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	<title>ETF2L &#8211; Latest activity in &#8220;pyro update&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-329/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Vlijm</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2248</link>
    	    <description><![CDATA[ever seen anyone seriously using a pyro before this update? Because i havent. This update was all about making the pyro a playable class in publics and suddenly it seems to work out well in wars. I think valve's attempt to make the unplayed classes stronger and more effective is something we can only support for it really adds to the diversity ingame. Tho, i still cant see how 2 pyros would be so dangerous because they re still easy to kill if u stay away a bit and dont give them the chance to sneak up on you]]></description>
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    	    <pubDate>Tue, 01 Jul 2008 10:24:11 +0200</pubDate>
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    	    <title>Reply by Mumm.lu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2224</link>
    	    <description><![CDATA[We recently played several games against teams with 2 pyros... this really takes the fun out of the game... after those matches I was for the first time really pissed of TF2 .... :(

I still believe that TF2 should be played without achievements, I think that the game balance was best without those addons  :(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=329&#038;post=2224</guid>
    	    <pubDate>Mon, 30 Jun 2008 01:10:44 +0200</pubDate>
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    	    <title>Reply by Vlijm</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2222</link>
    	    <description><![CDATA[lol @ teams playing with 2 pyros]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=329&#038;post=2222</guid>
    	    <pubDate>Sun, 29 Jun 2008 23:58:09 +0200</pubDate>
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    	    <title>Reply by carwash</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2201</link>
    	    <description><![CDATA[Limit pyro's to 1? :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=329&#038;post=2201</guid>
    	    <pubDate>Sun, 29 Jun 2008 13:28:42 +0200</pubDate>
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    	    <title>Reply by Agron</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2161</link>
    	    <description><![CDATA[agreed with dunc (pyro &#62; spy)

I just hate the pyro now in clan wars :)
so, so so annoying in some maps (blands for example)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=329&#038;post=2161</guid>
    	    <pubDate>Sat, 28 Jun 2008 03:40:37 +0200</pubDate>
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    	    <title>Reply by dunc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2139</link>
    	    <description><![CDATA[ROFL u r so clever lollol

Let me amend my original statement. "There is no class in the game that can do that kind of damage WHILST also being able to play as part of the team". Pyro with backburner = 335 health whilst being medic'd, which is more than a soldier.

Pyro can work as medic protection or second scout.

A spy.. well, er.. can't. ROFL!]]></description>
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    	    <pubDate>Fri, 27 Jun 2008 17:01:07 +0200</pubDate>
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    	    <title>Reply by ONlock</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2135</link>
    	    <description><![CDATA[Was thinking the same thing glutamate..

The spy is maybe even more dangerous than the pyro, if you are flanked by a pyro with an uber ready you may be lucky enough to pop it in time, but the spy is INSTANT kill..

So what i mean is, you should not be afraid of the pyro weapons being too powerful, the spy is just as badass. :P

Sooner or later the spy update will come. Wonder what people will say then?]]></description>
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    	    <pubDate>Fri, 27 Jun 2008 14:07:10 +0200</pubDate>
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    	    <title>Reply by glutamate</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2091</link>
    	    <description><![CDATA[@dunc, page 2

ROFL

"A pyro with the Backburner could hide, similar to the way scouts do atm, and then annihilate heavy/medic/soldier from behind before they even had a chance to respond. No other class in the game can do that."

Have you even heard of the spy?]]></description>
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    	    <pubDate>Wed, 25 Jun 2008 23:12:07 +0200</pubDate>
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    	    <title>Reply by Mumm.lu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2041</link>
    	    <description><![CDATA[Min. 7:52 is too cool. Nice work pischto !!!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=329&#038;post=2041</guid>
    	    <pubDate>Mon, 23 Jun 2008 22:01:54 +0200</pubDate>
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    	    <title>Reply by Vlijm</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2036</link>
    	    <description><![CDATA[&#60; agrees with riemu and shitfly, altho im going to try pyros sometimes in pickups/wars]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=329&#038;post=2036</guid>
    	    <pubDate>Mon, 23 Jun 2008 20:54:31 +0200</pubDate>
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    	    <title>Reply by ShitFly</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-3/?recent=2248#post=2034</link>
    	    <description><![CDATA[hmz, However i dont like the pyro class, its not bad to allow these new features. its good to make it more balanced for the pyro

on the other hand, the -40% damagereduction for soldiers is quite shitty in close combat ^^ 

anyway, allow these pyroguns, dont think that they actually make it to a clanwar. Most of the time a pyro is death meat in the open ^^ and there arent that many maps where a pyro can sneak behind a good communicating team ^^]]></description>
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    	    <pubDate>Mon, 23 Jun 2008 20:15:11 +0200</pubDate>
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    	    <title>Reply by cRz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-2/?recent=2248#post=2028</link>
    	    <description><![CDATA[i agree with riemu. the unlocks should be allowed

also i think if valve is going to fix the kritzkrieg bug (working on nocrit servers) anydays it should be allowed too. an uber team can take down a kritzkrieg within a few seconds ... so it's balanced too ;)

sry for that short offtopic :P]]></description>
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    	    <pubDate>Mon, 23 Jun 2008 17:05:02 +0200</pubDate>
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    	    <title>Reply by Riemu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-2/?recent=2248#post=2020</link>
    	    <description><![CDATA[Well, tbh. i dont see any reason why the new weapons shouldn´t be allowed into leagues.

The problem with crits are the "randomness". But specified crits at a known time, the ones you can actually control is nothing more than skill.

Nothing different with a headshotting sniper, oder a BACKSTABBING (not frontstabbing!) spy.

I personally like the idea of the crit axe! Burning an enemy, switching to axe while keeping the melee range up and then finally critting the burning enemy with the axe without dying first - there is nothing random about it, i will pull my hat for everyone able to do that in a routined way. Dont forget, its weaker on "normal" melee situations.

The Flare Gun is powerfull - but in a good way! Only direct hit counts and it drains the same ammo as the flamethrower and the knockback. And, most of the time its not as strong as the shotgun to finish off enemies (in my opinion). I can´t really see why this weapon shouldn´t be in the game. If someone can actually master it to pull an advantage out of it, i would say go for it.

The Backburner looks strong on a first look. +50 health seems like alot and the guaranteed critical hits on the back let people put on their "boooh" face. But, the strongest feature introduced in the patch for the pyro is imo the "Airblast" ability. A skilled pyro could make a difference with that ability. We tested abit around with it, and its actually not even hard to airshot a rocketjumping soldier who shoots a rocket at you. Who would actually want to give up such a feature, that can actually save the vulnerable life of the pyro and his medic, maybe even kill his opponent, in favour of +50 health and a weapon you need to use from the back in order to be effective?

Seriously, a Pyro who waits and tries to sneak up from behind on enemies, is dead meat. Its basically a dead slot - because the team has to play with 5 people most of the time. And, let´s be honest, in which case does a 3 man ambush really work? And why can´t any other class do the same? In the last badlands match I played, I took down Soldier + Medic with ubercharge ready on badlands cp3 because i came from behind. Think thats the only situation I ever had in 3/4 years of clanplay and if the enemy would have been a bit more carefull, i would have died instantly.

Seriously, allow all 3 unlockables into the league and see how it goes. I am anxious to see if the Pyro could actually play a reliable roll in a match.]]></description>
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    	    <pubDate>Mon, 23 Jun 2008 11:10:44 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-2/?recent=2248#post=1974</link>
    	    <description><![CDATA[do u guys understand what are u saying?

do you think a pyro can really ambush 3 ppl at same time? i agree, that he can do it sometimes, but same goes for sniper, he can head shot 2-3 ppl sometimes.

That would only make a difference if pyro could ambush enemies EVERY time, plus, i dont think he has time to set someone on fire then axe him

new weapons will not change the game :)

Edit: dont forget the new weapon takes less damage from the front, if pyro is spoted, he cant even do a decent damage on the enemy :)]]></description>
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    	    <pubDate>Sun, 22 Jun 2008 00:50:41 +0200</pubDate>
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    	    <title>Reply by dunc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-329/page-2/?recent=2248#post=1973</link>
    	    <description><![CDATA[My problem with a pyro is this:

A pyro with the Backburner could hide, similar to the way scouts do atm, and then annihilate heavy/medic/soldier from behind before they even had a chance to respond. No other class in the game can do that. I'm not even over-exaggerating either. Pyro crits do 80-120 damage and they fire around 5 shots per second. That's 600 damage in a second, which is enough to easily kill a medic and fully buffed heavy. My maths may be wrong, but it isn't far off.

I see no reason to allow such a weapon in the existing format. Personally I can see the leagues ending up with a "pure" format. I think that's what I'd prefer. Valve seem to be orienting a lot of the new weapons around crits - even the new medigun, which is balanced by not being able to crit. I don't think it spells out great news for the 6v6 no crit format :(]]></description>
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    	    <pubDate>Sat, 21 Jun 2008 22:04:48 +0200</pubDate>
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