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	<title>ETF2L &#8211; Latest activity in &#8220;Badlands window, and recent patch&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-26685/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by kunnyfunt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-2/?recent=462063#post=462063</link>
    	    <description><![CDATA[opens up a great opportunity for a cp_badlands_pro with all the trimmings :3]]></description>
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    	    <pubDate>Sat, 13 Jul 2013 22:21:55 +0200</pubDate>
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    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461985</link>
    	    <description><![CDATA[shit developers = shit game 

not the other way around ;)]]></description>
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    	    <pubDate>Sat, 13 Jul 2013 15:55:35 +0200</pubDate>
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    	    <title>Reply by nathancounye</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461965</link>
    	    <description><![CDATA[Limp hates everyone and everything]]></description>
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    	    <pubDate>Sat, 13 Jul 2013 13:13:07 +0200</pubDate>
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    	    <title>Reply by OCTANE</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461956</link>
    	    <description><![CDATA[<i>Quoted from derdotte</i>
		<blockquote>its so sad that they did this stuff even the rollout for demo got a lot harder now with the stair jump just because they do not want to have invisible sticky traps.
instat of using a invisible block texture and put it in front of the prop they could have used func_physbox_multiplayer to prevent shooting stickies into the props but would not effect the demo rollout because you can just walk though it.
func_physbox_multiplayer explandation: (you should know every basic and some advanced stuff about mapping!!!)<a href="https://developer.valvesoftware.com/wiki/Func_physbox_multiplayer">sdk wiki</a>
i cant really do it now because i dont have time and i think its already been working on a pro version of badlands.</blockquote>
DOTTE IN ACTION!!]]></description>
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    	    <pubDate>Sat, 13 Jul 2013 11:25:17 +0200</pubDate>
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    	<item>
    	    <title>Reply by siouxsie</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461949</link>
    	    <description><![CDATA[Hello if anyone is unclear on the window problem <a href="http://youtu.be/wubLcckKzmA">this video</a> shows it clearly. I hope this helps fix it, the window was very useful for jumping through and I'd rather Valve removed the bars completely than made them solid.]]></description>
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    	    <pubDate>Sat, 13 Jul 2013 06:23:18 +0200</pubDate>
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    	<item>
    	    <title>Reply by Vint4ge14</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461944</link>
    	    <description><![CDATA[<i>Quoted from Nick</i>
		<blockquote>since most soldiers are not capable of jumping out of the window properly it's not a shame at all</blockquote>
:(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26685&#038;post=461944</guid>
    	    <pubDate>Sat, 13 Jul 2013 03:44:08 +0200</pubDate>
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    	    <title>Reply by Master_Nick</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461941</link>
    	    <description><![CDATA[since most soldiers are not capable of jumping out of the window properly it's not a shame at all]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26685&#038;post=461941</guid>
    	    <pubDate>Sat, 13 Jul 2013 03:32:08 +0200</pubDate>
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    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461798</link>
    	    <description><![CDATA[<i>Quoted from derdotte</i>
		<blockquote>its so sad that they did this stuff even the rollout for demo got a lot harder now with the stair jump just because they do not want to have invisible sticky traps.
instat of using a invisible block texture and put it in front of the prop they could have used func_physbox_multiplayer to prevent shooting stickies into the props but would not effect the demo rollout because you can just walk though it.
func_physbox_multiplayer explandation: (you should know every basic and some advanced stuff about mapping!!!)<a href="https://developer.valvesoftware.com/wiki/Func_physbox_multiplayer">sdk wiki</a>
i cant really do it now because i dont have time and i think its already been working on a pro version of badlands.</blockquote>
The kaidus jump™ still works. Haven't tested other jumps yet.
The two doorways in front of the small medpack were the best sticky trap that ever existed. Works everytime (if you know when and how to use it) and you get the medic and might even get the demo or the pocket or both as a bonus (Hi reverto, nice drop btw).]]></description>
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    	    <pubDate>Fri, 12 Jul 2013 16:43:06 +0200</pubDate>
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    	    <title>Reply by derdotte</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461793</link>
    	    <description><![CDATA[its so sad that they did this stuff even the rollout for demo got a lot harder now with the stair jump just because they do not want to have invisible sticky traps.
instat of using a invisible block texture and put it in front of the prop they could have used func_physbox_multiplayer to prevent shooting stickies into the props but would not effect the demo rollout because you can just walk though it.
func_physbox_multiplayer explandation: (you should know every basic and some advanced stuff about mapping!!!)<a href="https://developer.valvesoftware.com/wiki/Func_physbox_multiplayer">sdk wiki</a>
i cant really do it now because i dont have time and i think its already been working on a pro version of badlands.]]></description>
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    	    <pubDate>Fri, 12 Jul 2013 16:27:42 +0200</pubDate>
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    	<item>
    	    <title>Reply by Strayeed</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461779</link>
    	    <description><![CDATA[Limp, no need to be a faggot.

<i>Quoted from Andee</i>
		<blockquote>Can someone explain to a non-mapper, what the map changes basically mean? Collision stuff etc?</blockquote>

Basically you can't jump through the window anymore yet you can shoot through it, however, you can't shoot through window's panes, stickies will just stick to it and rockets will explode in your face.]]></description>
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    	    <pubDate>Fri, 12 Jul 2013 16:07:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by LimputtaJa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461750</link>
    	    <description><![CDATA[<i>Quoted from Andee</i>
		<blockquote>Can someone explain to a non-mapper, what the map changes basically mean? Collision stuff etc?</blockquote>


collision

col·li·sion [kuh-lizh-uhn] Show IPA 

noun 
1. 
the act of colliding; a coming violently into contact; crash: the collision of two airplanes. 

2. 
a clash; conflict: a collision of purposes. 

3. 
Physics. the meeting of particles or of bodies in which each exerts a force upon the other, causing the exchange of energy or momentum. 


--------------------------------------------------------------------------------

Origin: 
1400–50; late Middle English  &#60; Late Latin collīsiōn-  (stem of collīsiō ), equivalent to collīs ( us ) (past participle of collīdere  to collide) + -iōn- -ion 

Related forms 
col·li·sion·al, adjective 

an·ti·col·li·sion, adjective 


Can be confused: collision, collusion.]]></description>
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    	    <pubDate>Fri, 12 Jul 2013 13:07:16 +0200</pubDate>
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    	    <title>Reply by BeachTerror</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461748</link>
    	    <description><![CDATA[no more badlands middle sticky traps either :(]]></description>
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    	    <pubDate>Fri, 12 Jul 2013 12:42:38 +0200</pubDate>
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    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461746</link>
    	    <description><![CDATA[Can someone explain to a non-mapper, what the map changes basically mean? Collision stuff etc?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26685&#038;post=461746</guid>
    	    <pubDate>Fri, 12 Jul 2013 12:31:07 +0200</pubDate>
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    	    <title>Reply by Coleman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461744</link>
    	    <description><![CDATA[Fucks given by Vavle = 0.]]></description>
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    	    <pubDate>Fri, 12 Jul 2013 11:32:42 +0200</pubDate>
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    	    <title>Reply by honeymustard</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26685/page-1/?recent=462063#post=461743</link>
    	    <description><![CDATA[Crazy how out of touch they are.]]></description>
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    	    <pubDate>Fri, 12 Jul 2013 10:48:36 +0200</pubDate>
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