<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;A Guide to FOV in TF2&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-25845/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453214</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

And that is the one you are arguing <strong>against</strong>?</blockquote>

<strong>?</strong>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453214</guid>
    	    <pubDate>Fri, 24 May 2013 13:10:40 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453202</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>Restricting fov will reduce vfov while keeping hfov constant (this is how aspect 2 works)</blockquote>

And that is the one you are arguing <strong>against</strong>?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453202</guid>
    	    <pubDate>Fri, 24 May 2013 11:38:40 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453160</link>
    	    <description><![CDATA[<i>Quoted from Casual</i>
		<blockquote>[...]

Okay so there's 3 'modes' in which way things can be restricted:

1. add black borders.
2. keep vfov, stretch image horizontally.
3. reduce vfov (will look zoomed in for 3 monitor setups etc).

And Valve decided to go with 3.</blockquote>
Yes, because
1. adding black borders is the same as restricting the aspect ratio
2. stretching is not implemented in the source engine (and retarded)
3. reducing vfov works perfectly fine
3 also confuses people which is probably the main reason for valve to use it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453160</guid>
    	    <pubDate>Fri, 24 May 2013 01:39:25 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453156</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>[...]

Nah not rly mate

Restricting AR would result in, yes, distorted image, OR black borders (probably left/right on widescreen monitors), as if one is running a custom resolution

Restricting fov will reduce vfov while keeping hfov constant (this is how aspect 2 works)

Basically what Setsul says in his last line of his last post.</blockquote>

Okay so there's 3 'modes' in which way things can be restricted:

1. add black borders.
2. keep vfov, stretch image horizontally.
3. reduce vfov (will look zoomed in for 3 monitor setups etc).

And Valve decided to go with 3.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453156</guid>
    	    <pubDate>Fri, 24 May 2013 01:30:47 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453148</link>
    	    <description><![CDATA[<i>Quoted from Casual</i>
		<blockquote>[...]

Wat

aspect ratio <strong>=</strong> fov

who gives a fuck if you have a super wide screen and everything is distorted.</blockquote>

Nah not rly mate

Restricting AR would result in, yes, distorted image, OR black borders (probably left/right on widescreen monitors), as if one is running a custom resolution

Restricting fov will reduce vfov while keeping hfov constant (this is how aspect 2 works)

Basically what Setsul says in his last line of his last post.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453148</guid>
    	    <pubDate>Fri, 24 May 2013 01:10:06 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453131</link>
    	    <description><![CDATA[Oh God, fov nerd rage is getting so stale and boring.

I normally try to read every word in any thread I post in but all I see is 'wah wah wah 110, wah wah wah aspect ratio, wah wah fov wah, wah wah advantage, wah wah wah fucking wah.

Bah.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453131</guid>
    	    <pubDate>Fri, 24 May 2013 00:43:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453126</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>[...]

First person (besides me obviously) who gets it. Grats!

And no Casual, thats not what laerin said at all.

He said: restricting the <strong>aspect ratio</strong>, NOT the horizontal or vertical fov. Your mentioned cvar has nothing to do with that. There is no cvar in tf2 (afaik) that restricts a client's aspect ratio from the server-side.</blockquote>

Wat

aspect ratio <strong>=</strong> fov

who gives a fuck if you have a super wide screen and everything is distorted.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453126</guid>
    	    <pubDate>Fri, 24 May 2013 00:39:11 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453065</link>
    	    <description><![CDATA[<i>Quoted from laerin</i>
		<blockquote>[...]

I didn't state it'd change. You've been able to do that since the beginning of tf2 and it's necessary to how fov is handled by the game. Even with a 4:3 resolution, you're getting an increased fov because of it. Only thing they can do would be to reduce the amount you can gain by restricting the aspect ratio you can use but even then, I believe multiple monitors are exempt from that.</blockquote>
4:3 gives you exactly the fov specified by fov_desired.
sv_restrict_aspect_ratio_fov 1 and 2 prevent you from getting a horizontal fov higher than 108.44°, which you get with an aspect ratio of 1.85:1. For all aspect ratios higher than that the h. fov stays the same and the value for fov itself (not fov_desired) and therefore the vertical fov is reduced.
1 only works for windowed, 2 works for both windowed and fullscreen and affects multiple monitors aswell.

tl;dr
Valve doesn't have to restrict aspect ratios to restrict fov.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453065</guid>
    	    <pubDate>Thu, 23 May 2013 21:35:56 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453050</link>
    	    <description><![CDATA[<i>Quoted from laerin</i>
		<blockquote>[...]

I didn't state it'd change. You've been able to do that since the beginning of tf2 and it's necessary to how fov is handled by the game. Even with a 4:3 resolution, you're getting an increased fov because of it. Only thing they can do would be to reduce the amount you can gain by restricting the aspect ratio you can use but even then, I believe multiple monitors are exempt from that.</blockquote>

First person (besides me obviously) who gets it. Grats!

And no Casual, thats not what laerin said at all.

He said: restricting the <strong>aspect ratio</strong>, NOT the horizontal or vertical fov. Your mentioned cvar has nothing to do with that. There is no cvar in tf2 (afaik) that restricts a client's aspect ratio from the server-side.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453050</guid>
    	    <pubDate>Thu, 23 May 2013 21:14:44 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453036</link>
    	    <description><![CDATA[<i>Quoted from laerin</i>
		<blockquote>[...]

I didn't state it'd change. You've been able to do that since the beginning of tf2 and it's necessary to how fov is handled by the game. Even with a 4:3 resolution, you're getting an increased fov because of it. Only thing they can do would be to reduce the amount you can gain by restricting the aspect ratio you can use but even then, I believe multiple monitors are exempt from that.</blockquote>

And etf2l cfg has completely disabled it.

<code>sv_restrict_aspect_ratio_fov 0</code>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453036</guid>
    	    <pubDate>Thu, 23 May 2013 20:36:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Laerin</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-5/?recent=453214#post=453032</link>
    	    <description><![CDATA[<i>Quoted from konr</i>
		<blockquote>[...]And if that changes, like you stated?</blockquote>

I didn't state it'd change. You've been able to do that since the beginning of tf2 and it's necessary to how fov is handled by the game. Even with a 4:3 resolution, you're getting an increased fov because of it. Only thing they can do would be to reduce the amount you can gain by restricting the aspect ratio you can use but even then, I believe multiple monitors are exempt from that.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=453032</guid>
    	    <pubDate>Thu, 23 May 2013 20:24:37 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-4/?recent=453214#post=452962</link>
    	    <description><![CDATA[<i>Quoted from foxy_dave</i>
		<blockquote>[...]

Sorry, I missed the sasrcasm tag :(</blockquote>

Thank god, I've had my fill of retards today.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=452962</guid>
    	    <pubDate>Thu, 23 May 2013 17:36:18 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Asskicker</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-4/?recent=453214#post=452954</link>
    	    <description><![CDATA[<i>Quoted from Kerch</i>
		<blockquote>I think Casual has a point. Although I wouldn't call it scamming, the key system in TF2 is surely a form of gambling with all the same risks as 'real' gambling, but do Valve have to obey gambling laws? For example, I think some countries require bookmakers to have a self-exclusion scheme where people can ban themselves from using them.</blockquote>

It's not really gambling because you receive something of equal value for paying: a key.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=452954</guid>
    	    <pubDate>Thu, 23 May 2013 17:02:57 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by foxy_dave</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-4/?recent=453214#post=452939</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>[...]

ermmmm, yeah right.

</blockquote>

Sorry, I missed the sasrcasm tag :(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=452939</guid>
    	    <pubDate>Thu, 23 May 2013 15:45:00 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Trane</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25845/page-4/?recent=453214#post=452916</link>
    	    <description><![CDATA[Careful guys, if you keep disagreeing like this on the forum, the topic will get locked.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25845&#038;post=452916</guid>
    	    <pubDate>Thu, 23 May 2013 14:10:15 +0200</pubDate>
    	</item>
    </channel>
</rss>