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	<title>ETF2L &#8211; Latest activity in &#8220;sniperviewmodel script&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4163/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-2/?recent=73994#post=73994</link>
    	    <description><![CDATA[<blockquote><blockquote><blockquote>you have to disconnect to be able to change the hand</blockquote>

wrong</blockquote>

wrong?</blockquote>

There was an exploit to bypass the protection, but it was fixed already.]]></description>
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    	    <pubDate>Fri, 17 Jul 2009 00:08:49 +0200</pubDate>
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    	<item>
    	    <title>Reply by hazee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-2/?recent=73994#post=73993</link>
    	    <description><![CDATA[<blockquote><blockquote>you have to disconnect to be able to change the hand</blockquote>

wrong</blockquote>

wrong?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4163&#038;post=73993</guid>
    	    <pubDate>Fri, 17 Jul 2009 00:07:45 +0200</pubDate>
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    	<item>
    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-2/?recent=73994#post=70632</link>
    	    <description><![CDATA[Defur if you still need help I'll be in IRC this afternoon/evening. Find me in #etf2l or #die-philosoffen]]></description>
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    	    <pubDate>Sun, 12 Jul 2009 12:23:21 +0200</pubDate>
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    	<item>
    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-2/?recent=73994#post=70540</link>
    	    <description><![CDATA[<blockquote>you have to disconnect to be able to change the hand</blockquote>

wrong]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4163&#038;post=70540</guid>
    	    <pubDate>Sun, 12 Jul 2009 01:23:28 +0200</pubDate>
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    	    <title>Reply by Nightbox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70538</link>
    	    <description><![CDATA[you have to disconnect to be able to change the hand]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4163&#038;post=70538</guid>
    	    <pubDate>Sun, 12 Jul 2009 01:01:08 +0200</pubDate>
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    	<item>
    	    <title>Reply by Defur</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70434</link>
    	    <description><![CDATA[...
im not really sure what im doing wrong but uhh
I put all that in the other class configs and the one line that the other guy typed in the sniper cfg but uhh

Every weapon is with right handed still and when I have the 2nd weapon up and press Q it doesnt change back to the main weapon although the F bind seems to work pretty okay?]]></description>
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    	    <pubDate>Sat, 11 Jul 2009 19:17:01 +0200</pubDate>
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    	<item>
    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70307</link>
    	    <description><![CDATA[You need to rebind 1 2 3, q and f (in my case) in every other class config.


bind 1 slot1
bind 2 slot2
bind 3 slot3

bind MOUSE1 +attack
bind MOUSE2 +attack2

alias sr1 slot2
alias sr2 slot1
alias sr sr1

alias fr1 slot3
alias fr2 slot2
alias fr fr1

bind q sr
bind f fr]]></description>
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    	    <pubDate>Sat, 11 Jul 2009 13:15:49 +0200</pubDate>
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    	    <title>Reply by Defur</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70245</link>
    	    <description><![CDATA[<blockquote>Yes, you are almost there.

alias Rifle “slot1;alias sr sr1;alias fr fr1;setinfo cl_flipviewmodels 1″

change to setinfo cl_flipviewmodels 0 for every other config, and you are there.</blockquote>should I only use those lines?
when I did that every class were left handed.]]></description>
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    	    <pubDate>Sat, 11 Jul 2009 02:25:57 +0200</pubDate>
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    	    <title>Reply by hansen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70229</link>
    	    <description><![CDATA[i also got used to left handed bow, now the right handed bow sucks balls...
i just disconnect; cl_flipviewmodel 1; retry

anyway, if that other stuff works it would be nice :D

(btw. who cares in pcws that bow is not allowed :p)]]></description>
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    	    <pubDate>Sat, 11 Jul 2009 01:11:05 +0200</pubDate>
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    	<item>
    	    <title>Reply by Cairenn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70228</link>
    	    <description><![CDATA[Yes, you are almost there.

alias Rifle “slot1;alias sr sr1;alias fr fr1;setinfo cl_flipviewmodels 1″

change to setinfo cl_flipviewmodels 0 for every other config, and you are there.]]></description>
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    	    <pubDate>Sat, 11 Jul 2009 01:10:27 +0200</pubDate>
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    	<item>
    	    <title>Reply by Defur</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70225</link>
    	    <description><![CDATA[okay, I did what you said - but uhhh now all of the classes have left handed with their main weapon and everything is right handed.

almost there?]]></description>
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    	    <pubDate>Sat, 11 Jul 2009 00:55:40 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Defur</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70203</link>
    	    <description><![CDATA[<blockquote>EDIT: Oh, and don't forget to change the "" when you copy/paste, cause the ones in this forum don't seem to work in TF2 configs</blockquote>

Do you want me to put "" on everything?
or just replace the ones that you typed?]]></description>
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    	    <pubDate>Fri, 10 Jul 2009 23:57:03 +0200</pubDate>
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    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=70115</link>
    	    <description><![CDATA[Keep in mind that this won't work for long, since you should not be able to change it during the game. Maybe you should get used to have it in the right hand.]]></description>
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    	    <pubDate>Fri, 10 Jul 2009 19:18:18 +0200</pubDate>
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    	<item>
    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=69996</link>
    	    <description><![CDATA[<blockquote>
alias 	Rifle 		"slot1;alias sr sr1;alias fr fr1;setinfo cl_flipviewmodels 1"
alias 	SMG 		"slot2;alias sr sr2;alias fr fr1;setinfo cl_flipviewmodels 0"
alias 	Kukri 	"slot3;alias sr sr2;alias fr fr2;setinfo cl_flipviewmodels 0"

bind 	1 		Rifle
bind 	2 		SMG
bind 	3 		Kukri
bind 	F2 		"say_team Now playing: SNIPER!"

bind 	MOUSE1 		+attack
bind 	MOUSE2 		+attack2

//Sniperrifle-MP
alias 	sr1 		SMG
alias 	sr2 		Rifle
alias 	sr 		sr1

//MP-Kukri
alias 	fr1 		Kukri
alias 	fr2 		SMG
alias 	fr 		fr1

bind 	q 		sr
bind 	f 		fr
</blockquote>

This is what I use (without the flipviewmodels though). Q makes you switch between Rifle and SMG, F between SMG and melee. Make sure to have "setinfo cl_flipviewmodels 0" in every other class config though, or it might mess up.

EDIT: Oh, and don't forget to change the "" when you copy/paste, cause the ones in this forum don't seem to work in TF2 configs]]></description>
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    	    <pubDate>Fri, 10 Jul 2009 14:39:34 +0200</pubDate>
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    	    <title>Reply by Cairenn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4163/page-1/?recent=73994#post=69950</link>
    	    <description><![CDATA[You might be able to do it with new cfgs.
Create two, name it leftmodel.cfg. In that you write setinfo cl_flipviewmodels 1, in the other setinfo cl_flipviewmodels 0 with the name rightmodel.cfg

Then go to your sniper config, and write
<code>bind "1" "slot1; exec leftmodel.cfg" 
bind "2" "slot2;exec rightmodel.cfg" 
bind "3" "slot3;exec rightmodel.cfg"</code>

You will have to bind the slots to exec rightmodel.cfg in every other class config too, but it works. Or should work, I wrote that on top of my head, but I did it the same way when I wanted different fov for each weapon.]]></description>
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    	    <pubDate>Fri, 10 Jul 2009 13:13:07 +0200</pubDate>
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