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	<title>ETF2L &#8211; Latest activity in &#8220;Clean TF2&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-30862/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523454</link>
    	    <description><![CDATA[<i>Quoted from AnAkkk</i>
		<blockquote>[...]

If that exploit let you bypass sv_pure, indeed it could be used to wallhack.</blockquote>

But it wont let you bypass sv_pure,heres what it says on the teamfortresstv post: "Some functionality in sv_pure without preloading, more with it."

Walls and doors looks like an epilepsy aids,if you use the flat textures from this on sv_pure 2]]></description>
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    	    <pubDate>Wed, 07 Jan 2015 20:06:51 +0100</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523451</link>
    	    <description><![CDATA[<i>Quoted from hr</i>
		<blockquote>[...]
Correct me if I'm wrong but could one not just load an invisible texture this way and use it to wallhack?</blockquote>

If that exploit let you bypass sv_pure, indeed it could be used to wallhack.]]></description>
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    	    <pubDate>Wed, 07 Jan 2015 19:47:25 +0100</pubDate>
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    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523346</link>
    	    <description><![CDATA[<i>Quoted from stephen</i>
		<blockquote>[...]

What's he incentive to use a patched one if the broken one works and still gives you an advantage</blockquote>

"wants to get that scope removal “bug” fixed."

Wich means pretty much what it states for :^)

AKA preventing to move scope with hudanimation]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 16:24:29 +0100</pubDate>
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    	    <title>Reply by thestephenplays</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523338</link>
    	    <description><![CDATA[<i>Quoted from Tseini</i>
		<blockquote>As far as i know the developer of clean tf2 contacted valve and wants to get that scope removal "bug" fixed. But as we all know it can take time before that patch is coming</blockquote>

What's he incentive to use a patched one if the broken one works and still gives you an advantage]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 14:28:43 +0100</pubDate>
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    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523337</link>
    	    <description><![CDATA[As far as i know the developer of clean tf2 contacted valve and wants to get that scope removal "bug" fixed. But as we all know it can take time before that patch is coming]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 14:26:25 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523333</link>
    	    <description><![CDATA[<i>Quoted from kermit</i>
		<blockquote>[...]

It doesn't, but people saying it's a "hack" are kinda wrong, "hack" is a bit of a misnomer. Seeing as it's literally a hud animation that, in prism hud, is triggered by damaging another player. At it's most basic it's no different from having a flashing crosshair on damage.</blockquote>The method to obtain it is no different but the advantage you gain from it is absolutely ridiculous, and I very much doubt it was ever intended to be an option.]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 12:59:55 +0100</pubDate>
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    	    <title>Reply by Lorave</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523332</link>
    	    <description><![CDATA[You're getting it all wrong, he's not using "custom" textures on sv_pure 2 by some sort of bypass, he's downscaling an entire texture to fit into a 4x4 pixel space, if you get really close to textures you can see that, that's why some sort of rippling effect appears, but you can fix the rippling with Supersampling, but that gives you input lag, so It's barely any use to most players, unless you can handle that epilepsy causing rippling effect.]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 11:32:13 +0100</pubDate>
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    	    <title>Reply by Tseini94</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523318</link>
    	    <description><![CDATA[<i>Quoted from hr</i>
		<blockquote>[...]
Correct me if I'm wrong but could one not just load an invisible texture this way and use it to wallhack?</blockquote>

I tried this "pure2 bypass" and it doesnt work. It even says in his post that textures will look shitty in pure2 but you get used to it.

This scope removal imo is the biggest problem here]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 03:24:33 +0100</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523317</link>
    	    <description><![CDATA[<i>Quoted from AnAkkk</i>
		<blockquote>[...]

Exactly, that guy is saying how to bypass sv_pure.</blockquote>
Correct me if I'm wrong but could one not just load an invisible texture this way and use it to wallhack?]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 01:31:14 +0100</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523315</link>
    	    <description><![CDATA[<i>Quoted from Opti</i>
		<blockquote>Preloading the map WITH sv_pure 0 to then access the texture even with sv_pure 2 seems really edgy (if I correctly understood how the whole thing works).</blockquote>

Exactly, that guy is saying how to bypass sv_pure.]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 01:19:24 +0100</pubDate>
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    	    <title>Reply by _ThreeSuns</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-2/?recent=523454#post=523313</link>
    	    <description><![CDATA[<i>Quoted from CHERRY</i>
		<blockquote>[...]
Doesn't this also happen with lod_bias?</blockquote>

It doesn't, but people saying it's a "hack" are kinda wrong, "hack" is a bit of a misnomer. Seeing as it's literally a hud animation that, in prism hud, is triggered by damaging another player. At it's most basic it's no different from having a flashing crosshair on damage.]]></description>
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    	    <pubDate>Tue, 06 Jan 2015 00:16:52 +0100</pubDate>
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    	    <title>Reply by CHERRY COKE</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-1/?recent=523454#post=523310</link>
    	    <description><![CDATA[<i>Quoted from konr</i>
		<blockquote>[...]If it was enforceable I'd argue it should be banned by ETF2L. I tried it out and it's literally just zooming in a bit with no downsides because you can still see everything at the sides completely perfectly. Shit is completely bs.</blockquote>
Doesn't this also happen with lod_bias?]]></description>
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    	    <pubDate>Mon, 05 Jan 2015 23:53:03 +0100</pubDate>
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    	    <title>Reply by BoxHitman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-1/?recent=523454#post=523304</link>
    	    <description><![CDATA[Your boy big C here, Not to steer away from the topic at hand but when you think about it, it does look like RuneScape on low settings like imagine you are in Varrock and you have the settings turned down you would see the bank like that, the staff shop, general store, sword shop, anvil you know what else there is guys. On the other hand imagine if Runescape looked like TF2 on full settings, wow that would be insane.

Your boy Clive
Signing off]]></description>
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    	    <pubDate>Mon, 05 Jan 2015 23:24:04 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-1/?recent=523454#post=523300</link>
    	    <description><![CDATA[<i>Quoted from mhwk</i>
		<blockquote>at doesnt remove the whole thing, there are black rectangles on the sides of the screen, but apparently it's just a normal script which has been working for quite a while so I assume it's legal until Valve decides to fix it</blockquote>If it was enforceable I'd argue it should be banned by ETF2L. I tried it out and it's literally just zooming in a bit with no downsides because you can still see everything at the sides completely perfectly. Shit is completely bs.]]></description>
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    	    <pubDate>Mon, 05 Jan 2015 22:40:13 +0100</pubDate>
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    	    <title>Reply by Just1s</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-30862/page-1/?recent=523454#post=523299</link>
    	    <description><![CDATA[Wait... So why anybody would want a game that looks like that?]]></description>
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    	    <pubDate>Mon, 05 Jan 2015 22:40:02 +0100</pubDate>
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