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	<title>ETF2L &#8211; Latest activity in &#8220;Definition of hard counters&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-26722/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-2/?recent=462256#post=462256</link>
    	    <description><![CDATA[<i>Quoted from evokje</i>
		<blockquote>[...]
He is 
lel</blockquote>

thats the joke]]></description>
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    	    <pubDate>Mon, 15 Jul 2013 07:36:01 +0200</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-2/?recent=462256#post=462253</link>
    	    <description><![CDATA[<i>Quoted from Admirable</i>
		<blockquote>Gunboats soldier vs Pyro is one that springs to mind.
Literally nothing you can do but run or hope the Pyro misses the airblasts.
</blockquote>

Since most pyros are pretty bad you can just wait for the pyro to spam reflects and shoot him during the airblast's cool-down. Against good pyros, though...]]></description>
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    	    <pubDate>Mon, 15 Jul 2013 05:45:57 +0200</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-2/?recent=462256#post=462215</link>
    	    <description><![CDATA[Gunboats soldier vs Pyro is one that springs to mind.
Literally nothing you can do but run or hope the Pyro misses the airblasts.

Edit: Also an Ubercharge vs a Kritzkreig?

These things all depend on execution though :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26722&#038;post=462215</guid>
    	    <pubDate>Sun, 14 Jul 2013 22:07:02 +0200</pubDate>
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    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-2/?recent=462256#post=462213</link>
    	    <description><![CDATA[tf2 &#60; demoman]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 21:41:15 +0200</pubDate>
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    	    <title>Reply by trath</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462207</link>
    	    <description><![CDATA[Well you can take Wukong to beat Jayce in lane but thats all it is. If he plays safe enough, it won't matter when it gets to grouping and teamfight phase.]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 21:18:40 +0200</pubDate>
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    	    <title>Reply by Spycy31</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462204</link>
    	    <description><![CDATA[Mad at your video's feedbacks, maybe? :D

EDIT: Lack of serious topic lel.]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 21:02:51 +0200</pubDate>
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    	    <title>Reply by SiTeHBu0mB</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462203</link>
    	    <description><![CDATA[Sentry vs Kritz
Heavy vs paintrainer
Pyro vs uberdisadvantage on last

Stuff like this?]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 20:57:41 +0200</pubDate>
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    	    <title>Reply by EviL.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462187</link>
    	    <description><![CDATA[<i>Quoted from whiss</i>
		<blockquote>i lost to lee sin in jungle as amumu, he must be my counter</blockquote>
He is 
lel]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 19:34:19 +0200</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462174</link>
    	    <description><![CDATA[wrong game.]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 18:39:40 +0200</pubDate>
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    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462172</link>
    	    <description><![CDATA[i lost to lee sin in jungle as amumu, he must be my counter]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 18:34:44 +0200</pubDate>
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    	    <title>Reply by sorrowz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462171</link>
    	    <description><![CDATA[<i>Quoted from wpminnows</i>
		<blockquote>probably sentries to scouts but that's about it</blockquote>
that]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 18:24:01 +0200</pubDate>
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    	    <title>Reply by GG2RBY</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462165</link>
    	    <description><![CDATA[I agree with you doks, actually

It's just that some people claim there are hard counters in TF2, which I don't understand, really]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 17:42:51 +0200</pubDate>
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    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462164</link>
    	    <description><![CDATA[probably sentries to scouts but that's about it]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 17:41:27 +0200</pubDate>
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    	    <title>Reply by doksisthebest</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462163</link>
    	    <description><![CDATA[What ?

Thats the whole point at being good at a class. Not to get as you say hard countered ?
A good sniper will snipe whatever he wants, a good spy will stab whatever he wants and so on. And at the same time a good player will be always on his toes and be able to counter things.
It would be lame as fuck if there would be such unbalance that one class could nullify another.]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 17:39:10 +0200</pubDate>
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    	    <title>Reply by Frix</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26722/page-1/?recent=462256#post=462162</link>
    	    <description><![CDATA[demo is OP when u learn to pipe like a baws]]></description>
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    	    <pubDate>Sun, 14 Jul 2013 17:33:09 +0200</pubDate>
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