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	<title>ETF2L &#8211; Latest activity in &#8220;What would TF2 be like without reloading&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-26860/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by BeachTerror</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-3/?recent=464609#post=464609</link>
    	    <description><![CDATA[<i>Quoted from BoneS</i>
		<blockquote>yeh but beach you still have to hit them remember</blockquote>

eeeeeeyyyyyyyyyyy &#62;:&#124;]]></description>
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    	    <pubDate>Fri, 02 Aug 2013 12:35:44 +0200</pubDate>
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    	    <title>Reply by private_meta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-3/?recent=464609#post=464605</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>[...]

Valve actually reduced the total ammo amount of rockets, pipes and stickies about half a year after the game was released. Apparently they felt there was too much spam.
http://wiki.teamfortress.com/wiki/February_28,_2008_Patch</blockquote>

I still remember thinking "wait whaaat? that's way too little!"]]></description>
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    	    <pubDate>Fri, 02 Aug 2013 11:22:40 +0200</pubDate>
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    	    <title>Reply by Boneyard</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-3/?recent=464609#post=464599</link>
    	    <description><![CDATA[yeh but beach you still have to hit them remember]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26860&#038;post=464599</guid>
    	    <pubDate>Fri, 02 Aug 2013 04:46:22 +0200</pubDate>
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    	    <title>Reply by BeachTerror</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464547</link>
    	    <description><![CDATA[Running out of ammo when a scout is rushing you as demo is probably responsible for like 60%+ of deaths I think, either if you've spammed and just reloading, or if you've just put down a trap or something, so without reloading demo would be pretty crazy I think]]></description>
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    	    <pubDate>Thu, 01 Aug 2013 16:57:46 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464546</link>
    	    <description><![CDATA[<i>Quoted from Sideshow</i>
		<blockquote>[...]

I've never seen anyone actually do that other than in ultiduo really. Obviously you can push in a 1v1 or something once they reach the end of their clip and have to reload but I don't think I've ever seen any team call to push because one of their team is low on ammo etc. Maybe that's just shit euro strats.</blockquote>

I push on reloading demomen as scout. Especially if he has been spamming and not putting up a trap.

<i>Quoted from nuze</i>
		<blockquote>[...]

So you could shoot them at the floor like rockets?</blockquote>

No, but if you touched a roller it would go BOOOOOOOOOOM]]></description>
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    	    <pubDate>Thu, 01 Aug 2013 16:55:07 +0200</pubDate>
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    	    <title>Reply by kunnyfunt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464538</link>
    	    <description><![CDATA[would make bombing sollys interesting (overpowered to fuck)

and demomen would just never stop firing, chokes would be basically unpassable without taking a ton of damage, capping last would be a nightmare unless you drop their demo, yea basically demoman would be unstoppable. if a demoman is really good then one of the best times to have a go at him is when he has nothing loaded.]]></description>
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    	    <pubDate>Thu, 01 Aug 2013 15:22:43 +0200</pubDate>
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    	    <title>Reply by Rock</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464343</link>
    	    <description><![CDATA[i'd have no problem since i used manual reload for years till some months ago, i'd like to have the old pistol tho, without "speed limit"]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 12:06:04 +0200</pubDate>
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    	    <title>Reply by Xzar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464334</link>
    	    <description><![CDATA[HAI GUISE I GOT SHIT ABSOLUTELY RETARDED IDEA AND WOULD TOTS LIKE YOU GUISE TO SRSLY DIXUSS IT YO]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26860&#038;post=464334</guid>
    	    <pubDate>Wed, 31 Jul 2013 09:53:17 +0200</pubDate>
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    	    <title>Reply by Sideshow</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464306</link>
    	    <description><![CDATA[<i>Quoted from Yuki</i>
		<blockquote>[...]

The cool thing is that you can often push if you know someone is low on ammo, and they are either going for ammo, or are forced to sit on no ammo ;)</blockquote>

I've never seen anyone actually do that other than in ultiduo really. Obviously you can push in a 1v1 or something once they reach the end of their clip and have to reload but I don't think I've ever seen any team call to push because one of their team is low on ammo etc. Maybe that's just shit euro strats.]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 03:42:48 +0200</pubDate>
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    	    <title>Reply by Smyther</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464301</link>
    	    <description><![CDATA[As in, as long as it was in the air and you touched it, it exploded. Meaning you could bounce nades off the wall like the demo does to the pyro in his meet the ___ video.

Edit: Also, no ammo rather than no clips sounds more fun.]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 03:00:32 +0200</pubDate>
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    	    <title>Reply by Nuseman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464298</link>
    	    <description><![CDATA[<i>Quoted from Link!</i>
		<blockquote>[...]

ah. and i don't remember much of that, especially of demo since i hated that class. nades used to detonate on contact. ALWAYS</blockquote>

So you could shoot them at the floor like rockets?]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 02:39:33 +0200</pubDate>
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    	    <title>Reply by nathancounye</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464290</link>
    	    <description><![CDATA[<i>Quoted from aura</i>
		<blockquote>[...]

pre-release beta</blockquote>

ah. and i don't remember much of that, especially of demo since i hated that class. nades used to detonate on contact. ALWAYS]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 01:44:19 +0200</pubDate>
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    	    <title>Reply by Kiler4fun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464288</link>
    	    <description><![CDATA[<i>Quoted from MightyMe</i>
		<blockquote>Bring back clip size 6 for demo please</blockquote>

Think of the hexa air shawts :O]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 01:25:50 +0200</pubDate>
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    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464284</link>
    	    <description><![CDATA[<i>Quoted from Link!</i>
		<blockquote>[...]

did that ever exist on pc? or did they nerf it like right after launch?</blockquote>

pre-release beta]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 01:01:24 +0200</pubDate>
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    	    <title>Reply by nathancounye</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26860/page-2/?recent=464609#post=464279</link>
    	    <description><![CDATA[<i>Quoted from MightyMe</i>
		<blockquote>Bring back clip size 6 for demo please</blockquote>

did that ever exist on pc? or did they nerf it like right after launch?]]></description>
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    	    <pubDate>Wed, 31 Jul 2013 00:31:33 +0200</pubDate>
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