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	<title>ETF2L &#8211; Latest activity in &#8220;What does everyone think about cp_steel&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-28323/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Eisenhart_II</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=491690</link>
    	    <description><![CDATA[Great map. So many flanking routes. Also, solly can't jump as much.]]></description>
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    	    <pubDate>Sat, 29 Mar 2014 04:31:28 +0100</pubDate>
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    	    <title>Reply by Skyro</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=491324</link>
    	    <description><![CDATA[cp_steel is a weird mixture of demospam and fall damage. If you let any of it happen to you, you lose.

I also remember my first pub was on granary and I hated it. I also don't remember why I didn't quit the game.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=28323&#038;post=491324</guid>
    	    <pubDate>Tue, 25 Mar 2014 22:05:12 +0100</pubDate>
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    	    <title>Reply by Zer0</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=491321</link>
    	    <description><![CDATA[Well... Where to start... Cp-steel isnt that bad of a map... Still i think the should kinda put more effort in it... "fix" it... It has those moments when you really cant play anymore if somebody takes a really good contol of a point or a corner... Buth it still isnt that bad.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=28323&#038;post=491321</guid>
    	    <pubDate>Tue, 25 Mar 2014 21:34:52 +0100</pubDate>
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    	    <title>Reply by jakeowaty</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=490777</link>
    	    <description><![CDATA[freight till this moment stays as my favourite map of all times

Such a shame there is no proper 24/7 servers running this map. Even Valve ones don't run it in the rotation. Only nightteam and saigns...

Rest in peace cp_freight_final]]></description>
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    	    <pubDate>Thu, 20 Mar 2014 15:50:57 +0100</pubDate>
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    	    <title>Reply by SabaSaba</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=490759</link>
    	    <description><![CDATA[<i>Quoted from Anzu</i>
		<blockquote>[...]I remember when I first time played tf2, it was on freight playing as engineer, even remember how I thanked the other engineer on my team for upgrading my sentry. Ahh good old days :'D</blockquote>
Feels like yesterday. Maybe it was yesterday.]]></description>
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    	    <pubDate>Thu, 20 Mar 2014 14:19:57 +0100</pubDate>
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    	    <title>Reply by Canno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=490711</link>
    	    <description><![CDATA[<i>Quoted from stephen</i>
		<blockquote>i like cp_steel cause it was the first pub map i played</blockquote>I remember when I first time played tf2, it was on freight playing as engineer, even remember how I thanked the other engineer on my team for upgrading my sentry. Ahh good old days :'D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=28323&#038;post=490711</guid>
    	    <pubDate>Thu, 20 Mar 2014 00:06:07 +0100</pubDate>
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    	    <title>Reply by Canno</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=490710</link>
    	    <description><![CDATA[Steel is a good map if you're know what you're doing.
Steel not like other any map really needs good team strats and good coordination.

Flank of it is really good, so soldiers are powerfull on this map especially.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=28323&#038;post=490710</guid>
    	    <pubDate>Thu, 20 Mar 2014 00:04:30 +0100</pubDate>
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    	    <title>Reply by thestephenplays</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=490313</link>
    	    <description><![CDATA[i like cp_steel cause it was the first pub map i played]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=28323&#038;post=490313</guid>
    	    <pubDate>Sat, 15 Mar 2014 19:32:02 +0100</pubDate>
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    	    <title>Reply by Anoobis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-6/?recent=491690#post=490312</link>
    	    <description><![CDATA[A-maze-ing hahaha ;-;

No but for real though there is always one way or another you can get behind somebody, you can simply not cover every flank on the map without leaving another one open or rather weak.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=28323&#038;post=490312</guid>
    	    <pubDate>Sat, 15 Mar 2014 19:13:30 +0100</pubDate>
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    	    <title>Reply by PuzZle</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-5/?recent=491690#post=490311</link>
    	    <description><![CDATA[I don't like it.

Too spammy and tight... Not enough room to move around and DM for my taste pewpew

Doesn't really feel like a tf2 map to me. I feel more like a robot than an individual player]]></description>
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    	    <pubDate>Sat, 15 Mar 2014 19:04:29 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-5/?recent=491690#post=490238</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>[...]

He could hold the  flank by standing there (on Defence) but he can also flank and sync it with our combo and be even MORE effective. 

I wouldn't argue with the zoob-man, he doesn't say much but when he does feel the need to comment you know he's right.</blockquote>I don't think anything I said implied what he was wasn't true :P]]></description>
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    	    <pubDate>Fri, 14 Mar 2014 20:24:08 +0100</pubDate>
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    	    <title>Reply by Xacher</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-5/?recent=491690#post=490215</link>
    	    <description><![CDATA[<i>Quoted from Freakie</i>
		<blockquote>While the game was really aids, I liked the idea of top teams using vanilla loadouts. Terrible for an official, though.</blockquote>
I liked the part where you were building a sentry on A, destroyed it, got back on B, placed it randomly, missed 2 ammo packs and got a lvl 2 right when the setup time ended, i was waiting for the mp_restartgame or mp_switchteams, but then i realized that the game had really started.
No offense, but it looked funny c:]]></description>
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    	    <pubDate>Fri, 14 Mar 2014 14:58:57 +0100</pubDate>
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    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-5/?recent=491690#post=490209</link>
    	    <description><![CDATA[<i>Quoted from zoob</i>
		<blockquote>[...]

What? Steel rewards incredibly aggressive and mobile roaming soldier play on both defense and offense. There is almost always a way to flank the enemy team from a good position and combining this with a distraction/push from combo makes these plays extremely effective.</blockquote>

Which is exactly what I was saying, It's so easy to get behind unnoticed it would be a shame to waste all that potential by standing still spamming with the black box over and over. 

I have no doubt both playstyles can work, which is what I said, this map can really open up to a lot of different playstyles, but I have been using that agressive roamer style (both on offense and defense) very efficiently so far. It's a fun map imo :)]]></description>
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    	    <pubDate>Fri, 14 Mar 2014 14:33:51 +0100</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-5/?recent=491690#post=490198</link>
    	    <description><![CDATA[<i>Quoted from konr</i>
		<blockquote>[...]And you mean to say that you couldn't just stand somewhere with a blackbox and also be very very effective?</blockquote>

He could hold the  flank by standing there (on Defence) but he can also flank and sync it with our combo and be even MORE effective. 

I wouldn't argue with the zoob-man, he doesn't say much but when he does feel the need to comment you know he's right.]]></description>
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    	    <pubDate>Fri, 14 Mar 2014 11:39:16 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-28323/page-5/?recent=491690#post=490192</link>
    	    <description><![CDATA[<i>Quoted from zoob</i>
		<blockquote>[...]

What? Steel rewards incredibly aggressive and mobile roaming soldier play on both defense and offense. There is almost always a way to flank the enemy team from a good position and combining this with a distraction/push from combo makes these plays extremely effective.</blockquote>And you mean to say that you couldn't just stand somewhere with a blackbox and also be very very effective?]]></description>
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    	    <pubDate>Fri, 14 Mar 2014 10:18:49 +0100</pubDate>
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