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	<title>ETF2L &#8211; Latest activity in &#8220;***&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-34084/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Scrambled Ammo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-2/?recent=564077#post=564077</link>
    	    <description><![CDATA[<i>Quoted from Aoshi</i>
		<blockquote>The only potential change that would be reasonable to the sapper is to remove the increased damage it gives to buildings. But that would nerf some of the linked coordination plays for teams so I dont find this necessary.</blockquote>
Could make the red tape recorder a reasonable option for coordinated plays as red tape disables the gun for the time it takes to rebuild as well.]]></description>
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    	    <pubDate>Sat, 24 Jun 2017 06:29:10 +0200</pubDate>
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    	    <title>Reply by Vetleaks</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-2/?recent=564077#post=564062</link>
    	    <description><![CDATA[<i>Quoted from Aoshi</i>
		<blockquote>This isnt a good idea on serveral points imo. The sapper on its own isnt overpowered to begin with. If a spy is camping your spawn to repetitively kill your teleport then he's one less aspect your combo has to worry about as he is wasting a lot of his time. If your tele has a high value like it does on certain maps/points then you should be putting more of your attention towards it rather then going agro as soon as you place one down.

The only couple of points where its value are generally really large are when defending certain points. First points on Upward/Badwater/Borneo as example and pushing badwater 3rd. 

The only potential change that would be reasonable to the sapper is to remove the increased damage it gives to buildings. But that would nerf some of the linked coordination plays for teams so I dont find this necessary.

If you nerf the sapper you'll instantly be nerfing one of the key aspects of spy which is way less of an issue then the full Sniping spy you can play with DR + Amby combo. Valve's proposed change seems nice though.</blockquote>

I agree]]></description>
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    	    <pubDate>Fri, 23 Jun 2017 15:44:13 +0200</pubDate>
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    	    <title>Reply by Lolacio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564060</link>
    	    <description><![CDATA[This isnt a good idea on serveral points imo. The sapper on its own isnt overpowered to begin with. If a spy is camping your spawn to repetitively kill your teleport then he's one less aspect your combo has to worry about as he is wasting a lot of his time. If your tele has a high value like it does on certain maps/points then you should be putting more of your attention towards it rather then going agro as soon as you place one down.

The only couple of points where its value are generally really large are when defending certain points. First points on Upward/Badwater/Borneo as example and pushing badwater 3rd. 

The only potential change that would be reasonable to the sapper is to remove the increased damage it gives to buildings. But that would nerf some of the linked coordination plays for teams so I dont find this necessary.

If you nerf the sapper you'll instantly be nerfing one of the key aspects of spy which is way less of an issue then the full Sniping spy you can play with DR + Amby combo. Valve's proposed change seems nice though.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34084&#038;post=564060</guid>
    	    <pubDate>Fri, 23 Jun 2017 12:48:21 +0200</pubDate>
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    	    <title>Reply by PolariumCV</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564046</link>
    	    <description><![CDATA[<i>Quoted from adje</i>
		<blockquote>lol</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34084&#038;post=564046</guid>
    	    <pubDate>Thu, 22 Jun 2017 18:18:32 +0200</pubDate>
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    	    <title>Reply by Divider of Worlds</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564042</link>
    	    <description><![CDATA[***
:)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34084&#038;post=564042</guid>
    	    <pubDate>Thu, 22 Jun 2017 04:01:28 +0200</pubDate>
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    	    <title>Reply by Vetleaks</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564041</link>
    	    <description><![CDATA[Imagine the spy on offense in a map like dustbowl who's trying to win the game pushing in on the last point with 5 engies on the defensive team. The spy will need to wait every 3-4 secounds before beeing able to sapp another sentry after he has sapped the first one. Which will be unsapped by 1-5 of the engies  on the defensive team before the spy can use his sapper again if he isnt dead already (Seen in the perspective of pubs )]]></description>
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    	    <pubDate>Thu, 22 Jun 2017 03:37:28 +0200</pubDate>
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    	    <title>Reply by Sasami</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564040</link>
    	    <description><![CDATA[<i>Quoted from adje</i>
		<blockquote>lol</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34084&#038;post=564040</guid>
    	    <pubDate>Thu, 22 Jun 2017 00:42:10 +0200</pubDate>
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    	    <title>Reply by Villdjack</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564038</link>
    	    <description><![CDATA[As a sapper spy i think we should nerf the ambassador instead, its the only viable option...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34084&#038;post=564038</guid>
    	    <pubDate>Thu, 22 Jun 2017 00:40:12 +0200</pubDate>
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    	    <title>Reply by Divider of Worlds</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564035</link>
    	    <description><![CDATA[***
:)]]></description>
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    	    <pubDate>Wed, 21 Jun 2017 23:11:45 +0200</pubDate>
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    	    <title>Reply by Scrambled Ammo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564034</link>
    	    <description><![CDATA[Some wisdom hammock gave me:

As soon as your gun is sapped, hit your gun once, then turn and hit the spy, if he takes his sapper out to try to reapply it, kill the spy, if he takes his gun out to try to kill you instead, remove the sapper, and your gun will kill him.]]></description>
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    	    <pubDate>Wed, 21 Jun 2017 23:04:55 +0200</pubDate>
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    	    <title>Reply by Kuroki</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564033</link>
    	    <description><![CDATA[<i>Quoted from BlueBunny</i>
		<blockquote>the only class that can disable the Engineer (sentries, dispensers and teleporters)</blockquote>

Don't forget the cow mangler! moo]]></description>
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    	    <pubDate>Wed, 21 Jun 2017 23:01:09 +0200</pubDate>
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    	    <title>Reply by Makaka</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564031</link>
    	    <description><![CDATA[Engie is not one of the weakest classes whatsoever, but the change you're suggesting will buff him quite significantly.]]></description>
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    	    <pubDate>Wed, 21 Jun 2017 22:12:53 +0200</pubDate>
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    	<item>
    	    <title>Reply by Divider of Worlds</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564030</link>
    	    <description><![CDATA[***
:)]]></description>
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    	    <pubDate>Wed, 21 Jun 2017 21:44:39 +0200</pubDate>
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    	    <title>Reply by Adje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564029</link>
    	    <description><![CDATA[lol]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=34084&#038;post=564029</guid>
    	    <pubDate>Wed, 21 Jun 2017 21:35:25 +0200</pubDate>
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    	    <title>Reply by BlueBunny</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-34084/page-1/?recent=564077#post=564028</link>
    	    <description><![CDATA[A cooldown for a sapper is a reasonable thing in my book. The sapper, although not a weapon,  and only used against one other class, is still a strong tool.
Spy is the only class that can disable the Engineer (sentries, dispensers and teleporters) this way, making viable pushes possible.
The sapper spam is the Engineers biggest problem, especially if he is alone - giving the Spy a little cooldown for the sapper and be it just 3 seconds. It would also force the Spy to think about what is more important to sap, if he finds a sentry nest with multiple buildings.]]></description>
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    	    <pubDate>Wed, 21 Jun 2017 20:48:34 +0200</pubDate>
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