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	<title>ETF2L &#8211; Latest activity in &#8220;Highlander Season 9 Prem Stats&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-32299/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-4/?recent=548814#post=548814</link>
    	    <description><![CDATA[<i>Quoted from 4hp</i>
		<blockquote>
(btw I think it could be interesting to use damage per heals based on heal % rather than total heals for a match since a player shouldn't be seen as "sucking up heals" when in fact their medic got out more healing overall.)</blockquote>

Not a bad idea; would like to see this too!]]></description>
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    	    <pubDate>Sun, 03 Jan 2016 13:13:41 +0100</pubDate>
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    	    <title>Reply by Scissors-HL</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-4/?recent=548814#post=548798</link>
    	    <description><![CDATA[<i>Quoted from Steve!</i>
		<blockquote>https://www.aldirecruitment.co.uk/</blockquote>
IT'S A PART-TIME JOB OK]]></description>
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    	    <pubDate>Sun, 03 Jan 2016 00:53:56 +0100</pubDate>
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    	<item>
    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-4/?recent=548814#post=548791</link>
    	    <description><![CDATA[<i>Quoted from Steve!</i>
		<blockquote>https://www.aldirecruitment.co.uk/</blockquote>

That is a decent wage, you could do worse than that you know.]]></description>
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    	    <pubDate>Sat, 02 Jan 2016 22:45:40 +0100</pubDate>
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    	    <title>Reply by schabdaniel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-4/?recent=548814#post=548782</link>
    	    <description><![CDATA[https://www.aldirecruitment.co.uk/]]></description>
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    	    <pubDate>Sat, 02 Jan 2016 19:52:46 +0100</pubDate>
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    	    <title>Reply by Scissors-HL</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-4/?recent=548814#post=548699</link>
    	    <description><![CDATA[<i>Quoted from Steve!</i>
		<blockquote>The assist system in tf2 is completely dumb, please don't think of it as a meaningful stat. 3 damage right before a kill &#62; 90 damage someone else does earlier --- pretty silly if you ask me</blockquote>

HAHAHAHAHAH R U MAD I GOT MORE ASSISTS THAN U KID????XDDDDDDD lmaoing @ ur lyf rn tbh kid]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 21:41:49 +0100</pubDate>
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    	    <title>Reply by Toooost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-4/?recent=548814#post=548694</link>
    	    <description><![CDATA[<i>Quoted from NULL</i>
		<blockquote>fu toast, i wanted to be the best spy with only 1 match.</blockquote>
( ͡° ͜ʖ ͡°)]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 19:45:11 +0100</pubDate>
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    	    <title>Reply by Pierre Bechade</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-4/?recent=548814#post=548693</link>
    	    <description><![CDATA[fu toast, i wanted to be the best spy with only 1 match.]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 19:16:09 +0100</pubDate>
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    	    <title>Reply by 13thDoctor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548692</link>
    	    <description><![CDATA[<i>Quoted from Steve!</i>
		<blockquote>The assist system in tf2 is completely dumb, please don't think of it as a meaningful stat. 3 damage right before a kill &#62; 90 damage someone else does earlier --- pretty silly if you ask me</blockquote> how's that different from getting a kill off a 3 damage last hit, or getting said kill stolen when you did 200 damage to the guy? ka/d may not be great but I don't see why it's worse.

If we go further in pigeon-holing classes' roles then I'd say classes like scout, soldier, sniper and spy should still be based off k/d and dpm because they are supposed to be getting most of the picks and cleanup hits, heavy and demo be based off ka/d, damage and damage per heals but heavily biased towards the damage stats, since their role is more DOT than picks and as the most healed classes it's important to distinguish who does more with less, and the remaining classes with their own specific formulas as support classes.

(btw I think it could be interesting to use damage per heals based on heal % rather than total heals for a match since a player shouldn't be seen as "sucking up heals" when in fact their medic got out more healing overall.)]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 19:08:52 +0100</pubDate>
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    	    <title>Reply by olBaa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548687</link>
    	    <description><![CDATA[<i>Quoted from Steve!</i>
		<blockquote>The assist system in tf2 is completely dumb, please don't think of it as a meaningful stat. 3 damage right before a kill &#62; 90 damage someone else does earlier --- pretty silly if you ask me</blockquote>

Just the kills is a very noisy statistic too, pretty much every class has the ability to KS.
One scrim you topfrag, the other one it's something like 3-10-20, and you still know you're doing a good job. Also, you can just extend the current parser to filter out these KS, as the damage information is preserved.]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 17:27:28 +0100</pubDate>
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    	    <title>Reply by yahoo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548686</link>
    	    <description><![CDATA[Srry chronos, but detoed will be playing med for us in playoffs since he is clearly better med than u. Stats dont lie m8 4Head]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 17:24:33 +0100</pubDate>
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    	    <title>Reply by schabdaniel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548685</link>
    	    <description><![CDATA[The assist system in tf2 is completely dumb, please don't think of it as a meaningful stat. 3 damage right before a kill &#62; 90 damage someone else does earlier --- pretty silly if you ask me]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=32299&#038;post=548685</guid>
    	    <pubDate>Tue, 29 Dec 2015 16:58:11 +0100</pubDate>
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    	    <title>Reply by olBaa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548682</link>
    	    <description><![CDATA[Damage per kill, damage taken per death
Also, maybe introduce relative k+a percentage (how many kills were you participating in), and try to compare these?]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 09:16:12 +0100</pubDate>
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    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548681</link>
    	    <description><![CDATA[3rd best spy in high and i missed via+gully EleGiggle
Add hs and hs/min for sniper/spy]]></description>
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    	    <pubDate>Tue, 29 Dec 2015 03:27:02 +0100</pubDate>
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    	    <title>Reply by 13thDoctor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548670</link>
    	    <description><![CDATA[<i>Quoted from MARS^</i>
		<blockquote>[...]

pyro matters even less than these stats do anyway</blockquote>

Thanks for the helpful input. (no, nobody gives a shit)]]></description>
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    	    <pubDate>Mon, 28 Dec 2015 19:59:20 +0100</pubDate>
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    	    <title>Reply by MAR5</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-32299/page-3/?recent=548814#post=548669</link>
    	    <description><![CDATA[<i>Quoted from 4hp</i>
		<blockquote>is it a coincidence the stats show you as best spy in high? 8)

I like the ideas you have for improving the stats, I'll just make a couple suggestions for pyro

- make it based on ka/d rather than just k/d since it's mostly a support class and you often rack up assists by zoning out players that your team can kill. This could go for engineer as well. (maybe factor teleporter and dispenser points for engie? I don't know if you can get those from logs)

- <em>maybe</em> put a factor for spies killed. Depends on how much you think spychecking should be valued. Also can be flawed because of differences in spy playstyle. A spy who is amby-oriented and plays away from the enemy combo is unlikely to die to pyros.</blockquote>

pyro matters even less than these stats do anyway]]></description>
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    	    <pubDate>Mon, 28 Dec 2015 19:38:22 +0100</pubDate>
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