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	<title>ETF2L &#8211; Latest activity in &#8220;Need Help - TF2 Script&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-2974/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=42194</link>
    	    <description><![CDATA[Uh, I think you'd need to set Q to only cycle between weapons 1 + 2, and set F or something as melee or just use 3 for individual weapon settings to work, but im not sure :D]]></description>
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    	    <pubDate>Sun, 19 Apr 2009 19:43:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by Bones</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=42187</link>
    	    <description><![CDATA[How do you have it so when you get your melee weapon out it changes to viewmodel 1?]]></description>
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    	    <pubDate>Sun, 19 Apr 2009 19:34:51 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41847</link>
    	    <description><![CDATA[Psyche, it only doesnt work if you have cl_crosshair_file "" in an alias (because the "" from the command interfere with the "" from the alias).
So it works just fine.]]></description>
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    	    <pubDate>Sat, 18 Apr 2009 13:03:20 +0200</pubDate>
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    	<item>
    	    <title>Reply by Janman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41698</link>
    	    <description><![CDATA[I change it manually when i want to see or to not see the viewmodel with only a key, it's really usefull.
Here's the script:

//Drawviewmodel

alias drawviewmodeloff "r_drawviewmodel 0;bind key drawviewmodelon"
alias drawviewmodelon "r_drawviewmodel 1;bind key drawviewmodeloff"

bind "key" "drawviewmodeloff"]]></description>
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    	    <pubDate>Fri, 17 Apr 2009 19:03:58 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41696</link>
    	    <description><![CDATA[It should work with my method, without the need of an other cfg.

http://etf2l.org/forum/general/topic-1888/page-1/?recent=22409#post-21983]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=2974&#038;post=41696</guid>
    	    <pubDate>Fri, 17 Apr 2009 18:53:53 +0200</pubDate>
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    	    <title>Reply by Psyche</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41694</link>
    	    <description><![CDATA[From my own experience, cl_crosshair_file "" doesn't quite work, only worked when I made a separate .cfg file with "cl_crosshair_file "" then on the class cfg I simply added exec defaultcross and it worked wonders after that :&#62;]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=2974&#038;post=41694</guid>
    	    <pubDate>Fri, 17 Apr 2009 18:51:06 +0200</pubDate>
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    	<item>
    	    <title>Reply by m00n</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41687</link>
    	    <description><![CDATA[Thanks a bunch guys, works perfectly &#60;3 &#60;3]]></description>
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    	    <pubDate>Fri, 17 Apr 2009 18:27:58 +0200</pubDate>
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    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41666</link>
    	    <description><![CDATA[Would suggest making a cfg called "defaultclass.cfg" and putting basic commands for each class like "r_drawviewmodel 1" etc in it, and then put "exec defaultclass.cfg" at the top of the class cfgs.

Then you can put custom settings for each class underneath - for example as scout if you wish to set mouse2 to +reload, put "bind mouse2 +reload" into scout cfg, then put "bind mouse2 +attack2" into defaultclass.cfg to save you having to go into every class cfg each time you make a change to the default keys.

Saves a lot of time if you cba setting it up at the start - just have to remember that commands coming after the exec will overwrite it, so you can have bind "mouse2" "+attack2" in defaultclass, but then in scout.cfg you can change it and the later command will be the one that is used :x


Sorry for my poor explainin' skills, im Scottish (that's apparently an excuse now)]]></description>
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    	    <pubDate>Fri, 17 Apr 2009 18:01:05 +0200</pubDate>
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    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41650</link>
    	    <description><![CDATA[X:/Steam/Steamapps/Username/Team Fortress 2/tf/cfg

X is the hdd where you installed Steam.

Open the scout.cfg with notepad and type:

cl_crosshair_file crosshair7
r_drawviewmodel 0

Open every other class.cfg with notepad and type:

cl_crosshair_file ""
r_drawviewmodel 1

You can add additional commands if you want (eg cl_crosshair_scale, cl_crosshair_blue/red/green etc.).

Thats not really a script btw :P]]></description>
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    	    <pubDate>Fri, 17 Apr 2009 17:24:10 +0200</pubDate>
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    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41646</link>
    	    <description><![CDATA[I have this scripted, ill post it later]]></description>
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    	    <pubDate>Fri, 17 Apr 2009 17:09:29 +0200</pubDate>
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    	<item>
    	    <title>Created by m00n</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2974/page-1/?recent=42194#post=41644</link>
    	    <description><![CDATA[Helluu..
I'm in need of some help.. Im terrible at scripting, so I am turning to you guys :D

I want to have r_drawviewmodel 0 as a scout, aswell as custom crosshair nr7.
And r_drawviewmodel 1, and standard crosshair as a sniper.

Is there anyone capable of making a script for this?

Big thanks in advance

m00n]]></description>
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    	    <pubDate>Fri, 17 Apr 2009 17:08:02 +0200</pubDate>
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