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	<title>ETF2L &#8211; Latest activity in &#8220;Interp &#039;exploit&#039;?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-26025/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456849</link>
    	    <description><![CDATA[PRAISE GABEN]]></description>
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    	    <pubDate>Tue, 11 Jun 2013 17:01:48 +0200</pubDate>
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    	<item>
    	    <title>Reply by BeachTerror</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456820</link>
    	    <description><![CDATA[<i>Quoted from Asskicker</i>
		<blockquote>[...]

Yay Valve &#60;3</blockquote>]]></description>
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    	    <pubDate>Tue, 11 Jun 2013 13:07:38 +0200</pubDate>
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    	<item>
    	    <title>Reply by Asskicker</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456818</link>
    	    <description><![CDATA[
		<blockquote>Updated the network interpolation and update convars so they can be changed immediately after changing class and respawning. This allows the automatically executed [classname].cfg files to update the values.</blockquote>

Yay Valve &#60;3]]></description>
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    	    <pubDate>Tue, 11 Jun 2013 12:58:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by yo mariano flo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456161</link>
    	    <description><![CDATA[You can also use manual interp adjuster:

<code>bind "]" "incrementvar cl_interp .01 .1 .005"
bind "[" "incrementvar cl_interp .01 .1 -.005"</code>]]></description>
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    	    <pubDate>Fri, 07 Jun 2013 16:22:07 +0200</pubDate>
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    	<item>
    	    <title>Reply by Artyhin</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456160</link>
    	    <description><![CDATA[You can make a script that changes the interp and class.
like: bind kp_end "cl_interp xxx; changeclass scout]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26025&#038;post=456160</guid>
    	    <pubDate>Fri, 07 Jun 2013 16:18:53 +0200</pubDate>
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    	    <title>Reply by FreddyTeddy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456152</link>
    	    <description><![CDATA[<i>Quoted from KillAri</i>
		<blockquote>It depend your script. If it's a weapon script where you got dif int , it will not work, if it's only about class, i don't know if when you change class it work.</blockquote>

Nope, class scripts don't work, since the game loads them when you respawn, and when you respawn you obviously aren't dead anymore. You're have to change it while you're dead.]]></description>
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    	    <pubDate>Fri, 07 Jun 2013 15:47:40 +0200</pubDate>
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    	    <title>Reply by killari</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456122</link>
    	    <description><![CDATA[It depend your script. If it's a weapon script where you got dif int , it will not work, if it's only about class, i don't know if when you change class it work.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26025&#038;post=456122</guid>
    	    <pubDate>Fri, 07 Jun 2013 13:01:28 +0200</pubDate>
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    	    <title>Reply by Asskicker</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456116</link>
    	    <description><![CDATA[<i>Quoted from MARIANO</i>
		<blockquote>TF2 update coming:

http://pastebin.com/H6F5wqjw

[...]</blockquote>

Does that mean that class scripts for interp work again?]]></description>
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    	    <pubDate>Fri, 07 Jun 2013 12:46:25 +0200</pubDate>
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    	<item>
    	    <title>Reply by killari</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456111</link>
    	    <description><![CDATA[Don't do that winterz, it's a bad idea.]]></description>
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    	    <pubDate>Fri, 07 Jun 2013 11:46:00 +0200</pubDate>
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    	    <title>Reply by FreddyTeddy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456110</link>
    	    <description><![CDATA[<i>Quoted from MARIANO</i>
		<blockquote>TF2 update coming:

http://pastebin.com/H6F5wqjw

[...]</blockquote>

Still retarded and inconvenient, but at least better than before.]]></description>
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    	    <pubDate>Fri, 07 Jun 2013 11:44:11 +0200</pubDate>
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    	    <title>Reply by yo mariano flo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456098</link>
    	    <description><![CDATA[TF2 update coming:

http://pastebin.com/H6F5wqjw


		<blockquote>- Updated the network interpolation and update convars so they can be changed when dead</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26025&#038;post=456098</guid>
    	    <pubDate>Fri, 07 Jun 2013 04:17:19 +0200</pubDate>
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    	    <title>Reply by Winterz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-7/?recent=456849#post=456060</link>
    	    <description><![CDATA[Like a give a shit about some snipers hitting more shots than they are supposed to.
Give me my interp_ratio back, valve!

edit: Is it possible to make a script that makes you join spectator for a split second whenever you change class?]]></description>
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    	    <pubDate>Fri, 07 Jun 2013 00:25:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-6/?recent=456849#post=456053</link>
    	    <description><![CDATA[nvm wrong thread]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=26025&#038;post=456053</guid>
    	    <pubDate>Fri, 07 Jun 2013 00:04:06 +0200</pubDate>
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    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-6/?recent=456849#post=456001</link>
    	    <description><![CDATA[Message AnAkIn and beg him for a fix in tftrue :)

I saw this post by atmo on tf.tv:

		<blockquote>
This change isn't something that I think will affect me personally, as I will just go with cl_interp 0.033 / cl_interp_ratio 2 on all classes and be fine, but I'm disappointed in how Valve have approached the problem. </blockquote>
cl_interp_ratio is forced to 1 in etf2l configs. You can ONLY use cl_interp to make it higher. Please, someone with influence over etf2l configs, tell/beg them to set sv_max_interp_ratio to 2!]]></description>
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    	    <pubDate>Thu, 06 Jun 2013 19:18:04 +0200</pubDate>
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    	<item>
    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-26025/page-6/?recent=456849#post=456000</link>
    	    <description><![CDATA[<i>Quoted from Schmuse</i>
		<blockquote>[...]

"This" referring to what I said or the quick fix update?</blockquote>The update.]]></description>
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    	    <pubDate>Thu, 06 Jun 2013 19:17:15 +0200</pubDate>
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