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	<title>ETF2L &#8211; Latest activity in &#8220;public server&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-27589/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by nahkakakkone</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-2/?recent=478380#post=478380</link>
    	    <description><![CDATA[<i>Quoted from marez</i>
		<blockquote>no I mean if I am already in the server</blockquote>
And in spec or what? Doesnt matter if you are on the server. If you are on either team and both teams have 12 of course it won't let you join the other team because then it would be 11 against 13.]]></description>
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    	    <pubDate>Wed, 27 Nov 2013 12:26:06 +0100</pubDate>
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    	<item>
    	    <title>Reply by airking26</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-2/?recent=478380#post=478349</link>
    	    <description><![CDATA[no I mean if I am already in the server]]></description>
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    	    <pubDate>Tue, 26 Nov 2013 23:06:50 +0100</pubDate>
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    	<item>
    	    <title>Reply by nahkakakkone</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-2/?recent=478380#post=478304</link>
    	    <description><![CDATA[<i>Quoted from marez</i>
		<blockquote>annoying autobalance which when you want to play with your friend in a team doesnt let you join BLU even thou both teams have 12 players </blockquote>
That's because the server is 24 players maximum...]]></description>
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    	    <pubDate>Tue, 26 Nov 2013 16:40:10 +0100</pubDate>
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    	<item>
    	    <title>Reply by airking26</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478205</link>
    	    <description><![CDATA[Short respawn time, votekick and not the type of annoying autobalance which when you want to play with your friend in a team doesnt let you join BLU even thou both teams have 12 players and BLU is having somewhat better players. Autobalance is fine if theres a player difference between teams of 2/some team is getting steamrolled every round but waiting a lifetime till you can join a team that you want is just annoying.]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 20:53:47 +0100</pubDate>
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    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478185</link>
    	    <description><![CDATA[<i>Quoted from wpminnows</i>
		<blockquote>he was topfragging on a 24/24 process game yesterday though, dude owns</blockquote>

Highlander pyros could learn something from this guy]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27589&#038;post=478185</guid>
    	    <pubDate>Mon, 25 Nov 2013 18:48:03 +0100</pubDate>
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    	<item>
    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478180</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>[...]

sv_restrict 1 (default value) just blocks bigger fovs for windowed mode. It allows everything though for fullscreen mode! Putting it to 0 is just a convenience for people who run windowed (like me ;)). I'm still confused as to why Valve decided "1" to be the default value.</blockquote>

sounds good, added it


		<blockquote>
Took me a while to realise that the only player on the server is a bot lol, since on the scoreboard, ping is replaced by killstreak now apparently? wtf? I was getting quite frustrated at his perfect compression blasting... but then the same bot can't even do more than 10 dmg to a scout... Nice balanced AI, Valve.</blockquote>

i'm trying to get him to not use airblast but the plugin to give him a phlog is broken :c

he was topfragging on a 24/24 process game yesterday though, dude owns]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 18:26:29 +0100</pubDate>
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    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478178</link>
    	    <description><![CDATA[<i>Quoted from wpminnows</i>
		<blockquote>[...]

i'll remind myself what they do when i get home; if sv_restrict is just allowing larger fovs  i probably won't restrict it, although i wanna leave sv_pure at 0 for people with mods</blockquote>

sv_restrict 1 (default value) just blocks bigger fovs for windowed mode. It allows everything though for fullscreen mode! Putting it to 0 is just a convenience for people who run windowed (like me ;)). I'm still confused as to why Valve decided "1" to be the default value.


Took me a while to realise that the only player on the server is a bot lol, since on the scoreboard, ping is replaced by killstreak now apparently? wtf? I was getting quite frustrated at his perfect compression blasting... but then the same bot can't even do more than 10 dmg to a scout... Nice balanced AI, Valve.]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 18:23:34 +0100</pubDate>
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    	<item>
    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478175</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>[...]

What about my other mentioned cvars? I did some research and afaik they aren't quickplay requirements (sv_pure is 0 on your server, sv_restrict* is 1 on your server)</blockquote>

i'll remind myself what they do when i get home; if sv_restrict is just allowing larger fovs  i probably won't restrict it, although i wanna leave sv_pure at 0 for people with mods]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 18:14:09 +0100</pubDate>
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    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478168</link>
    	    <description><![CDATA[<i>Quoted from wpminnows</i>
		<blockquote>[...]

forgot this one, thanks

crits and damagespread are enabled for now because they're needed for quickplay, once there's a solid playerbase i'll remove the spread and either add a crits vote or disable them</blockquote>

What about my other mentioned cvars? I did some research and afaik they aren't quickplay requirements (sv_pure is 0 on your server, sv_restrict* is 1 on your server)]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 17:44:55 +0100</pubDate>
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    	<item>
    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478160</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>tf_avoidteammates_pushaway 1</blockquote>

forgot this one, thanks

crits and damagespread are enabled for now because they're needed for quickplay, once there's a solid playerbase i'll remove the spread and either add a crits vote or disable them]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 17:23:43 +0100</pubDate>
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    	<item>
    	    <title>Reply by Cuttlefish</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478148</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>I'd say allowing wrangler isn't that fun-stopping for anyone.</blockquote>

Wrangler on pubs is overpowered. :((]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27589&#038;post=478148</guid>
    	    <pubDate>Mon, 25 Nov 2013 16:54:12 +0100</pubDate>
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    	<item>
    	    <title>Reply by PhaNtom666</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478147</link>
    	    <description><![CDATA[Fuck gunslinger.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27589&#038;post=478147</guid>
    	    <pubDate>Mon, 25 Nov 2013 16:52:55 +0100</pubDate>
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    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478146</link>
    	    <description><![CDATA[I'd say allowing wrangler isn't that fun-stopping for anyone. Gunslinger is usually the main offender, but that's your decision.

As for other stuff, please use as many ETF2L cvar values as possible, as for instance:

sv_pure 2
tf_avoidteammates_pushaway 1
sv_restrict_aspect_ratio_fov 0
tf_damage_disablespread 1
tf_teamtalk 1


And as for a personal matter of taste, I would lower the default mp_respawnwavetime, cause waiting to spawn on pubs is boring. I think halving it from 10 to 5 doesn't hurt the gameflow for pubs too much.]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 16:46:22 +0100</pubDate>
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    	<item>
    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478140</link>
    	    <description><![CDATA[nocrits pls]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27589&#038;post=478140</guid>
    	    <pubDate>Mon, 25 Nov 2013 14:13:17 +0100</pubDate>
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    	<item>
    	    <title>Reply by Morphine</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27589/page-1/?recent=478380#post=478135</link>
    	    <description><![CDATA[no wrangler :(]]></description>
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    	    <pubDate>Mon, 25 Nov 2013 13:25:18 +0100</pubDate>
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