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	<title>ETF2L &#8211; Latest activity in &#8220;American Ruleset Feedback&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-26401/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by fishyard</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-5/?recent=459022#post=459022</link>
    	    <description><![CDATA[<i>Quoted from IPZIE</i>
		<blockquote>"who is the nigger who made this"
› AnimaL 
"professional"</blockquote>

i wuw u ipz]]></description>
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    	    <pubDate>Wed, 26 Jun 2013 02:48:02 +0200</pubDate>
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    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-5/?recent=459022#post=458960</link>
    	    <description><![CDATA["who is the nigger who made this"
› AnimaL 
"professional"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26401&#038;post=458960</guid>
    	    <pubDate>Tue, 25 Jun 2013 20:33:08 +0200</pubDate>
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    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-5/?recent=459022#post=458959</link>
    	    <description><![CDATA[<i>Quoted from IPZIE</i>
		<blockquote>we are doomed with all you idiots arround</blockquote>:] "professional"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26401&#038;post=458959</guid>
    	    <pubDate>Tue, 25 Jun 2013 20:30:20 +0200</pubDate>
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    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-5/?recent=459022#post=458958</link>
    	    <description><![CDATA[we are doomed with all you idiots arround]]></description>
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    	    <pubDate>Tue, 25 Jun 2013 20:29:13 +0200</pubDate>
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    	    <title>Reply by Vali</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458956</link>
    	    <description><![CDATA[Could easily add tactic discussions into the current euro format by allowing either team to pause at the end of a round for 2-3 mins once per map, giving them an opportunity to discuss what is going wrong and how they want to adapt.]]></description>
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    	    <pubDate>Tue, 25 Jun 2013 20:25:30 +0200</pubDate>
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    	    <title>Reply by private_meta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458951</link>
    	    <description><![CDATA[I don't quite get what's so much better about the American Ruleset, maybe someone can convince me.

My issues with it:
- If you do Team Switch midway, to do it properly you need a plugin. This is for scoring as well as confusion when switching
- For a spectator, you are switching sides midgame and suddenly all the colors are different.
- At optimum (roll) the American ruleset takes slightly longer than the shortest possible EU ruleset map
- At it's worst, a map in EU ruleset takes 30 minutes without breaks, a map in American Ruleset takes 60 minutes. Both rulesets have a theoretical unending golden cap / tie breaker
- You are required to schedule two times a week in American Ruleset instead of the one time in etf2l. Sometimes I find scheduling a match with my full team 1 time a week difficult. This would be a problem for a lot of lower level teams that don't have too much time to commit to officials. Don't play that down please.

People complain that the winlimt 5 is preferable to windifference 5, making it more interesting, which is totally a point of view. i like watching windifference 5 more, with the option of there being more than 5 points possible for a team per map.

I agree with people complaining that the american ruleset can be more unpredictable in it's length.

I agree that the break allows for tactic talk, but technically you can also use a pause. While the rules only specify 4 technical problems... oh well...

I agree that one side might have slight advantages on one color, even on symmetrical maps, but it's debatable how huge those differences and advantages are. For me, they are mostly negligable.]]></description>
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    	    <pubDate>Tue, 25 Jun 2013 20:05:41 +0200</pubDate>
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    	    <title>Reply by nathancounye</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458898</link>
    	    <description><![CDATA[<i>Quoted from Vali</i>
		<blockquote>It's all fun and games until you end up playing snakewater and several people commit suicide.</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26401&#038;post=458898</guid>
    	    <pubDate>Tue, 25 Jun 2013 14:38:38 +0200</pubDate>
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    	    <title>Reply by banijs3</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458875</link>
    	    <description><![CDATA[I liked what I saw and it would be cool if next season would be with american ruleset. It makes the game more intense and interesting.]]></description>
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    	    <pubDate>Tue, 25 Jun 2013 09:33:29 +0200</pubDate>
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    	    <title>Reply by Smyther</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458862</link>
    	    <description><![CDATA[Rather than faff about swapping teams to fix one map, why not use a fixed cp_granary? There's already a thread about making a pro version. :v]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26401&#038;post=458862</guid>
    	    <pubDate>Tue, 25 Jun 2013 06:21:45 +0200</pubDate>
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    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458851</link>
    	    <description><![CDATA[<i>Quoted from Enef</i>
		<blockquote>[...]

it's because of spawn room differences, the same reason medics have to have a kill bind on red team and so on.</blockquote>

wow killbind getgood why would you waste that 8% uber]]></description>
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    	    <pubDate>Tue, 25 Jun 2013 02:38:08 +0200</pubDate>
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    	    <title>Reply by Voxpaw</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458810</link>
    	    <description><![CDATA[^]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26401&#038;post=458810</guid>
    	    <pubDate>Mon, 24 Jun 2013 21:23:03 +0200</pubDate>
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    	    <title>Reply by Vali</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458809</link>
    	    <description><![CDATA[It's all fun and games until you end up playing a stalematey 60 minute snakewater game and several people commit suicide.]]></description>
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    	    <pubDate>Mon, 24 Jun 2013 21:21:33 +0200</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458802</link>
    	    <description><![CDATA[It's better, at least definitely not worse. Unity baby.

Also the current league format for ETF2L is appalling. From the stagnant scheduling, to the absolutely ridiculous points distribution. Literally anything is better.]]></description>
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    	    <pubDate>Mon, 24 Jun 2013 20:36:11 +0200</pubDate>
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    	    <title>Reply by mdalib</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458798</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>[...]

I'm aware of this, it is the fact it is only one map per week, even if you play it twice. I get fed up of scrimming same 2 maps each week, so one map a week would be even staler although it would allow for teams to really look at a map, evaluate it and think of the best strategies, experiment and by match day, realize what works and what doesn't and use it. 

Did the same in Highlander in UGC, but in HL I scrimmed like 3-4 times a week, with 6's we're talking doing 8-10 pcws a week.</blockquote>

I don't think this is something that Americans actually do in their scrims, the same map over and over and over with no variance whatsoever. Of course the next map in the officials is emphasized and played a bit more, but I'm fairly sure some of the maps of the immediately following weeks are played as well; but what might happen is that the maps of the previous weeks' officials disappear from the pool. 

And in any case it'd be doubly bizarre to adopt this bizarre approach even if Americans did do it.]]></description>
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    	    <pubDate>Mon, 24 Jun 2013 20:26:56 +0200</pubDate>
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    	    <title>Reply by Rake</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26401/page-4/?recent=459022#post=458793</link>
    	    <description><![CDATA[There are also hiding spots on one side of a map etc. Also afaik shadows act differently on different sides of the maps. On top of that, RED players are arguable less visible on badlands for instance.]]></description>
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    	    <pubDate>Mon, 24 Jun 2013 20:19:52 +0200</pubDate>
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