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	<title>ETF2L &#8211; Latest activity in &#8220;Diffirent viewmodels?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-3156/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Inferno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45417</link>
    	    <description><![CDATA[A little update. I've tested your methord Berserker and it works excactly as I wanted :D Thanks a lot, I really appreciate it.]]></description>
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    	    <pubDate>Thu, 30 Apr 2009 21:02:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by Inferno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45290</link>
    	    <description><![CDATA[It doesn't really matter about the melee weapon tbh. But I'm definitely gonna try this out later. Thanks a lot!]]></description>
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    	    <pubDate>Thu, 30 Apr 2009 11:25:45 +0200</pubDate>
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    	    <title>Reply by berserking god</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45252</link>
    	    <description><![CDATA[alias standardfov "viewmodel_fov 50"
alias altfov "viewmodel_fov 90"
alias sQcomm "lastinv; standardfov; altq"
alias altQcomm "lastinv; altfov; standardq"
alias standardQ "bind Q sQcomm"
alias altQ "bind Q altQcomm"

bind 1 "slot1; altQ; standardfov"
bind 2 "slot2; standardQ; altfov"
bind 3 "slot3; altQ; standardfov"

The FOV will be bugged when changing from slot3 to slot1, though, since the Q just alternates between fov 50 and 90 now. In addition, you'll have to add the following line in the staticmodel.cfg as well:

bind Q "lastinv"]]></description>
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    	    <pubDate>Thu, 30 Apr 2009 03:01:40 +0200</pubDate>
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    	    <title>Reply by Cairenn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45121</link>
    	    <description><![CDATA[Try to change the ", because they are different when you copy in your cfg instead of writing them.]]></description>
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    	    <pubDate>Wed, 29 Apr 2009 20:39:40 +0200</pubDate>
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    	<item>
    	    <title>Reply by Inferno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45117</link>
    	    <description><![CDATA[M0re, I have no idea why but it doesn't seem to work. First I copied it to demoman.cfg (didnt work), then I copied it to staticmodel.cfg and in demoman.cfg I typed "exec staticmodel". It didn't work either :S]]></description>
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    	    <pubDate>Wed, 29 Apr 2009 20:12:06 +0200</pubDate>
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    	<item>
    	    <title>Reply by Puppets</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45048</link>
    	    <description><![CDATA[to add to more: this will only switch between first and second weapon (not to meele)]]></description>
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    	    <pubDate>Wed, 29 Apr 2009 17:11:57 +0200</pubDate>
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    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45044</link>
    	    <description><![CDATA[alias _switcheroo "_switcheroo1"
alias _switcheroo1 "slot1;viewmodel_fov x;alias _switcheroo _switcheroo2"
alias _switcheroo2 "slot2;viewmodel_fov x;alias _switcheroo _switcheroo1"

bind q _switcheroo]]></description>
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    	    <pubDate>Wed, 29 Apr 2009 16:59:25 +0200</pubDate>
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    	    <title>Reply by Inferno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=45042</link>
    	    <description><![CDATA[Berserker, your method is working very well. However it still is a bit messed up because it does not work with the Q button which I use all the time. It only works if I press 2. Any idea how to fix that?]]></description>
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    	    <pubDate>Wed, 29 Apr 2009 16:56:09 +0200</pubDate>
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    	    <title>Reply by berserking god</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=44849</link>
    	    <description><![CDATA[Make a new .cfg file called "staticmodel.cfg", for instance.
Then in the staticmodel.cfg type:

bind 1 “slot1; viewmodel_fov X″
bind 2 “slot2; viewmodel_fov X″
bind 3 "slot3; viewmodel_fov X"

Remember to replace X with the desired FOV for every other class. Then in the class config you want dynamic weapon fov's for, just add the same lines, just with the desired FOVs for each weapon, and in every other class config type "exec staticmodel".]]></description>
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    	    <pubDate>Tue, 28 Apr 2009 22:06:16 +0200</pubDate>
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    	    <title>Reply by Memento Mori</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=44847</link>
    	    <description><![CDATA[something like

bind 1 "slot1;viewmodel_fov 80"
bind 2 "slot2;viewmodel_fov 60"

or whatever your fov's were

edit - ye the numbers are other way round obviously

and you'll have to put the regular bind in every other class cfg bind 1 "slot1" etc]]></description>
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    	    <pubDate>Tue, 28 Apr 2009 21:51:38 +0200</pubDate>
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    	<item>
    	    <title>Created by Inferno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-3156/page-1/?recent=45417#post=44842</link>
    	    <description><![CDATA[Hi all

I tried to search several places but I haven't come up with an answer so far. 

I want my sticky launcher to have the viewmodel_fov to 80 and I want the grenade launcher to be at 60. Does anyone know how to do this?

Thanks]]></description>
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    	    <pubDate>Tue, 28 Apr 2009 21:39:32 +0200</pubDate>
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