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	<title>ETF2L &#8211; Latest activity in &#8220;r_drawviewmodel 0&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-3867/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by angra</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=128410</link>
    	    <description><![CDATA[bind 1 "slot1;r_drawviewmodel 0"
bind 2 "slot2;r_drawviewmodel 1"
bind 3 "slot3;r_drawviewmodel 1"

If you don't want to rush with the bat :) 
Works nice for me atleast :)]]></description>
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    	    <pubDate>Sun, 13 Dec 2009 12:46:24 +0100</pubDate>
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    	    <title>Reply by Pena</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=128408</link>
    	    <description><![CDATA[nice necro]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3867&#038;post=128408</guid>
    	    <pubDate>Sun, 13 Dec 2009 12:37:27 +0100</pubDate>
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    	<item>
    	    <title>Reply by Foldewer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=128390</link>
    	    <description><![CDATA[Sniper : r_drawviewmodel 0
Scout : r_drawviewmodel 0
Demo,Solly : viewmodel 70
Medic,pyro : viewmodel 90
spy,enginner viewmodel 54
heavy : viewmodel 115]]></description>
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    	    <pubDate>Sun, 13 Dec 2009 11:24:54 +0100</pubDate>
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    	<item>
    	    <title>Reply by hansen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58171</link>
    	    <description><![CDATA[scout 0
all other classes @ own viewmodel fov in cfg :D

btw, my scout has 40 viewmodel fov :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3867&#038;post=58171</guid>
    	    <pubDate>Tue, 09 Jun 2009 01:36:56 +0200</pubDate>
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    	    <title>Reply by Minimoose</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58168</link>
    	    <description><![CDATA[I've been trying it out, it's useful when your high up (such as spire) since you gain that area of your screen for observation. Also I find the reloading animation distracting, so yeah, playing with it 0 helps me with scout and soldier, not with the other classes though.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3867&#038;post=58168</guid>
    	    <pubDate>Tue, 09 Jun 2009 01:23:57 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58142</link>
    	    <description><![CDATA[With scout and sniper its great to get used to aiming for the dot without using the gun, it can be good though to use a hidden scatter and a shown pistol but its personal preference nowadays im using no viewmodels for soli and most other classes. Actuallly i was just about to redo my demo config so i had hidden weapons :D]]></description>
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    	    <pubDate>Tue, 09 Jun 2009 00:10:22 +0200</pubDate>
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    	<item>
    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58134</link>
    	    <description><![CDATA[What relentless said.
I cant get a feel for the class without a viewmodel]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 23:46:11 +0200</pubDate>
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    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58124</link>
    	    <description><![CDATA[I feel best when playimg with a viewmodel, but a pretty high viewmodel_fov (80). I might up that some time.]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 23:24:35 +0200</pubDate>
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    	    <title>Reply by Cairenn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58098</link>
    	    <description><![CDATA[As a scout Im using r_drawviewmodel 0 90% of the time, but as a demo, I just need the model to feel more secure. The negative side is I cant see as much. :( I wish you could make that weapon transparent. :&#62;]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 22:21:18 +0200</pubDate>
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    	    <title>Reply by Meyer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58096</link>
    	    <description><![CDATA[i play with r_drawviewmodel 0, feels so much better.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3867&#038;post=58096</guid>
    	    <pubDate>Mon, 08 Jun 2009 22:17:26 +0200</pubDate>
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    	    <title>Reply by Bl4ckJ4ck</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58093</link>
    	    <description><![CDATA[I am playing with viewmodel 0, I just got better aim with this :&#124;]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 22:08:34 +0200</pubDate>
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    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58091</link>
    	    <description><![CDATA[You're not really gaining a huge advantage with them off, so play with whatever you like best.

I like to switch actually, but I usually keep them on.]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 22:03:45 +0200</pubDate>
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    	<item>
    	    <title>Reply by fJack</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58063</link>
    	    <description><![CDATA["Did you do this because you do it in other games too"

yup. bad idea for projectile classes (in general) because of the off-centre rockets/nades, at least i find the model helps.

although you see slightly more of the screen it's still definitely in the realm of preference, you will find you prefer one or the other. if you like playing with viewmodels then don't disable it just because all the cool kids do.]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 21:02:01 +0200</pubDate>
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    	<item>
    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58062</link>
    	    <description><![CDATA[Well, for me I just change it depending on the mood I am in, but that's just me..

Also, it seems that it helps me aim with hitbox weapons alittle, might just be me though.]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 21:01:52 +0200</pubDate>
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    	<item>
    	    <title>Created by Cycles</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3867/page-1/?recent=128410#post=58060</link>
    	    <description><![CDATA[Hey,

Recently I tried using +reload as a scout on the scattergun, but found the animation of reloading very off putting. So I tried going one step further, and hiding the gun completly, but I'm not sure it's really for me.

What do people think about hiding the weapon? Does it help your play? Did you do this because you do it in other games too, or did you start doing it in TF2?

I'm curious, but for me.. I think I'll be turning the models back on and living without auto reload :)]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 20:57:12 +0200</pubDate>
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