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	<title>ETF2L &#8211; Latest activity in &#8220;Why enforce class limits now?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-27140/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=471727</link>
    	    <description><![CDATA[Because people didn't understand how the rules work.]]></description>
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    	    <pubDate>Mon, 23 Sep 2013 02:08:30 +0200</pubDate>
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    	    <title>Reply by Alfie</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470147</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>hey i would be ok if you limit them in cfg but allow removing the limits if someone wants
i guess i should have said that before though :X</blockquote>
There's always disputes about having bendy rules, like with the fov being allowed if both teams agree, that caused a massive drama. The rules need to be one sided and clear. Trying to make everyone happy is not good.]]></description>
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    	    <pubDate>Thu, 12 Sep 2013 01:13:29 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470140</link>
    	    <description><![CDATA[hey i would be ok if you limit them in cfg but allow removing the limits if someone wants
i guess i should have said that before though :X

also having demo and medic limit 2 in cfg would only confuse new players imo...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27140&#038;post=470140</guid>
    	    <pubDate>Thu, 12 Sep 2013 00:38:21 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470138</link>
    	    <description><![CDATA[People don't actually realise how much time is wasted by disputes about teams using wrong class amounts, not just that famous ETF2L double heavy dispute that happened in the grand final ages ago, but every other week with some newer players misunderstanding the rules or just get confused who is running heavy. Saves a lot of time/effort with the disputes.

The only argument that is valid to me is class switching when someone is down, it will disappear as a result, which I don't mind so long as there is an actual rule. However if we want it to continue, let's change it so Demo/Medic limit is 2, because we all know Demo/Medic is 1 allowed anyway so if you're dumb enough to run two at any given time, well as admins spending 20 minutes looking at a demo and discussing the decision is worth it. (it's never happened before).]]></description>
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    	    <pubDate>Thu, 12 Sep 2013 00:29:26 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470129</link>
    	    <description><![CDATA[<i>Quoted from Sideshow</i>
		<blockquote>So the config doesn't enforce it any more but there are still engi and sniper limit 1?</blockquote>

And pyro.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27140&#038;post=470129</guid>
    	    <pubDate>Wed, 11 Sep 2013 23:49:31 +0200</pubDate>
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    	    <title>Reply by Sideshow</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470128</link>
    	    <description><![CDATA[So the config doesn't enforce it any more but there are still engi and sniper limit 1?

Kinda odd decision but I can understand why it was made. Doesn't affect that much except ruling out 1 last hold strategy.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27140&#038;post=470128</guid>
    	    <pubDate>Wed, 11 Sep 2013 23:48:21 +0200</pubDate>
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    	    <title>Reply by Alfie</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470106</link>
    	    <description><![CDATA[Yay, I made something change!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27140&#038;post=470106</guid>
    	    <pubDate>Wed, 11 Sep 2013 20:24:43 +0200</pubDate>
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    	    <title>Reply by reservoir_dog</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470101</link>
    	    <description><![CDATA[After numerous seasons pyro finally got some life in it, and if someone got axetinguished by a pyro in 6v6 I don't see such a big problem. It does require some skill do to it to any class. Also, good luck with having pyro anywhere else but last point.

Engie with jag cannot bring additional stalemates because engie's limit is now set to 1.]]></description>
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    	    <pubDate>Wed, 11 Sep 2013 20:14:47 +0200</pubDate>
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    	    <title>Reply by Strayeed</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470070</link>
    	    <description><![CDATA[Well, this is a fast decision which actually doesn't change the game itself at all, so who cares.
I find more interesting the sudden allowing of certain unlocks.. Upgrading pyro and engie isn't the best way to make the game more interesting, hello stalemates. :)]]></description>
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    	    <pubDate>Wed, 11 Sep 2013 17:42:02 +0200</pubDate>
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    	    <title>Reply by Permzilla</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470053</link>
    	    <description><![CDATA[<i>Quoted from aura</i>
		<blockquote>etf2l — community league where admins don't ask the community</blockquote>

Actually we do get feedback for most important decisions - just feedback from certain groups of people. A public poll has never ever been a good idea, you just need to look at some of the results it gives to see that.]]></description>
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    	    <pubDate>Wed, 11 Sep 2013 16:50:38 +0200</pubDate>
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    	    <title>Reply by Rychius</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=470002</link>
    	    <description><![CDATA[nvm]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27140&#038;post=470002</guid>
    	    <pubDate>Wed, 11 Sep 2013 14:26:45 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=469974</link>
    	    <description><![CDATA[<i>Quoted from aura</i>
		<blockquote>etf2l — community league where admins don't ask the community</blockquote>

Now look at the news post again.

Thanks for the feedback folks :)]]></description>
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    	    <pubDate>Wed, 11 Sep 2013 12:17:58 +0200</pubDate>
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    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=469966</link>
    	    <description><![CDATA[etf2l — community league where admins don't ask the community]]></description>
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    	    <pubDate>Wed, 11 Sep 2013 08:42:02 +0200</pubDate>
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    	    <title>Reply by SmAsH</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=469850</link>
    	    <description><![CDATA[<i>Quoted from Will</i>
		<blockquote>Also annoying for someone switching to Heavy if one has already died defending last and you want another one up without having to wait for the original one to respawn</blockquote>

This and this alone should be why the limits on a cfg should be removed, you can make a game changing play by doing this if your good enough and the timing falls correctly. Many ppl think its cheating cos they dnt realise its allowed but still.]]></description>
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    	    <pubDate>Tue, 10 Sep 2013 16:46:23 +0200</pubDate>
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    	    <title>Reply by private_meta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27140/page-4/?recent=471727#post=469771</link>
    	    <description><![CDATA[technically you can do that with every restricted class. med goes down? a different player can switch to medic as long as two medics are not in play, same for demoman

<i>Quoted from Will</i>
		<blockquote>I guess they only reason I may be getting ignored is the fact most teams don't understand this rule and think you are running 2 heavies, this leads to disputes etc.

For example: http://etf2l.org/matches/39670/

Tbh I think better explaining the rule to all teams would be a better option than just removing it completely</blockquote>]]></description>
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    	    <pubDate>Tue, 10 Sep 2013 11:30:39 +0200</pubDate>
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