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	<title>ETF2L &#8211; Latest activity in &#8220;ban detonator&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-34636/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Glastry</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-2/?recent=567982#post=567982</link>
    	    <description><![CDATA[ferme la]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567982</guid>
    	    <pubDate>Sat, 10 Mar 2018 03:34:27 +0100</pubDate>
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    	    <title>Reply by StormingSheep</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-2/?recent=567982#post=567981</link>
    	    <description><![CDATA[Eemes made a tftv thread (http://www.teamfortress.tv/46507/nerf-pyro). As you can see he points to this log (http://logs.tf/1974517) and says Olgha is a good pyro (lmao) and how: 

"the amount of damage he was able to do in this game simply through spamming the detonator constantly and flailing his mouse around with the flamethrower shows how the class is horribly unbalanced and really needs a nerf." 

Callum and his team had a 2-0 lead until pyro showed up and so Raptors team ended up losing 2-3. So embarrassing and shameful I would have quit TF2 right there just as blade did. 

After 2 rounds of the pyro owning it was clear the problem was having 2 gunboats soldiers against a pyro. Surely you change something now but nope 2-3 game lost. 2 Scouts and a pocket pyro with heals on viaduct is bad for soldiers with gunboats. On the 2nd round Callum had 7 kills and 3rd top damage. On the next rounds olgha went pyro and top damaged every time while callum played soldier and bottom damaged. I would say the only unbalanced thing here is a team completely unwilling to adapt. There was no attempt to do anything about the pyro. Literally just use your own pyro and/or heavy. I dunno anything about the detonator, only terrible TF2 play.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567981</guid>
    	    <pubDate>Sat, 10 Mar 2018 02:45:51 +0100</pubDate>
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    	    <title>Reply by Tattos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-2/?recent=567982#post=567952</link>
    	    <description><![CDATA[<i>Quoted from Lupus</i>
		<blockquote>ban pyro</blockquote>

back with more

https://streamable.com/yregz]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567952</guid>
    	    <pubDate>Thu, 08 Mar 2018 00:04:38 +0100</pubDate>
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    	    <title>Reply by DuMmTm</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-2/?recent=567982#post=567773</link>
    	    <description><![CDATA[ban every flamethrower except degreaser]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567773</guid>
    	    <pubDate>Sat, 24 Feb 2018 00:49:50 +0100</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-2/?recent=567982#post=567771</link>
    	    <description><![CDATA[<i>Quoted from hr</i>
		<blockquote>[...]
Let's just ban all of the good classes then and we'll play with 6 spies. What are you on about?

The goal of competitive is to promote an environment which takes skill and is fun for players and spectators alike. If a weapon or class is more powerful than the rest it's fine so long as it's a fun and skillful game.

I do think arrows should be changed but only because they heal a bit too much, and deal absurd amounts of damage for essentially spam arrows across the map.</blockquote>

Yoikes.]]></description>
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    	    <pubDate>Fri, 23 Feb 2018 21:41:30 +0100</pubDate>
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    	    <title>Reply by Wonszu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567767</link>
    	    <description><![CDATA[Crossbow op LOL]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567767</guid>
    	    <pubDate>Fri, 23 Feb 2018 20:46:12 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567764</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>Something is annoying = ban. (Detonator).

Something is OP = Keep cos it's FUN! (Crossbow).

Thinking...</blockquote>
Let's just ban all of the good classes then and we'll play with 6 spies. What are you on about?

The goal of competitive is to promote an environment which takes skill and is fun for players and spectators alike. If a weapon or class is more powerful than the rest it's fine so long as it's a fun and skillful game.

I do think arrows should be changed but only because they heal a bit too much, and deal absurd amounts of damage for essentially spam arrows across the map.]]></description>
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    	    <pubDate>Fri, 23 Feb 2018 20:14:10 +0100</pubDate>
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    	    <title>Reply by GgIZzMo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567760</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>Something is annoying = ban. (Detonator).

Something is OP = Keep cos it's FUN! (Crossbow).

Thinking...</blockquote>
in my opinion crossbow require more skill then detonator
Maybe, after few seasons with perma-pyros we will adapt to it like we did to crossbow. But it's gonna be another story]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567760</guid>
    	    <pubDate>Fri, 23 Feb 2018 19:34:27 +0100</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567755</link>
    	    <description><![CDATA[Something is annoying = ban. (Detonator).

Something is OP = Keep cos it's FUN! (Crossbow).

Thinking...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567755</guid>
    	    <pubDate>Fri, 23 Feb 2018 14:59:38 +0100</pubDate>
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    	    <title>Reply by kodeeey</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567745</link>
    	    <description><![CDATA[The scorch shot is way worse imo, the detonator at least lets you to right click when the projectile is near an enemy to utilize its full potential while the scorch shot only adds spam to the game.
 
The direct damage and more importantly the after burn both weapons deal seems inappropriate to the skill it requires to effectively use them. Clearing stickies is another unnecessary feature that rewards spam over skill.

I do not think that these weapons deserve a ban due to their situational effectiveness and them not being game breaking in 6s matches, yet they need a rework.]]></description>
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    	    <pubDate>Thu, 22 Feb 2018 00:43:16 +0100</pubDate>
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    	    <title>Reply by Tattos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567740</link>
    	    <description><![CDATA[<i>Quoted from Lupus</i>
		<blockquote>ban pyro</blockquote>


https://youtu.be/qigtB95r34c

+]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34636&#038;post=567740</guid>
    	    <pubDate>Wed, 21 Feb 2018 13:15:51 +0100</pubDate>
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    	    <title>Reply by Boulon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567730</link>
    	    <description><![CDATA[- can detonator jump
- clean the stickies
- long distance dps

OP]]></description>
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    	    <pubDate>Tue, 20 Feb 2018 17:37:52 +0100</pubDate>
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    	    <title>Reply by int</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567729</link>
    	    <description><![CDATA[agreed. The detonator (scorch shot to a lesser extent) is undodgeable most of the time and deals up to 80 damage if you don't stop the burn. So if you don't have a medic on you, you'll have to retreat if you get hit. Big time waster with no counter-play.]]></description>
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    	    <pubDate>Tue, 20 Feb 2018 17:10:27 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567718</link>
    	    <description><![CDATA[They're both really bad for the game, the detonator probably being a bit worse. It's just better spam that takes no skill with no real way to punish it. 

I actually think they might be overpowered, (and I certainly think full time pyro is viable nowadays) but I've not played against a high level team using it so I can't be sure.

Maybe we should talk about possible changes to the weapons.

I think if they gave the detonator a really small range before it auto exploded it might be a good fix. 

As for the scorch shot, maybe the gimmick can be that extra fire thing that falls on the ground sticking around, but it no longer does anything when it hits a surface (remove splash, keep directs + the rolling flare)]]></description>
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    	    <pubDate>Sun, 18 Feb 2018 23:53:41 +0100</pubDate>
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    	    <title>Reply by Joachim</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34636/page-1/?recent=567982#post=567715</link>
    	    <description><![CDATA[nah detonator]]></description>
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    	    <pubDate>Sun, 18 Feb 2018 05:06:09 +0100</pubDate>
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