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	<title>ETF2L &#8211; Latest activity in &#8220;Round time limit&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-27347/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by raugnioz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-2/?recent=473654#post=473654</link>
    	    <description><![CDATA[etøg said it]]></description>
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    	    <pubDate>Wed, 09 Oct 2013 10:33:01 +0200</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-2/?recent=473654#post=473651</link>
    	    <description><![CDATA[I agree with E-thug]]></description>
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    	    <pubDate>Wed, 09 Oct 2013 10:15:07 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-2/?recent=473654#post=473650</link>
    	    <description><![CDATA[No]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27347&#038;post=473650</guid>
    	    <pubDate>Wed, 09 Oct 2013 08:14:37 +0200</pubDate>
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    	    <title>Reply by E-thug</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-2/?recent=473654#post=473647</link>
    	    <description><![CDATA[<i>Quoted from rviens</i>
		<blockquote>
It is broken to a point where you can have rounds lasting up to 20 minutes and that's not how a game like TF2 works.
</blockquote>

Whats wrong with 20 minutes rounds? Its not the length that is the problem if there ever was a problem. It's what people do in those 20 minutes. If youre a pussy ass team then sure, let the team push into you with ubering first and then get out alive. giving them the advantage. 

TF2 doesnt need round time limits because simply tf2 is fine the way its played right now.]]></description>
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    	    <pubDate>Wed, 09 Oct 2013 04:25:08 +0200</pubDate>
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    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473614</link>
    	    <description><![CDATA[<i>Quoted from rviens</i>
		<blockquote>

[...]
It is broken to a point where you can have rounds lasting up to 20 minutes and that's not how a game like TF2 works.

</blockquote>

You're trying to tackle those realllllly slow games where both teams dont want to push. Currently after 10min the game basically resets. That's okay imho but, as you pointed out, it kinda does reward just holding 2nd.

Then again, its usually easier to push from mid to 2nd than vice versa, and its usually the team holding the mid that has the better chances for a successful push, not even considering any player/uber advantages gained from the mid fight.

You are now proposing to cut off any round after for example 10min. That would result in really even, back-and-forth games (which are arguably the most fun games to watch and play) being cut off at some more or less random point in time - midgame. Whoever happens to hold the mid at that point, wins. 

Also, while discouraging holding 2nd until round resets, it encourages holding mid until you win. Not sure which is preferable tbh, both are shit, only one threatens to cut off vivid games tho.]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 20:08:53 +0200</pubDate>
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    	    <title>Reply by rviens</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473613</link>
    	    <description><![CDATA[<i>Quoted from Setsul</i>
		<blockquote>[...]
So basically if you win mid and have advantage or equal übers the round is over?</blockquote>

How do you think pushing 2nd or mid works anyways? If a team has an advantage it pushes last and wins, it works just like it did before. However, pushes would also be come more coordinated, considering losing uber advantage would essentially cause the attacking team to collapse and be pushed back. The game works the same as it did before, only that the defending team won't be able to sit on their asses winning by one point and the attacking teams will work on their pushes, because losing middle is much bigger of a deal than before.

<i>Quoted from toogyboogy</i>
		<blockquote>why fix what aint broken?</blockquote>
It is broken to a point where you can have rounds lasting up to 20 minutes and that's not how a game like TF2 works.

<i>Quoted from Selek</i>
		<blockquote>New meta: Win the mid fight, the respawns go Engy/Heavy, defend mid until the time is up.

No thank you :)</blockquote>

The open spaces mids provide do not let Engy be a viable option, neither the Heavy, because of low long range damage. Badlands mid is a flank feast, Gullywash also, same goes for every map in the map pool. Imagine the new time limit like playing koth, but with greater depth. Your mentality is correct in a way, that it is a way to play the game with the time limit, however you have to realize that pushing middles is a lot easier than pushing lasts.]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 19:41:26 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473612</link>
    	    <description><![CDATA[New meta: Win the mid fight, the respawns go Engy/Heavy, defend mid until the time is up.

No thank you :)]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 19:35:17 +0200</pubDate>
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    	    <title>Reply by Dendocror</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473611</link>
    	    <description><![CDATA[<i>Quoted from toogyboogy</i>
		<blockquote>why fix what aint broken?</blockquote> people think it is broken though, that's the thing.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27347&#038;post=473611</guid>
    	    <pubDate>Tue, 08 Oct 2013 19:33:48 +0200</pubDate>
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    	    <title>Reply by E-thug</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473607</link>
    	    <description><![CDATA[why fix what aint broken?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27347&#038;post=473607</guid>
    	    <pubDate>Tue, 08 Oct 2013 19:11:53 +0200</pubDate>
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    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473606</link>
    	    <description><![CDATA[<i>Quoted from rviens</i>
		<blockquote>[...]

Exactly what I mean, running out the time limit would not be viable because the mid holding team wins.</blockquote>
So basically if you win mid and have advantage or equal übers the round is over?]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 19:07:31 +0200</pubDate>
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    	    <title>Reply by rviens</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473605</link>
    	    <description><![CDATA[<i>Quoted from fraac</i>
		<blockquote>He's saying that holding mid at the time limit wins the round, so that's why you would repush. But it's not what the Americans do so it's hardly likely to be introduced.</blockquote>

Exactly what I mean, running out the time limit would not be viable because the mid holding team wins.]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 19:01:10 +0200</pubDate>
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    	    <title>Reply by byte</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473572</link>
    	    <description><![CDATA[What Mike and Admirable said +1, in a short sweet and less degrading reply rviens, answer is simply: no.

Cheers

Byte]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 12:56:37 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473564</link>
    	    <description><![CDATA[tf2 turbo v2.0]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 09:26:27 +0200</pubDate>
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    	    <title>Reply by doksisthebest</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473563</link>
    	    <description><![CDATA[dunno, most of the rounds end in under 3 minutes... then there are a few 4/5 minute ones and then maybe once a day or two you see a 10+ minute round.
Someone with no life could probably make a graph from like a weeks logs... but aint gonna be me this time]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 09:17:10 +0200</pubDate>
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    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27347/page-1/?recent=473654#post=473555</link>
    	    <description><![CDATA[He's saying that holding mid at the time limit wins the round, so that's why you would repush. But it's not what the Americans do so it's hardly likely to be introduced.]]></description>
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    	    <pubDate>Tue, 08 Oct 2013 03:17:09 +0200</pubDate>
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