<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Different X-Hairs for different Classes&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-3266/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3266/page-1/?recent=46840#post=46840</link>
    	    <description><![CDATA[cl_crosshair_file ""

default ^]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3266&#038;post=46840</guid>
    	    <pubDate>Tue, 05 May 2009 20:07:47 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3266/page-1/?recent=46840#post=46826</link>
    	    <description><![CDATA[I assume I have to to set up a crosshair for every class, am I right?
I'm using your cfg for solly and demo but the crosshair stays for every other class aswell.

edit:
yea I was right. ;) Thanks for your help.
Just one last question: Is there a possibility to set up the default crosshairs for a specific class? I tried cl_crosshair_file crosshair 0 but all I get is a creepy broken placeholder instead of an actual crosshair. :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3266&#038;post=46826</guid>
    	    <pubDate>Tue, 05 May 2009 19:38:40 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3266/page-1/?recent=46840#post=46789</link>
    	    <description><![CDATA[Do you want weapon specific or just class specific? Class is VERY simple, weapon is a lil more difficult (not to much though)

put 
<code>
cl_crosshair_file crosshair*number*
</code>

Into each of you class configs dependant on what crosshair you want etc (numbers are 1-7 if i remember right)

Also if you want more specifics like size
<code>
cl_crosshair_scale *number*
</code>

*number* being whatever scale you want

eg 
<code>
cl_crosshair_file crosshair3
cl_crosshair_scale 25
</code>

Also if you want colour to be specific for each class:
<code>
cl_crosshair_red *number*
cl_crosshair_green *number*
cl_crosshair_blue *number*
</code>

 being any number between 0 and 255 (255 is full colour and 0 being no colour)

For example my settings for crosshair 3 and 5 (i think they are the most used) are:
<code>
cl_crosshair_scale 20
cl_crosshair_file crosshair5
cl_crosshair_red 25
cl_crosshair_green 255
cl_crosshair_blue 25
</code>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3266&#038;post=46789</guid>
    	    <pubDate>Tue, 05 May 2009 18:39:30 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by ouch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3266/page-1/?recent=46840#post=46781</link>
    	    <description><![CDATA[Hi,
I'm using m0res fps-cfg and I wondered how to enable different xhairs. (Using the default ones for the scout but would like to have a green cross for the solly and demo)

thanks in advance :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=3266&#038;post=46781</guid>
    	    <pubDate>Tue, 05 May 2009 18:14:15 +0200</pubDate>
    	</item>
    </channel>
</rss>