77066</link>
    	    <description><![CDATA[I would say hitsounds for all or noone though, couse it gives a little advantage, especcialy becouse these sounds get deeper the more dmg u do, so youll know if the other scout/medic/whatever is really low or not, and youll know if you hit with a spamrocket that you just shoot around a corner.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=77066</guid>
    	    <pubDate>Sat, 25 Jul 2009 20:40:02 +0200</pubDate>
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    	    <title>Reply by KOVACS</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-4/?recent=77074#post=77064</link>
    	    <description><![CDATA[<blockquote>Tbh i think hit sounds are good but the main thing i think Valve need to fix is to remove the overheal signs because atm they are useless ive seen scouts on 10 hp that have them... just another badly implemented feature tbh :X</blockquote>

+1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=77064</guid>
    	    <pubDate>Sat, 25 Jul 2009 20:34:24 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-4/?recent=77074#post=77062</link>
    	    <description><![CDATA[Tbh i think hit sounds are good but the main thing i think Valve need to fix is to remove the overheal signs because atm they are useless ive seen scouts on 10 hp that have them... just another badly implemented feature tbh :X]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=77062</guid>
    	    <pubDate>Sat, 25 Jul 2009 20:31:46 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=77056</link>
    	    <description><![CDATA[Pain sounds are random AFAIK.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=77056</guid>
    	    <pubDate>Sat, 25 Jul 2009 20:16:18 +0200</pubDate>
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    	    <title>Reply by N3.Largos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=77045</link>
    	    <description><![CDATA[This is sort of hitsound related.

Do characters have different pain sounds based on their health, or are the different pain sounds played randomly?]]></description>
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    	    <pubDate>Sat, 25 Jul 2009 19:54:25 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=76952</link>
    	    <description><![CDATA[If there's lot of interest in it, maybe I could try to get something similar in TFTrue (would remove the need of metamod/sourcemod, and already has some things for comp play).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=76952</guid>
    	    <pubDate>Sat, 25 Jul 2009 16:21:25 +0200</pubDate>
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    	    <title>Reply by Mike</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=68331</link>
    	    <description><![CDATA[Install <a href="http://www.sourcemm.net/" rel="nofollow">Metamod</a> (also <a href="http://sourcemm.net/?go=vdf" rel="nofollow">create VDF</a>) and <a href="http://www.sourcemod.net/" rel="nofollow">Sourcemod</a>. Then you need to get tf2damage and compile the hitblip plugin, then put both in your plugins directory.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=68331</guid>
    	    <pubDate>Tue, 07 Jul 2009 00:08:54 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=68162</link>
    	    <description><![CDATA[<blockquote><a href="http://pastebin.com/f44b6585f" rel="nofollow">Plugin</a> (needs tf2damage from <a href="http://forums.alliedmods.net/showpost.php?p=827295&#38;postcount=16" rel="nofollow">here</a>)
If you don't want to compile it yourself, I can email to you.

Also, it's /hitblip or sm_hitblip in console</blockquote>

Sweet! So you install this to the server? How? (I'm a noob with DS stuff :p)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=68162</guid>
    	    <pubDate>Mon, 06 Jul 2009 17:24:02 +0200</pubDate>
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    	    <title>Reply by Mike</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=67560</link>
    	    <description><![CDATA[<a href="http://pastebin.com/f44b6585f" rel="nofollow">Plugin</a> (needs tf2damage from <a href="http://forums.alliedmods.net/showpost.php?p=827295&#38;postcount=16" rel="nofollow">here</a>)
If you don't want to compile it yourself, I can email to you.

Also, it's /hitblip or sm_hitblip in console]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=67560</guid>
    	    <pubDate>Sat, 04 Jul 2009 20:22:39 +0200</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=67555</link>
    	    <description><![CDATA[...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=67555</guid>
    	    <pubDate>Sat, 04 Jul 2009 19:55:22 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=67553</link>
    	    <description><![CDATA[PingTimeoutDM have hit sounds, which is a mod. Type /hitblips in chat to turn them off...
Of course it's a mod..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4190&#038;post=67553</guid>
    	    <pubDate>Sat, 04 Jul 2009 19:44:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by BOOMting</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=67552</link>
    	    <description><![CDATA[<blockquote><blockquote><blockquote>
/hitblips in chat.
tada.</blockquote>
?</blockquote>
It turns off the hit sounds..
That's what you wanted isn't it?</blockquote>

...Server must have a mod on it or something.]]></description>
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    	    <pubDate>Sat, 04 Jul 2009 19:39:51 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4190/page-3/?recent=77074#post=67550</link>
    	    <description><![CDATA[<blockquote><blockquote>
/hitblips in chat.
tada.</blockquote>
?</blockquote>
It turns off the hit sounds..
That's what you wanted isn't it?]]></description>
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    	    <pubDate>Sat, 04 Jul 2009 19:36:48 +0200</pubDate>
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