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	<title>ETF2L &#8211; Latest activity in &#8220;Changed respawntimes&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-328/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Wlv</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=2079</link>
    	    <description><![CDATA[^^ What you have there is a list of who's going to spawn and when. However, surely this shouldnt be accessable without rcon? Bit unfair if you bind a key to that you can tell when people will spawn and hence base strats on that...

Did the server have an external mod running? i.e AdminMod?

When people were spawning quick, what cp's did you have captured and so on..

Also, as it was a cup game, you should have recorded a demo, upload it :P]]></description>
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    	    <pubDate>Wed, 25 Jun 2008 14:56:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=1972</link>
    	    <description><![CDATA[mp_showrespawntimes result is normal. It shows the same on an unmodified server, it just depends of how much points which teams have etc..]]></description>
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    	    <pubDate>Sat, 21 Jun 2008 21:59:56 +0200</pubDate>
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    	<item>
    	    <title>Reply by Mumm.lu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=1971</link>
    	    <description><![CDATA[Any news here ?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=328&#038;post=1971</guid>
    	    <pubDate>Sat, 21 Jun 2008 21:22:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by Daddallo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=1891</link>
    	    <description><![CDATA[It is possible, we played a war yesterday on cp_pro_granary and the other team respawned in less than 5 seconds. (Even when the 3rd point was still neutral, we checked several times).]]></description>
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    	    <pubDate>Wed, 18 Jun 2008 22:09:08 +0200</pubDate>
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    	<item>
    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=1887</link>
    	    <description><![CDATA[didn't see the Screenshot as net was running slow. That's a bit weird eh? :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=328&#038;post=1887</guid>
    	    <pubDate>Wed, 18 Jun 2008 20:29:43 +0200</pubDate>
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    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=1882</link>
    	    <description><![CDATA[As far as I know it's not posible. Your respawn time depends on which capture point you own. Not only do you get a dissadvantage by the location the enemy spawns in, they will also spawn a lot quicker.

For example, if the enemy team owns your 4th cap point on granary, there is about a 5-8 second respawn time for them, while you have to endure something on the lines of a 20 second respawn time.

While those times aren't ideal in a competitive match (if you are steamrolling an opponent, you will continue to do so), they are designed for public play to allow an attacking team to advance into a team that has set up a full man defence.]]></description>
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    	    <pubDate>Wed, 18 Jun 2008 18:37:43 +0200</pubDate>
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    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=1878</link>
    	    <description><![CDATA[WTF?
Never knew this was possible...
Seems to be a hack imo.]]></description>
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    	    <pubDate>Wed, 18 Jun 2008 17:50:16 +0200</pubDate>
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    	    <title>Created by Trex</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-328/page-1/?recent=2079#post=1876</link>
    	    <description><![CDATA[It's possible to change respawntimes only for one team? We played a match with one team and they were respawning on cp_well very fast, so I typed in console: mp_showrespawntimes a this was result:
<a href="http://img73.imageshack.us/my.php?image=cpwell0019ha0.jpg" title="Link" rel="nofollow"> 

Bug or hax?]]></description>
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    	    <pubDate>Wed, 18 Jun 2008 17:39:57 +0200</pubDate>
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