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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 Update (25/06/09)&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4155/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-3/?recent=64354#post=64354</link>
    	    <description><![CDATA[<blockquote>bun linked me to this :D
http://www.youtube.com/watch?v=EfrMalBiXuY&#38;feature=channel_page</blockquote>
Sssh, that was a secret from me to you, ana... &#62;_&#62;
&#60;_&#60;]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 21:52:47 +0200</pubDate>
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    	    <title>Reply by Anathema</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64347</link>
    	    <description><![CDATA[bun linked me to this :D
http://www.youtube.com/watch?v=EfrMalBiXuY&#38;feature=channel_page]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 21:24:10 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64335</link>
    	    <description><![CDATA[<blockquote><blockquote><blockquote>All I want is for them to make it so you get ammo from broken stickies again...</blockquote></blockquote>

...AND reduce soldier selfdamage to the values it once was.</blockquote>

I would cry with happyness if that happened]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 20:52:25 +0200</pubDate>
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    	    <title>Reply by blue magic</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64331</link>
    	    <description><![CDATA[<blockquote><blockquote>All I want is for them to make it so you get ammo from broken stickies again...</blockquote></blockquote>

...AND reduce soldier selfdamage to the values it once was.]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 20:38:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64329</link>
    	    <description><![CDATA[<blockquote>All I want is for them to make it so you get ammo from broken stickies again...</blockquote>]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 20:34:38 +0200</pubDate>
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    	    <title>Reply by Fed-Up</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64322</link>
    	    <description><![CDATA[flpiviewmodels still works just as before, you ust have to use "setinfo cl_flipviewmodels" instead of just "cl_flipviewmodels". ...atleast until it get patched again=P

..and would be sweet with a centred, fast-shooting, no reload rocketlauncher;)]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 20:01:16 +0200</pubDate>
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    	    <title>Reply by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64308</link>
    	    <description><![CDATA[Compton : Wish for a quakelike soldiersidegrade :D

Would be lovely, centered, fast rockets with low splashdamage.]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 19:17:07 +0200</pubDate>
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    	    <title>Reply by Sigh</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64142</link>
    	    <description><![CDATA[<blockquote>All I want is for them to make it so you get ammo from broken stickies again...</blockquote>

agreed, I dont care if its only a small amount of ammo. But it was really handy :D]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 13:59:31 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64077</link>
    	    <description><![CDATA[Well, I basically reordered half my binds to adjust to this, since I had other uses for mouse2, which started a chain reaction of rebinding. Didn't get used to it yet though, so it's just a matter of binding the keys back.

I'd still appreciate having accurate rockets that are consistent with the crosshair instead of wasting time to implement left-handed models...]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 11:19:34 +0200</pubDate>
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    	    <title>Reply by Memento Mori</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64054</link>
    	    <description><![CDATA[<blockquote>lol those people who wasted time scripting their viewmodels ...</blockquote>

Yep... I'll never get those 10 seconds back]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 07:45:46 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64053</link>
    	    <description><![CDATA[<blockquote>Eon you're missing my point. They don't want to undertake multiple large coding tasks at a time. A coder will take on one, but when a section of it stumps him he'll take a break and do a small, simple, low risk (ie. not going to go wrong, interfere with other features). Surely you can see the issue with taking on a new complicated task whilst on a break from another?

Plus the entire point of hats is they're supposed to be rare.</blockquote>

Another example, fix the slot10 command so it shows the background and upgraded weapons.

Is that amazingly hard? There are a lot of small features that need tuned etc that arent completely and utterly pointless, with the slot10 command they could make a option to show it every weapon switch...]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 07:05:38 +0200</pubDate>
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    	    <title>Reply by Bash</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64048</link>
    	    <description><![CDATA[All I want is for them to make it so you get ammo from broken stickies again...]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 04:24:27 +0200</pubDate>
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    	    <title>Reply by GibbZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64044</link>
    	    <description><![CDATA[should just bring back the stopsound command from HL :x]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 04:08:20 +0200</pubDate>
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    	    <title>Reply by baerbel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=64041</link>
    	    <description><![CDATA[<blockquote>Fix that Kritzkreig sound when your dead bug.
That melts my head :(</blockquote>

bind "randomkey" "snd_restart"]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 03:59:47 +0200</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4155/page-2/?recent=64354#post=63993</link>
    	    <description><![CDATA[Eon you're missing my point. They don't want to undertake multiple large coding tasks at a time. A coder will take on one, but when a section of it stumps him he'll take a break and do a small, simple, low risk (ie. not going to go wrong, interfere with other features). Surely you can see the issue with taking on a new complicated task whilst on a break from another?

Plus the entire point of hats is they're supposed to be rare.]]></description>
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    	    <pubDate>Fri, 26 Jun 2009 01:35:27 +0200</pubDate>
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