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	<title>ETF2L &#8211; Latest activity in &#8220;No point in renamed medi-guns&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-27041/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=468136</link>
    	    <description><![CDATA[Very helpful, cheers :)

The default red scout reappears whenever I disguise, any idea how to disable that?

Interestingly, if I reload the HUD after disguising, he disappears. That's not a viable long-term method, though ;)

[edit] 
got it, I changed in PlayerStatusClassImage "visible" "0".

Also, I changed under "classmodelpanel" the "ypos" to "r235"  [$WIN32] (may be dependent on the resolution) so the gun is not under the info bar anymore.

Finally,  under "Medic" changing to "angles_y" "210" makes the healguns easier to distinguish.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27041&#038;post=468136</guid>
    	    <pubDate>Thu, 29 Aug 2013 16:44:23 +0200</pubDate>
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    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=468084</link>
    	    <description><![CDATA[<i>Quoted from private_meta</i>
		<blockquote>From what i habe Seen for now the only was to get it until HUD makers adapt is the default HUD. in the default HUD the medigun is covered by the name of the player you disguise as. that being said, it won't change much in 6es, and it won't disadvantage people who dont/cant afford a nametag</blockquote>isn't adding the element only as hard as copy pasting a single paragraph in a hud file? i havnt pld tf2 recently but i doubt its more complicated than that and changing positions is literally two numbers

edit: yes it is

&#62; paste this http://pastebin.com/77m2z7Kt in the end of hudplayerclass.res
&#62; make sure you dont overwrite the last } bracket so that it closes whole file or add more of them if you need
&#62; change classmodelpanelBG to "tall" "0" if you dont want the default background
and voila

only problem now is that it might distract :DD]]></description>
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    	    <pubDate>Thu, 29 Aug 2013 11:54:18 +0200</pubDate>
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    	    <title>Reply by private_meta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=468083</link>
    	    <description><![CDATA[From what i habe Seen for now the only was to get it until HUD makers adapt is the default HUD. in the default HUD the medigun is covered by the name of the player you disguise as. that being said, it won't change much in 6es, and it won't disadvantage people who dont/cant afford a nametag]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27041&#038;post=468083</guid>
    	    <pubDate>Thu, 29 Aug 2013 11:25:36 +0200</pubDate>
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    	<item>
    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=468077</link>
    	    <description><![CDATA[The fact of having a nametag influence gameplay is a questionable effect anyway, IMHO.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27041&#038;post=468077</guid>
    	    <pubDate>Thu, 29 Aug 2013 07:08:30 +0200</pubDate>
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    	    <title>Reply by HR</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=468073</link>
    	    <description><![CDATA[Well there goes a name tag despite the fact I've never played medic nor do I intend to.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27041&#038;post=468073</guid>
    	    <pubDate>Thu, 29 Aug 2013 04:38:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by E-thug</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=467976</link>
    	    <description><![CDATA[still doesnt change the fact that kritz builds faster than uber, making kritz still VIABLE]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27041&#038;post=467976</guid>
    	    <pubDate>Wed, 28 Aug 2013 17:58:28 +0200</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=467975</link>
    	    <description><![CDATA[The point of valve introducing name tags was never for strategic reasons, so the "point" of renaming mediguns is still valid, the strategy however of renaming them is pointless now.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27041&#038;post=467975</guid>
    	    <pubDate>Wed, 28 Aug 2013 17:48:40 +0200</pubDate>
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    	    <title>Reply by Niicol</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=467973</link>
    	    <description><![CDATA[how to enable it?

*wants to try*]]></description>
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    	    <pubDate>Wed, 28 Aug 2013 17:31:03 +0200</pubDate>
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    	    <title>Reply by Jwso</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=467907</link>
    	    <description><![CDATA[that is lame]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=27041&#038;post=467907</guid>
    	    <pubDate>Wed, 28 Aug 2013 08:58:04 +0200</pubDate>
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    	    <title>Reply by raugnioz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=467906</link>
    	    <description><![CDATA[Well it would kill suprise kritz because you could just go easilly go spy and check before rolling to mid as scout, its possible to check as spy but you can just rename your stuff to like healbeam healbeam which i think is good]]></description>
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    	    <pubDate>Wed, 28 Aug 2013 08:51:30 +0200</pubDate>
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    	    <title>Created by PoisonedPython</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-27041/page-1/?recent=468136#post=467904</link>
    	    <description><![CDATA[With this new update you can get a real-time 3D model of your character and disguise victim (if you were playing spy) if you happen to disguise as a medic, you could easily see what medi-gun they're using rendering renamed medi-guns useless against spies rly]]></description>
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    	    <pubDate>Wed, 28 Aug 2013 07:45:12 +0200</pubDate>
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