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	<title>ETF2L &#8211; Latest activity in &#8220;New res - what sens?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-31265/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Rock</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529775</link>
    	    <description><![CDATA[because of the pixel density and the stretching if you are using it stretched to your screen]]></description>
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    	    <pubDate>Tue, 17 Mar 2015 20:46:39 +0100</pubDate>
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    	    <title>Reply by gilad1280</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529774</link>
    	    <description><![CDATA[tbh it does feel different switching from 1280x720 to 1920x1080 and from 1920x1080 to 1280x720
don't know why.]]></description>
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    	    <pubDate>Tue, 17 Mar 2015 20:38:02 +0100</pubDate>
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    	    <title>Reply by Rock</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529751</link>
    	    <description><![CDATA[just use one of these 2 

http://www.notalent.org/sensitivity/sensitivity.htm

http://www.funender.com/quake/mouse/index.html#settings

pretty simple]]></description>
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    	    <pubDate>Tue, 17 Mar 2015 18:17:27 +0100</pubDate>
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    	    <title>Reply by zestymclime</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529749</link>
    	    <description><![CDATA[Hud elements, including your crosshairs are often smaller relative to the rest of your screen on a higher res. Perhaps you use the crosshair as a reference for muscle memory and as it's smaller you're missing?]]></description>
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    	    <pubDate>Tue, 17 Mar 2015 18:12:13 +0100</pubDate>
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    	    <title>Reply by F1re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529728</link>
    	    <description><![CDATA[<i>Quoted from quintosh</i>
		<blockquote>[...]

ingame settings not settings on the site...</blockquote>

How would that work ? When you have the same ingame settings your cm/360 remain the same, but with different settings they change, but then you also have to change the values on the site. Otherwise you would assume that the site gives the correct cm/360 with your old res, but a wrong cm/360 with the new res.]]></description>
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    	    <pubDate>Tue, 17 Mar 2015 13:25:03 +0100</pubDate>
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    	    <title>Reply by Rock</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529596</link>
    	    <description><![CDATA[it might be just a feeling, it makes sense, but i can assure you, there's really no difference in terms of sensitivity]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 19:34:03 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529595</link>
    	    <description><![CDATA[<i>Quoted from rockie</i>
		<blockquote>[...]

i already said that if i talk, i at least tried once what im talking about, the sens only needs to be changed if you use a resolution with a different ratio, like 800x600 1024x768 1280x800 which are all 4:3</blockquote>
Well I've just tried it and it does seem like you're correct which is very strange to me as I distinctly remember testing this before and it being like I said before, perhaps I had something strange with an old GPU or something.]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 19:27:53 +0100</pubDate>
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    	    <title>Reply by Rock</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529593</link>
    	    <description><![CDATA[<i>Quoted from hr</i>
		<blockquote>[...]
Why don't you test it and find out then? You'll see that I'm right, I've played on 1080p and 720p and that is exactly what the game does, I don't care what other games do or what is supposed to happen. Do the test come back and tell me what happens.</blockquote>

i already said that if i talk, i at least tried once what im talking about, the sens only needs to be changed if you use a resolution with a different ratio, like 800x600 1024x768 1280x800 which are all 4:3]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 19:12:11 +0100</pubDate>
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    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-2/?recent=529775#post=529589</link>
    	    <description><![CDATA[<i>Quoted from firej</i>
		<blockquote>[...]

What ?
If you mess around with settings the site will also change the value of cm/360 .

With raw input turned on, and mouse accel (aka. enhanced mouse pointer precision) turned off, you should measure the same cm/360 that the site gives you.</blockquote>

ingame settings not settings on the site...]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 19:06:05 +0100</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-1/?recent=529775#post=529588</link>
    	    <description><![CDATA[<i>Quoted from hr</i>
		<blockquote>[...]
Why don't you test it and find out then? You'll see that I'm right, I've played on 1080p and 720p and that is exactly what the game does, I don't care what other games do or what is supposed to happen. Do the test come back and tell me what happens.</blockquote>

rock is actually right, it's the exact same fov on all 16:9 resolutions.]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 19:04:14 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-1/?recent=529775#post=529586</link>
    	    <description><![CDATA[<i>Quoted from rockie</i>
		<blockquote>a smaller resolution isnt a zoomed version of an higher resolution,  if the resolution ratio is the same, the only thing that changes is the density of the textures loaded by the game's engine, the sensitivity is the same as the ratio is 1.77777778</blockquote>
Why don't you test it and find out then? You'll see that I'm right, I've played on 1080p and 720p and that is exactly what the game does, I don't care what other games do or what is supposed to happen. Do the test come back and tell me what happens.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31265&#038;post=529586</guid>
    	    <pubDate>Sun, 15 Mar 2015 18:59:33 +0100</pubDate>
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    	    <title>Reply by maxxx.lfc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-1/?recent=529775#post=529584</link>
    	    <description><![CDATA[set your old res - measure your cm/360 - set new res - change ingame sens until you get same cm/360]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 18:47:23 +0100</pubDate>
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    	    <title>Reply by Rock</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-1/?recent=529775#post=529582</link>
    	    <description><![CDATA[a smaller resolution isnt a zoomed version of an higher resolution,  if the resolution ratio is the same, the only thing that changes is the density of the textures loaded by the game's engine, the sensitivity is the same as the ratio is 1.77777778]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31265&#038;post=529582</guid>
    	    <pubDate>Sun, 15 Mar 2015 18:30:10 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-1/?recent=529775#post=529581</link>
    	    <description><![CDATA[<i>Quoted from Eatable</i>
		<blockquote>[...]

That's not how resolutions work, at all.</blockquote>
Try using 1080p and then try 720p and you'll see it's exactly how it works.]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 18:23:05 +0100</pubDate>
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    	    <title>Reply by Eatable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31265/page-1/?recent=529775#post=529580</link>
    	    <description><![CDATA[<i>Quoted from hr</i>
		<blockquote>[...]
Actually no. For example using 720p will have a smaller field of view than using 1080p because 720 is kind of like a zoomed in version. The cm/360 remains the same I believe however it feels different because the game being zoomed in makes it seem like the crosshair is travelling faster than it actually is.</blockquote>

That's not how resolutions work, at all.]]></description>
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    	    <pubDate>Sun, 15 Mar 2015 18:06:00 +0100</pubDate>
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