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	<title>ETF2L &#8211; Latest activity in &#8220;cl_interp&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-4086/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Memento Mori</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62710</link>
    	    <description><![CDATA[I told you to use 0.0152 yesterday. but  NOEEES]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 21:27:22 +0200</pubDate>
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    	    <title>Reply by d0gs</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62698</link>
    	    <description><![CDATA[alright thx for the replies.]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 21:10:25 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62625</link>
    	    <description><![CDATA[SnowiE, that article was not updated since the old Source Engine, there is now cl_interp_ratio.

It says 2 because there could be some packets loss, so it interpolates over more packets. If you have all the time 66/s without any problem, you can set cl_interp_ratio to 1 and use 0.0152 interp.]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 19:42:31 +0200</pubDate>
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    	    <title>Reply by SnowiE</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62622</link>
    	    <description><![CDATA[http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

At the bottom it says 

"The relation between snapshot rate and view interpolation delay is the following:

cl_interp = 2 / cl_updaterate

For example, if your client receives 66 update per second, you can set cl_interp to 0.03. This way your view interpolation lag is lowered from 100ms to 30ms. Removing the view interpolation lag completely by turning it off (cl_interpolate 0) will not work and cause jittery animations and worse hit detection."]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 19:29:07 +0200</pubDate>
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    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62547</link>
    	    <description><![CDATA[Relentless, if the server has sv_maxupdaterate set to higher than 66, no it won't revert.
I guess you mean cl_updaterate 66, not cl_interp :p]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 17:20:26 +0200</pubDate>
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    	    <title>Reply by aeqvist</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62527</link>
    	    <description><![CDATA[<blockquote>No offence towards OP or anyone else, but ffs this topic was discussed a MILLION times before...

P.S.: not the "how to do it automaticlly", but all the rates and etc.</blockquote>

and that hurts you?]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:59:53 +0200</pubDate>
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    	<item>
    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62520</link>
    	    <description><![CDATA[No offence towards OP or anyone else, but ffs this topic was discussed a MILLION times before...

P.S.: not the "how to do it automaticlly", but all the rates and etc.]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:49:50 +0200</pubDate>
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    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62518</link>
    	    <description><![CDATA[<blockquote>Relentless, default is 2.</blockquote>

True, my bad.

<blockquote> The problem is that if the server is not set up correctly and you have cl_updaterate 100, then it’ll set cl_interp to 0.01, which is bad since tickrate is 66.</blockquote>

Wont it automatically revert to cl_updaterate 66 even if you set it higher?]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:49:17 +0200</pubDate>
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    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62510</link>
    	    <description><![CDATA[Well, 0 is too low, so it'll reset to cl_interp_ratio/cl_updaterate.

The problem is that if the server is not set up correctly and you have cl_updaterate 100, then it'll set cl_interp to 0.01, which is bad since tickrate is 66. The min cl_interp in TF2 is 0.0152.

EDIT: Relentless, default is 2.]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:44:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62508</link>
    	    <description><![CDATA[<blockquote>(i know it's more like 0.0xxxx depending on server)

</blockquote>

Not quite, depends on your cp_interp_ratio.
If you want interp as low as possible, set this to 1.

Default is 1.5 and maximum is 2.]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:44:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by ViQun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62507</link>
    	    <description><![CDATA[Just make a bind with cl_interp 0.]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:42:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by aeqvist</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62483</link>
    	    <description><![CDATA[cl_interp 0

put that in your autoexec.cfg

eon if you put it to 0 it will adjust automatically.]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:01:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62482</link>
    	    <description><![CDATA[put it in your autoexec.cfg

..../tf/cfg

Just set it to 0.01 and it'll go to the minimum (right?)]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 16:01:08 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by d0gs</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-4086/page-1/?recent=62710#post=62478</link>
    	    <description><![CDATA[Several people told me to set cl_interp 0 (i know it's more like 0.0xxxx depending on server)

Atm i have to reset it every time i launch tf2. 
Q: is there a way to load tf2 with cl_interp 0?]]></description>
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    	    <pubDate>Mon, 22 Jun 2009 15:56:19 +0200</pubDate>
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