<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Soldiers got a little buff in the last patch&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4126/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=64361</link>
    	    <description><![CDATA[<blockquote><blockquote>Oh dear! The whole two minutes I spent making a script for this were wasted!!?!?</blockquote>

In those two minutes you could have bought a lottery ticket, won a million euros and buy a delicious and moist cake. How do you feel now?!</blockquote>

Ahh but you could have done that in the time it took to reply to my post.
There is so much wrong with that idea it's unbelievable :x

PS thanks for the new script, fed, even though ill probably never use it :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=64361</guid>
    	    <pubDate>Fri, 26 Jun 2009 22:22:47 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Fed-Up</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=64241</link>
    	    <description><![CDATA[It can still be used. Instead of "cl_flipviewmodels", just type "setinfo cl_flipviewmodels".
Here's my script for a left-right switch;
//viewmodel flipper
alias "flipper" "left"
alias "left" "setinfo cl_flipviewmodels 1; alias flipper right"
alias "right" "setinfo cl_flipviewmodels 0; alias flipper left"

Still works like a charm, allthough it'll probably get patched soon enough=P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=64241</guid>
    	    <pubDate>Fri, 26 Jun 2009 16:54:53 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Xerag</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=64232</link>
    	    <description><![CDATA[<blockquote>Changed cl_flipviewmodels so it can no longer be set while connected to a server

hahahaha</blockquote>
Obviously it made soldiers too overpowered, so they had to remove it :((]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=64232</guid>
    	    <pubDate>Fri, 26 Jun 2009 16:42:36 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=64192</link>
    	    <description><![CDATA[<blockquote>Oh dear! The whole two minutes I spent making a script for this were wasted!!?!?</blockquote>

In those two minutes you could have bought a lottery ticket, won a million euros and buy a delicious and moist cake. How do you feel now?!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=64192</guid>
    	    <pubDate>Fri, 26 Jun 2009 15:26:13 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=64097</link>
    	    <description><![CDATA[<blockquote>Changed cl_flipviewmodels so it can no longer be set while connected to a server

hahahaha</blockquote>

Oh dear! The whole two minutes I spent making a script for this were wasted!!?!?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=64097</guid>
    	    <pubDate>Fri, 26 Jun 2009 12:47:00 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=64082</link>
    	    <description><![CDATA[Changed cl_flipviewmodels so it can no longer be set while connected to a server

hahahaha]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=64082</guid>
    	    <pubDate>Fri, 26 Jun 2009 11:51:36 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Aye Doc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=63938</link>
    	    <description><![CDATA[<blockquote>all scripters should go die</blockquote>

how rude]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63938</guid>
    	    <pubDate>Thu, 25 Jun 2009 21:47:41 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=63430</link>
    	    <description><![CDATA[<blockquote>As a reply to the eoN^ and AnAkIn: forget the models and visual aesthetics. I don't want the rocket to come from the viewmodel or from the opponent's rocket visually. I only care that the path would be consistent with the crosshair.

It's competitive gaming; therefore gameplay &#62; visuals

That's why gamers often use minimal HUD, hide their viewmodel and lower their graphics settings.

(and cvar obviously would solve the problem for both sides: those who want their rockets to come out beautifully and those who want them to come out accurately)</blockquote>

Hmm to an extend i agree with you but the rockets coming from one side is part of TF2, its what makes the soldier a little different and it adds a few game elements like being able to hide behind something while firing etc.

I personally like it as it is but i think you have a point...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63430</guid>
    	    <pubDate>Wed, 24 Jun 2009 16:04:28 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by mac</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=63427</link>
    	    <description><![CDATA[^ +1

And also, the crosshair is alot smaller than the default, which I use. So it gives the effect of drama with such a small crosshair, because you can do it with a large one aswell, i.e when spamming left on gran, you are firing at a wall but it goes all the way down left.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63427</guid>
    	    <pubDate>Wed, 24 Jun 2009 16:04:22 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Arnold</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=63424</link>
    	    <description><![CDATA[all scripters should go die]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63424</guid>
    	    <pubDate>Wed, 24 Jun 2009 16:00:50 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=63393</link>
    	    <description><![CDATA[As a reply to the eoN^ and AnAkIn: forget the models and visual aesthetics. I don't want the rocket to come from the viewmodel or from the opponent's rocket visually. I only care that the path would be consistent with the crosshair.

It's competitive gaming; therefore gameplay &#62; visuals

That's why gamers often use minimal HUD, hide their viewmodel and lower their graphics settings.

(and cvar obviously would solve the problem for both sides: those who want their rockets to come out beautifully and those who want them to come out accurately)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63393</guid>
    	    <pubDate>Wed, 24 Jun 2009 14:44:26 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=63391</link>
    	    <description><![CDATA[If you increase viewmodel_fov to something crazy like 200 will this make rockets shoot from the center of the screen? In work, so can't test it myself :&#60;]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63391</guid>
    	    <pubDate>Wed, 24 Jun 2009 14:42:07 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Shintaz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-2/?recent=64361#post=63390</link>
    	    <description><![CDATA[you wont see this dramatically changing situations in competitive games.
wouldn't consider it a buff, but interesting nonetheless]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63390</guid>
    	    <pubDate>Wed, 24 Jun 2009 14:40:28 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Smurfy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-1/?recent=64361#post=63384</link>
    	    <description><![CDATA[<blockquote>
Was just about to paste mine in :&#60;</blockquote>

&#60;3 

Useful for spamming sentrys from behind a crate or wall on the left side now too, wouldn&#39;t exactly call it a buff :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63384</guid>
    	    <pubDate>Wed, 24 Jun 2009 14:35:42 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4126/page-1/?recent=64361#post=63383</link>
    	    <description><![CDATA[<blockquote><blockquote>Is there a command in the console for this ?</blockquote>

cl_flipviewmodels 1

alias "flip" "flip_on"
alias "flip_on" "cl_flipviewmodels 1; alias flip flip_off"
alias "flip_off" "cl_flipviewmodels 0; alias flip flip_on"
bind "p" "flip"

:&#62;</blockquote>

Was just about to paste mine in :&#60;]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=4126&#038;post=63383</guid>
    	    <pubDate>Wed, 24 Jun 2009 14:32:46 +0200</pubDate>
    	</item>
    </channel>
</rss>