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	<title>ETF2L &#8211; Latest activity in &#8220;Change resup script without wait?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-3626/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by RobbaZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53600</link>
    	    <description><![CDATA[<blockquote>logitech keyboard with macro? 

also u can loop 2 classes... like pyro - scout...

btw whats with that complex thing, i used this so far: <code>alias clchange "join_class spy; wait 100; join_class medic"</code>

dont think there is a cmd that makes u forwardspawn instantly...
havnt tried but might work:
<code>
alias spawn "spawn1"
alias spawn1 "join_class sniper; alias spawn2"
alias spawn2 "join_class scout; alias spawn1"
bind j spawn</code></blockquote>

Yea, I suppose that I could use something that shifts to say pyro and then back to soldier. 'cause I normally play solly, but something that works for every class would def. be better -_-]]></description>
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    	    <pubDate>Wed, 27 May 2009 00:05:56 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by RobbaZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53598</link>
    	    <description><![CDATA[<blockquote>What do you want to do exactly?</blockquote>
When say I'm in our first respawn and my team captures the middle cap, I would like change to a random class and then change back to my previous class in order to switch spawns ASAP (and to avoid unnecessary inconvenience ofc :&#62;)]]></description>
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    	    <pubDate>Wed, 27 May 2009 00:02:48 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53597</link>
    	    <description><![CDATA[logitech keyboard with macro? 

also u can loop 2 classes... like pyro - scout...

btw whats with that complex thing, i used this so far: <code>alias clchange "join_class spy; wait 100; join_class medic"</code>

dont think there is a cmd that makes u forwardspawn instantly...
havnt tried but might work:
<code>
alias spawn "spawn1"
alias spawn1 "join_class sniper; alias spawn2"
alias spawn2 "join_class scout; alias spawn1"
bind j spawn</code>]]></description>
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    	    <pubDate>Tue, 26 May 2009 23:55:55 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53588</link>
    	    <description><![CDATA[What do you want to do exactly?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3626&#038;post=53588</guid>
    	    <pubDate>Tue, 26 May 2009 23:34:54 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by RobbaZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53580</link>
    	    <description><![CDATA[<blockquote>there is no lag-free way to replace the wait command. i've put a lot of time into finding one.
be less lazy :)</blockquote>
='I

<blockquote>bind your numpad keys to changing class?

<code>BIND	"KP_END"	"join_class scout"
BIND	"KP_DOWNARROW" 	"join_class soldier"
BIND	"KP_PGDN"	"join_class pyro"
BIND	"KP_LEFTARROW"	"join_class demoman"
BIND	"KP_5"		"join_class heavyweapons"
BIND	"KP_RIGHTARROW"	"join_class engineer"
BIND	"KP_HOME"	"join_class medic"
BIND	"KP_UPARROW"	"join_class sniper"
BIND	"KP_PGUP"	"join_class spy"</code>

2 key presses...</blockquote>
That's a no go.]]></description>
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    	    <pubDate>Tue, 26 May 2009 23:15:00 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53575</link>
    	    <description><![CDATA[bind your numpad keys to changing class?

<code>BIND	"KP_END"	"join_class scout"
BIND	"KP_DOWNARROW" 	"join_class soldier"
BIND	"KP_PGDN"	"join_class pyro"
BIND	"KP_LEFTARROW"	"join_class demoman"
BIND	"KP_5"		"join_class heavyweapons"
BIND	"KP_RIGHTARROW"	"join_class engineer"
BIND	"KP_HOME"	"join_class medic"
BIND	"KP_UPARROW"	"join_class sniper"
BIND	"KP_PGUP"	"join_class spy"</code>

2 key presses...]]></description>
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    	    <pubDate>Tue, 26 May 2009 22:59:01 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by jonni the juicy jew</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53570</link>
    	    <description><![CDATA[there is no lag-free way to replace the wait command. i've put a lot of time into finding one.
be less lazy :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3626&#038;post=53570</guid>
    	    <pubDate>Tue, 26 May 2009 22:32:23 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by RobbaZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53567</link>
    	    <description><![CDATA[Yes, I am lazy.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3626&#038;post=53567</guid>
    	    <pubDate>Tue, 26 May 2009 22:29:03 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by RobbaZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3626/page-1/?recent=53600#post=53565</link>
    	    <description><![CDATA[The title says it all really. My old script:

<code>// ForwardSpawn
alias class_demoman "join_class demoman"
alias class_engineer "join_class engineer"
alias class_heavyweapons "join_class heavyweapons"
alias class_medic "join_class medic"
alias class_pyro "join_class pyro"
alias class_scout "join_class scout"
alias class_sniper "join_class sniper"
alias class_soldier "join_class soldier"
alias class_spy "join_class spy"
alias current_class ""
alias cycle_on_class_changed ""
alias cycle_final_class "alias cycle_on_class_changed cycle_terminate; alias cycle_do_loop cycle_loop; cycle_do_loop"
alias cycle_loop "current_class; wait 25; cycle_do_loop"
alias cycle_terminate "alias cycle_do_loop; alias cycle_on_class_changed"
alias cycle_random_class "alias cycle_on_class_changed cycle_random_terminate; alias cycle_do_loop cycle_random_loop; cycle_do_loop"
alias cycle_random_loop "join_class random; wait 25; cycle_do_loop"
alias cycle_random_terminate "alias cycle_do_loop; cycle_final_class"
alias cycle_spawn "update_current_class; cycle_random_class"</code>]]></description>
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    	    <pubDate>Tue, 26 May 2009 22:21:53 +0200</pubDate>
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