<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Oculus Rift in competitive?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-25093/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by dodgydogman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-2/?recent=444358#post=444358</link>
    	    <description><![CDATA[Well the latency makes it kinda a hindrance more than anything. I think a good hz, 120fps monitor would outweigh head tracking and 3d in competitive advantages.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=444358</guid>
    	    <pubDate>Thu, 18 Apr 2013 11:29:47 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-2/?recent=444358#post=444321</link>
    	    <description><![CDATA[<i>Quoted from emb</i>
		<blockquote>I'm quite concerned about the implications of the higher FOV on competitive play, especially if it can be combined with OpenPlugin... 

Even if Leagues would be interested in banning the Oculus to maintain a fair playing field, they may not be able to. Which means some people would have an even greater FOV advantage and be nigh impossible to sneak up on, just because they own hardware you don't. Not a pleasant thought.</blockquote>

can we limit fps_max to 10 because i'm too poor for a decent computer

obviously it's not quite the same but it's no new thing that people with better hardware tend to have a significant advantage]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=444321</guid>
    	    <pubDate>Wed, 17 Apr 2013 23:05:31 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=444313</link>
    	    <description><![CDATA[<i>Quoted from emb</i>
		<blockquote>I'm quite concerned about the implications of the higher FOV on competitive play, especially if it can be combined with OpenPlugin... 

Even if Leagues would be interested in banning the Oculus to maintain a fair playing field, they may not be able to. Which means some people would have an even greater FOV advantage and be nigh impossible to sneak up on, just because they own hardware you don't. Not a pleasant thought.</blockquote>

I don't think you can change FOV on the Rift quite like you can on a 2D screen. It's limited by the optics and motion tracking of your head.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=444313</guid>
    	    <pubDate>Wed, 17 Apr 2013 22:36:45 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by weaselo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=444309</link>
    	    <description><![CDATA[<i>Quoted from emb</i>
		<blockquote>I'm quite concerned about the implications of the higher FOV on competitive play, especially if it can be combined with OpenPlugin... 

Even if Leagues would be interested in banning the Oculus to maintain a fair playing field, they may not be able to. Which means some people would have an even greater FOV advantage and be nigh impossible to sneak up on, just because they own hardware you don't. Not a pleasant thought.</blockquote>

Remember that the rift can only offer marginally more than the human eyes 95 fov due to the distance away from the eye. It is billed to offer 110 fov, which is what a lot of people use open plugin to use. We already know that the game FOV isn't 1:1 with rift support so it will be greater still, but not to a ridiculous amount.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=444309</guid>
    	    <pubDate>Wed, 17 Apr 2013 21:36:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by emb</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=444307</link>
    	    <description><![CDATA[I'm quite concerned about the implications of the higher FOV on competitive play, especially if it can be combined with OpenPlugin... 

Even if Leagues would be interested in banning the Oculus to maintain a fair playing field, they may not be able to. Which means some people would have an even greater FOV advantage and be nigh impossible to sneak up on, just because they own hardware you don't. Not a pleasant thought.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=444307</guid>
    	    <pubDate>Wed, 17 Apr 2013 21:25:43 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr3mL0ck</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443611</link>
    	    <description><![CDATA[looks fun , but useless in comp.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443611</guid>
    	    <pubDate>Sat, 13 Apr 2013 12:32:08 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443609</link>
    	    <description><![CDATA[Am I the only one who is amazed that the people in this video are actually concerned with the implications for competitive TF2?

Question is though, how do backstabs work if you can basically cover 360 degrees if you combine the aim fov with the eyes fov? (aim/body forward, look/face backward).

Another thing: If you look at the video, Valve seems to have coded a fisheye style fov especially for Oculus Rift. I'm pretty sure some people would be interested in using that on a regular monitor (to see the advantage at high fov values: http://strlen.com/gfxengine/fisheyequake/compare.html )]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443609</guid>
    	    <pubDate>Sat, 13 Apr 2013 11:36:30 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by toasty.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443608</link>
    	    <description><![CDATA[<i>Quoted from atmo</i>
		<blockquote></blockquote>I'll be sure to give it a shot! (in ~6 weeks when mine arrives)

Looking forward to trying this too :D

http://www.youtube.com/watch?v=cF2q_NH1bao[/quote

Make some vids of you rocket jumping. :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443608</guid>
    	    <pubDate>Sat, 13 Apr 2013 11:28:00 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443554</link>
    	    <description><![CDATA[I'll be sure to give it a shot! (in ~6 weeks when mine arrives)

Looking forward to trying this too :D

http://www.youtube.com/watch?v=cF2q_NH1bao]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443554</guid>
    	    <pubDate>Fri, 12 Apr 2013 19:47:48 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by doksisthebest</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443552</link>
    	    <description><![CDATA[meh useless.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443552</guid>
    	    <pubDate>Fri, 12 Apr 2013 19:27:48 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by toasty.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443544</link>
    	    <description><![CDATA[I could see it in a much more slow paced game like arma where you can look around your sniping position to see people flanking. Any sort of twitch dm game it would be awful for comp. Maybe a fun gimmick on pubs if you are rich.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443544</guid>
    	    <pubDate>Fri, 12 Apr 2013 18:42:37 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443542</link>
    	    <description><![CDATA[But you can look away from where you're shooting!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443542</guid>
    	    <pubDate>Fri, 12 Apr 2013 18:26:36 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by adam-skyride</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443541</link>
    	    <description><![CDATA[Its a single monitor at 1080 giving you an effective view of 960x1080.

I don't really think it'd be better. The bottom line is that you'll always be able to move your hand more quickly and accurately than your head.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443541</guid>
    	    <pubDate>Fri, 12 Apr 2013 18:23:03 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443540</link>
    	    <description><![CDATA[rolling out as demoman would be vomit inducing

sure you'd be like flailing your head around and get whiplash (?)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443540</guid>
    	    <pubDate>Fri, 12 Apr 2013 18:19:19 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-25093/page-1/?recent=444358#post=443537</link>
    	    <description><![CDATA[I think it would end up being good, but it would need months of practice.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=25093&#038;post=443537</guid>
    	    <pubDate>Fri, 12 Apr 2013 17:46:29 +0200</pubDate>
    	</item>
    </channel>
</rss>