<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Textures dissapearing after 2 mins of playing&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-31005/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525715</link>
    	    <description><![CDATA[<i>Quoted from Morphine</i>
		<blockquote>I use viewmodel_fov -360 on my pyro primary but fov 1 on my secondary.)</blockquote>

wtf..?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525715</guid>
    	    <pubDate>Thu, 29 Jan 2015 04:05:46 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Morphine</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525711</link>
    	    <description><![CDATA[I use viewmodel_fov -360 on my pyro primary but fov 110 on my secondary. No crashes here though. Could be to do with tracers like others have said (fire has no tracers lel)

edit: 110 not 1 lel]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525711</guid>
    	    <pubDate>Thu, 29 Jan 2015 00:36:24 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Muriel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525710</link>
    	    <description><![CDATA[Apparently this happens when you switch between viewmodel values (custom ones). Nothing confirmed yet. But you can try for yourself. 
&#62; Go on a server
&#62; wait for the bug to happen
&#62; Check the viewmodel_fov value
&#62; Quit tf2
&#62; Save any class cfg
&#62; Delete the cfg (back up first as explained above)
&#62; use the viewmodel you were using before (without changing the value)
&#62; Check if it happens again.


I will do it myself, will be posting evetal results on it.
Maps I will be playing are badlands, logjam, which I have confirmed that players and models disappeared before. Hopefully Valve will fix this. Otherwise, bye bye cool cfgs.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525710</guid>
    	    <pubDate>Wed, 28 Jan 2015 23:55:19 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Razkar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525681</link>
    	    <description><![CDATA[i just bind something "record 1; stop1"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525681</guid>
    	    <pubDate>Wed, 28 Jan 2015 18:58:14 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Repu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525676</link>
    	    <description><![CDATA[i am not getting this problem. i use dxlevel 81, chris maxframes, gtx 580, nvidia 344.75 and viewmodelfov 0.01]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525676</guid>
    	    <pubDate>Wed, 28 Jan 2015 18:44:56 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by feeling blue</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525665</link>
    	    <description><![CDATA[I hope this gets fixed, the scattergun and shotgun tracers are really annoying.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525665</guid>
    	    <pubDate>Wed, 28 Jan 2015 17:54:14 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by MAR5</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525663</link>
    	    <description><![CDATA[a guy on tf.tv says it's caused by weird viewmodel_fov values like 360, -360 or 0.001

I only got this bug on classes where I use such a viewmodel_fov so far]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525663</guid>
    	    <pubDate>Wed, 28 Jan 2015 17:41:40 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by JuBez</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525661</link>
    	    <description><![CDATA[Same happened to me on MvM when ther was load of shit coming, everything that wasn't ground dissappeared, could still see enemies and teammates.

Im runnin on i5-3470, 8gb of ram and GTX670 and its atleast noit overheating since all my shit is overcooled.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525661</guid>
    	    <pubDate>Wed, 28 Jan 2015 16:42:07 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by DamnEasy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525660</link>
    	    <description><![CDATA[nice game]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525660</guid>
    	    <pubDate>Wed, 28 Jan 2015 16:19:29 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Yodo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525654</link>
    	    <description><![CDATA[Seem like problem is in custom FoV value to remove shot tracers:

http://teamfortress.tv/post/390947/tf2-update-for-1-27-15]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525654</guid>
    	    <pubDate>Wed, 28 Jan 2015 15:59:19 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Micman.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525647</link>
    	    <description><![CDATA[i shit you not,this part of update is causing this
*Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525647</guid>
    	    <pubDate>Wed, 28 Jan 2015 14:58:02 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Razkar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525642</link>
    	    <description><![CDATA[same for me, i'm on dx8 + nvidia gtx 660]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525642</guid>
    	    <pubDate>Wed, 28 Jan 2015 14:01:16 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by W. WIlly</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525641</link>
    	    <description><![CDATA[<i>Quoted from kaptain</i>
		<blockquote>Happened to me on MGE, perfectly fine on 'normal' maps though. Can't be Nvidia though, I have an AMD R9 285. No clue what's up.</blockquote>
Was happening on MGE for me yesterday. I reinstalled HUD and this problem disappeared for some time. Today this started happening on "normal" maps.
http://i.imgur.com/f3joa0Y.jpg

Dx 90, Nvidia GTX 650 Ti]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525641</guid>
    	    <pubDate>Wed, 28 Jan 2015 13:54:24 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by 13thDoctor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525637</link>
    	    <description><![CDATA[<i>Quoted from NeuTronas</i>
		<blockquote>Comanglia's config, dxlevel 81, Nvidia GT640M, 344.48 update, LOD Bias -3, everything works perfectly fine.</blockquote>

same except I have a GT650M and no LOD tweak. No problems for me.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525637</guid>
    	    <pubDate>Wed, 28 Jan 2015 10:02:43 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by HateRyu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-31005/page-2/?recent=525715#post=525636</link>
    	    <description><![CDATA[wallhack]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=31005&#038;post=525636</guid>
    	    <pubDate>Wed, 28 Jan 2015 08:53:19 +0100</pubDate>
    	</item>
    </channel>
</rss>