<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Tf2 graphic question - Rocket smoke, be gone!&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-3306/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Extremer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=48139</link>
    	    <description><![CDATA[cl_phys_props_max 0
cl_ragdoll_fade_time 0

These two commands is all you need.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=48139</guid>
    	    <pubDate>Sun, 10 May 2009 10:46:21 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=48134</link>
    	    <description><![CDATA[All the ragdoll commands (and gib commands) are:

<code>
//	GIBS
violence_agibs			"0" // Show alien gib entities
violence_hgibs			"0" // Show human gib entities
violence_hblood			"0" // Draw human blood
violence_ablood			"0" // Draw alien blood
tf_playergib				"0"

//	RAGDOLLS
cl_ragdoll_forcefade			"1"
cl_ragdoll_collide			"0"
cl_ragdoll_physics_enable		"0"
cl_ragdoll_fade_time			"0.0F"
g_ragdoll_fadespeed			"0.0F"
g_ragdoll_lvfadespeed			"0.0F"
</code>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=48134</guid>
    	    <pubDate>Sun, 10 May 2009 10:27:39 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by beta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47697</link>
    	    <description><![CDATA[Off the top of my head I believe it's something like:

cl_ragdoll_sleepaftertime 0 or cl_ragdoll_fade_time 0

If you do the first to words, the rest will auto complete and you will see what is available

If someone doesn't correct me I will confirm later when I get home :)

**edit** See Springers post

Mike]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47697</guid>
    	    <pubDate>Fri, 08 May 2009 15:39:58 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Springer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47695</link>
    	    <description><![CDATA[cl_ragdoll_collide "0" // 1 // If set to 1, prevents characters from merging into each other due to ragdoll effects. 
cl_ragdoll_fade_time "0" // 15 // Delay before ragdolls disappear. Anything below ~0.75 is instant. 
cl_ragdoll_physics_enable "1" // 1 // Enable ragdoll physics. Setting this to 0 is going to leave dead people standing in zero position. Not recommended. 
cl_ragdoll_forcefade "1" // 0 // Enable the forced fading of ragdolls. Must be set to 1 if you plan on disabling ragdoll physics with cl_ragdoll_fade_time 0, otherwise dead people will zero position freeze.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47695</guid>
    	    <pubDate>Fri, 08 May 2009 15:36:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Kasuno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47693</link>
    	    <description><![CDATA[Another answer, do you know how to make disappear the dead bodies when you kill someone ? The same as it shown in Skinnie videofrag. 
THx ;)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47693</guid>
    	    <pubDate>Fri, 08 May 2009 15:28:42 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Springer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47651</link>
    	    <description><![CDATA[in tfc there was a good cheat for that :f
but yeah would be nice if you could disable it in dx9]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47651</guid>
    	    <pubDate>Fri, 08 May 2009 12:33:41 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Zap</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47618</link>
    	    <description><![CDATA[I used a program called tf2tweaker

but I cannot remember if it also removed smoke when firing a rocket
you can dl the program here: http://1337.gameworldonline.be/TF2Tweaker.zip]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47618</guid>
    	    <pubDate>Fri, 08 May 2009 02:53:31 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47597</link>
    	    <description><![CDATA[Crap..

So no possibilities for reduced smoke with dx9?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47597</guid>
    	    <pubDate>Fri, 08 May 2009 00:56:24 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47585</link>
    	    <description><![CDATA[You probably had dxlevel 80 with mores configs? 80/81 makes rocket trails a lot less annoying.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47585</guid>
    	    <pubDate>Fri, 08 May 2009 00:33:51 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47580</link>
    	    <description><![CDATA[But with m0res config, it wasn't so distracting!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47580</guid>
    	    <pubDate>Fri, 08 May 2009 00:23:56 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47574</link>
    	    <description><![CDATA[Rocket smoke counts as particle effect, thus can only be disabled with r_drawparticles 0. This is however an sv_cheats command and cannot be used in regular gameplay ;/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47574</guid>
    	    <pubDate>Fri, 08 May 2009 00:06:21 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3306/page-1/?recent=48139#post=47545</link>
    	    <description><![CDATA[As title says, is there a way to remove the horrible smoke from the rockets, or atleast reduce them alot? Didn't think about it before I changed back to high settings after playing with mores config for a while.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3306&#038;post=47545</guid>
    	    <pubDate>Thu, 07 May 2009 21:56:31 +0200</pubDate>
    	</item>
    </channel>
</rss>